General development and bug fixes (see commit description).
- Fixed the deaths display, where the windows wasn't usig custom text scripts. - Fixed an issue with custom displays, where it was unable to use class colors in their texts. - More development and bug fixes on the new Mythic+ Run Completion panel. - Framework Update.
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@@ -111,14 +111,14 @@ local cornerNames = {"TopLeft", "TopRight", "BottomLeft", "BottomRight"}
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local setCornerPoints = function(self, textures, width, height, xOffset, yOffset, bIsBorder)
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for cornerName, thisTexture in pairs(textures) do
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PixelUtil.SetSize(thisTexture, width or 16, height or 16)
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thisTexture:SetTexture(self.options.corner_texture)
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thisTexture:SetTexture(self.options.corner_texture, "CLAMP", "CLAMP", "TRILINEAR")
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--set the mask
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if (not thisTexture.MaskTexture and bIsBorder) then
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thisTexture.MaskTexture = self:CreateMaskTexture(nil, "background")
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thisTexture.MaskTexture:SetSize(74, 64)
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thisTexture:AddMaskTexture(thisTexture.MaskTexture)
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thisTexture.MaskTexture:SetTexture([[Interface\Azerite\AzeriteGoldRingRank2]]) --1940690
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thisTexture.MaskTexture:SetTexture([[Interface\Azerite\AzeriteGoldRingRank2]], "CLAMP", "CLAMP", "TRILINEAR") --1940690
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--thisTexture.MaskTexture:Hide()
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end
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@@ -300,7 +300,7 @@ detailsFramework.RoundedCornerPanelMixin = {
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---@type height
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local frameHeight = self:GetHeight()
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if (frameHeight < 32) then
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if (false and frameHeight < 32) then
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local newCornerSize = frameHeight / 2
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--set the new size of the corners on all corner textures
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@@ -419,6 +419,11 @@ detailsFramework.RoundedCornerPanelMixin = {
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return self:GetHeight() - (borderTexture:GetHeight() * 2) + 2
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elseif (alignment == "horizontal") then
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if (self.tabSide) then
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if (self.tabSide == "left" or self.tabSide == "right") then
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return self:GetWidth() - (borderTexture:GetHeight() * 2) + 2 - borderTexture:GetHeight()
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end
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end
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return self:GetWidth() - (borderTexture:GetHeight() * 2) + 2
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end
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