- Full rework on how deaths are handled, now the last events before death should be more precise.

- Added damage taken from environment, like falling, lava, drowning, etc.
- Added Fire and Brimstone spell customizations for warlocks.
- Bookmark now are shared between all characters.
- Fixed few inconsistencies with trash recognition.
- Fixed Cloud Capture where sometimes it wasn't sharing.
- Fixed report where it wasn't sharing for guild and raid when the player name box were empty.
- Report box now also saves the position and last report channel.
- You Are Not Prepared plugin now have tooltips for spells and auto open after a boss encounter.
- Advanced Death Logs plugin got full rewrite (and still are in development).

- New API: _detalhes:GetFramework() return the framework object.
- New API: combat:GetDifficult() return the raid difficult on the combat object.
- New API: combat:GetBossInfo() return the boss info object.
- New API: combat:GetDeaths() return the table used to store deaths.
- New API: _detalhes:CreatePluginOptionsFrame (name, title, template), create a preset frame for options.
- New API Alias: framework:CreateLabel (parent, text, size, color, font, member, name)
This commit is contained in:
tercio
2014-07-30 11:41:45 -03:00
parent e5eff411c9
commit 2d1cf1b220
24 changed files with 591 additions and 610 deletions
+10 -3
View File
@@ -201,6 +201,13 @@
return table1 [4] > table2 [4]
end
--[[exported]] function _detalhes.Sort4Reverse (table1, table2)
if (not table2) then
return true
end
return table1 [4] < table2 [4]
end
--[[exported]] function _detalhes:GetBarColor (actor)
actor = actor or self
@@ -266,8 +273,8 @@
_setmetatable (_new_damageActor, atributo_damage)
if (link) then
_new_damageActor.last_events_table = _detalhes:CreateActorLastEventTable()
_new_damageActor.last_events_table.original = true
--_new_damageActor.last_events_table = _detalhes:CreateActorLastEventTable()
--_new_damageActor.last_events_table.original = true
_new_damageActor.targets.shadow = link.targets
_new_damageActor.spell_tables.shadow = link.spell_tables
@@ -3014,7 +3021,7 @@ end
if (not actor) then
actor = self
end
actor.last_events_table = _detalhes:CreateActorLastEventTable()
--actor.last_events_table = _detalhes:CreateActorLastEventTable()
end
--> restaura e liga o ator com a sua shadow durante a inicialização (startup function)