- Full rework on how deaths are handled, now the last events before death should be more precise.
- Added damage taken from environment, like falling, lava, drowning, etc. - Added Fire and Brimstone spell customizations for warlocks. - Bookmark now are shared between all characters. - Fixed few inconsistencies with trash recognition. - Fixed Cloud Capture where sometimes it wasn't sharing. - Fixed report where it wasn't sharing for guild and raid when the player name box were empty. - Report box now also saves the position and last report channel. - You Are Not Prepared plugin now have tooltips for spells and auto open after a boss encounter. - Advanced Death Logs plugin got full rewrite (and still are in development). - New API: _detalhes:GetFramework() return the framework object. - New API: combat:GetDifficult() return the raid difficult on the combat object. - New API: combat:GetBossInfo() return the boss info object. - New API: combat:GetDeaths() return the table used to store deaths. - New API: _detalhes:CreatePluginOptionsFrame (name, title, template), create a preset frame for options. - New API Alias: framework:CreateLabel (parent, text, size, color, font, member, name)
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@@ -201,6 +201,13 @@
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return table1 [4] > table2 [4]
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end
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--[[exported]] function _detalhes.Sort4Reverse (table1, table2)
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if (not table2) then
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return true
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end
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return table1 [4] < table2 [4]
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end
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--[[exported]] function _detalhes:GetBarColor (actor)
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actor = actor or self
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@@ -266,8 +273,8 @@
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_setmetatable (_new_damageActor, atributo_damage)
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if (link) then
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_new_damageActor.last_events_table = _detalhes:CreateActorLastEventTable()
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_new_damageActor.last_events_table.original = true
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--_new_damageActor.last_events_table = _detalhes:CreateActorLastEventTable()
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--_new_damageActor.last_events_table.original = true
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_new_damageActor.targets.shadow = link.targets
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_new_damageActor.spell_tables.shadow = link.spell_tables
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@@ -3014,7 +3021,7 @@ end
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if (not actor) then
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actor = self
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end
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actor.last_events_table = _detalhes:CreateActorLastEventTable()
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--actor.last_events_table = _detalhes:CreateActorLastEventTable()
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end
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--> restaura e liga o ator com a sua shadow durante a inicialização (startup function)
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