Improvements for the Ask to Erase Data and more development on End of M+ panel
This commit is contained in:
@@ -19,59 +19,151 @@ local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
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local mythicDungeonCharts = Details222.MythicPlus.Charts.Listener
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local mythicDungeonFrames = Details222.MythicPlus.Frames
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local CONST_DEBUG_MODE = false
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--debug
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_G.MythicDungeonFrames = mythicDungeonFrames
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--/run _G.MythicDungeonFrames.ShowEndOfMythicPlusPanel(true)
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---@class animatedtexture : texture, df_frameshake
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---@field CreateRandomBounceSettings function
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---@field BounceFrameShake df_frameshake
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---@class playerbanner : frame
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---@field FadeInAnimation animationgroup
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---@field BackgroundBannerTextureScaleAnimation animationgroup
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---@field BackgroundBannerFlashTextureColorAnimation animationgroup
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---@field BounceFrameShake df_frameshake
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---@field LevelUpFrame frame
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---@field LevelUpTextFrame frame
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---@field LevelFontString fontstring
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---@field DungeonTexture texture
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---@field DungeonBorderTexture texture
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---@field FlashTexture texture
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---@field LootSquare frame
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---@field LootIcon texture
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---@field LootIconBorder texture
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---@field LootItemLevel fontstring
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---@field unitId string
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---@field unitName string
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---@field PlayerNameFontString fontstring
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---@field BackgroundBannerTexture animatedtexture
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---@field BackgroundBannerFlashTexture animatedtexture
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---@field RoleIcon texture
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---@field Portrait texture
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---@field Border texture
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---@field Name fontstring
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---@field AnimIn animationgroup
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---@field AnimOut animationgroup
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local createPlayerBanner = function(parent, name)
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local template = "ChallengeModeBannerPartyMemberTemplate"
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local playerFrame = CreateFrame("frame", name, parent, template)
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playerFrame:SetAlpha(1)
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playerFrame:EnableMouse(true)
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playerFrame:SetFrameLevel(parent:GetFrameLevel()+2)
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local playerNameFontString = playerFrame:CreateFontString("$parentPlayerNameText", "overlay", "GameFontNormal")
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---@type playerbanner
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local playerBanner = CreateFrame("frame", name, parent, template)
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playerBanner:SetAlpha(1)
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playerBanner:EnableMouse(true)
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playerBanner:SetFrameLevel(parent:GetFrameLevel()+2)
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--make an fade in animation
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local fadeInAnimation = detailsFramework:CreateAnimationHub(playerBanner, function() playerBanner:Show() end, function() playerBanner:SetAlpha(1) end)
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detailsFramework:CreateAnimation(fadeInAnimation, "Alpha", 1, 0.1, 0, 1)
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playerBanner.FadeInAnimation = fadeInAnimation
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--there's already a role icon on .RoleIcon, created from the template
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local playerNameFontString = playerBanner:CreateFontString("$parentPlayerNameText", "overlay", "GameFontNormal")
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playerNameFontString:SetTextColor(1, 1, 1)
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playerNameFontString:SetPoint("top", playerFrame, "bottom", -1, -7)
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playerNameFontString:SetPoint("top", playerBanner, "bottom", -1, -7)
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DetailsFramework:SetFontSize(playerNameFontString, 12)
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playerFrame.PlayerNameFontString = playerNameFontString
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playerBanner.PlayerNameFontString = playerNameFontString
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local playerNameBackgroundTexture = playerFrame:CreateTexture("$parentPlayerNameBackgroundTexture", "overlay", nil, 6)
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local playerNameBackgroundTexture = playerBanner:CreateTexture("$parentPlayerNameBackgroundTexture", "overlay", nil, 6)
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playerNameBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
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playerNameBackgroundTexture:SetSize(68, 12)
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playerNameBackgroundTexture:SetPoint("center", playerNameFontString, "center", 0, 0)
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local backgroundBannerTexture = playerFrame:CreateTexture("$parentBannerTexture", "background", nil, 0)
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backgroundBannerTexture:SetTexture([[Interface\ACHIEVEMENTFRAME\GuildTabard]])
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backgroundBannerTexture:SetDrawLayer("background", 0)
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backgroundBannerTexture:SetSize(63, 129)
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backgroundBannerTexture:SetTexCoord(5/128, 68/128, 123/256, 252/256)
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backgroundBannerTexture:SetPoint("topleft", playerFrame, "bottomleft", -5, playerFrame:GetHeight()/2)
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backgroundBannerTexture:SetPoint("topright", playerFrame, "bottomright", 4, playerFrame:GetHeight()/2)
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backgroundBannerTexture:SetVertexColor(.1, .1, .1)
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playerFrame.BackgroundBannerTexture = backgroundBannerTexture
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local createPlayerBannerBackgroundTexture = function(playerBanner, color, drawLevel)
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local backgroundBannerTexture = playerBanner:CreateTexture("$parentBannerTexture", "background", nil, 0)
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---@cast backgroundBannerTexture animatedtexture
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backgroundBannerTexture:SetTexture([[Interface\ACHIEVEMENTFRAME\GuildTabard]])
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backgroundBannerTexture:SetDrawLayer("background", drawLevel or 0)
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backgroundBannerTexture:SetSize(63, 129)
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backgroundBannerTexture:SetTexCoord(5/128, 68/128, 123/256, 252/256)
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backgroundBannerTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
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backgroundBannerTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
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local r, g, b = detailsFramework:ParseColors(color or "dark1")
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backgroundBannerTexture:SetVertexColor(r, g, b)
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return backgroundBannerTexture
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end
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local backgroundBannerBorderTexture = playerFrame:CreateTexture("$parentBannerBorderTexture", "highlight", nil, -1)
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do
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playerBanner.BackgroundBannerFlashTexture = createPlayerBannerBackgroundTexture(playerBanner, "white", -1)
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--create a color animation for playerBanner.BackgroundBannerFlashTexture, the color start as white and goes to dark1
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--the start delay for this animation is 0.2
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local backgroundBannerFlashTextureColorAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerFlashTexture, function() end, function() playerBanner.BackgroundBannerFlashTexture:SetVertexColor(0.1, 0.1, 0.1) end)
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local colorAnim = detailsFramework:CreateAnimation(backgroundBannerFlashTextureColorAnimation, "VertexColor", 1, 0.2, "white", "dark1")
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colorAnim:SetStartDelay(0.175)
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playerBanner.BackgroundBannerFlashTextureColorAnimation = backgroundBannerFlashTextureColorAnimation
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end
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do
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playerBanner.BackgroundBannerTexture = createPlayerBannerBackgroundTexture(playerBanner)
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function playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings()
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local duration = RandomFloatInRange(0.78, 0.82)
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local amplitude = RandomFloatInRange(4.50, 5.5)
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local frequency = RandomFloatInRange(19.8, 20.8)
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local absoluteSineX = false
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local absoluteSineY = true
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local scaleX = 0
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local scaleY = RandomFloatInRange(0.90, 1.1)
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local fadeInTime = 0
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local fadeOutTime = RandomFloatInRange(0.7, 0.8)
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return duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime
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end
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local lossOfMomentum = 0.75
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local duration = 0.8
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local amplitude = 5
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local frequency = 20
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local absoluteSineX = false
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local absoluteSineY = true
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local scaleX = 0
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local scaleY = 1
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local fadeInTime = 0
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local fadeOutTime = lossOfMomentum
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local backgroundBannerTextureFS2 = detailsFramework:CreateFrameShake(playerBanner.BackgroundBannerTexture, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime)
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playerBanner.BackgroundBannerTexture.BounceFrameShake = backgroundBannerTextureFS2
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--scale animation for backgroundBannerTexture, which starts at 1 x 0 y and goes to 1 x 1 y, anchor top
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local backgroundBannerTextureScaleAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerTexture, function() end, function() playerBanner.BackgroundBannerTexture:SetSize(63, 129) end)
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detailsFramework:CreateAnimation(backgroundBannerTextureScaleAnimation, "Scale", 1, 0.25, 1, 0, 1, 1, "top", 0, 0)
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playerBanner.BackgroundBannerTextureScaleAnimation = backgroundBannerTextureScaleAnimation
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end
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local backgroundBannerBorderTexture = playerBanner:CreateTexture("$parentBannerBorderTexture", "highlight", nil, -1)
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backgroundBannerBorderTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
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backgroundBannerBorderTexture:SetSize(63, 129)
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backgroundBannerBorderTexture:SetPoint("topleft", playerFrame, "bottomleft", -5, playerFrame:GetHeight()/2)
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backgroundBannerBorderTexture:SetPoint("topright", playerFrame, "bottomright", 4, playerFrame:GetHeight()/2)
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backgroundBannerBorderTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
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backgroundBannerBorderTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
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local dungeonTexture = playerFrame:CreateTexture("$parentDungeonTexture", "artwork")
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local dungeonTexture = playerBanner:CreateTexture("$parentDungeonTexture", "artwork")
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dungeonTexture:SetTexCoord(25/512, 360/512, 50/512, 290/512)
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dungeonTexture:SetSize(50, 39)
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dungeonTexture:SetPoint("top", playerFrame,"bottom", 0, -16)
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dungeonTexture:SetPoint("top", playerBanner,"bottom", 0, -16)
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dungeonTexture:SetAlpha(0.9934)
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playerFrame.DungeonTexture = dungeonTexture
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playerBanner.DungeonTexture = dungeonTexture
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local dungeonBorderTexture = playerFrame:CreateTexture("$parentDungeonBorder", "border")
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local dungeonBorderTexture = playerBanner:CreateTexture("$parentDungeonBorder", "border")
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dungeonBorderTexture:SetTexture([[Interface\BUTTONS\UI-EmptySlot]])
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dungeonBorderTexture:SetDrawLayer("border", 0)
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dungeonBorderTexture:ClearAllPoints()
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dungeonBorderTexture:SetPoint("topleft", dungeonTexture,"topleft", -17, 15)
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dungeonBorderTexture:SetPoint("bottomright", dungeonTexture,"bottomright", 18, -15)
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dungeonBorderTexture:SetAlpha(1)
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playerFrame.DungeonBorderTexture = dungeonBorderTexture
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playerBanner.DungeonBorderTexture = dungeonBorderTexture
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--load this addon, required to have access to the garrison templates
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if (not C_AddOns.IsAddOnLoaded("Blizzard_GarrisonTemplates")) then
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@@ -79,18 +171,18 @@ local createPlayerBanner = function(parent, name)
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end
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--animation for the key leveling up
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local levelUpFrame = CreateFrame("frame", "$LevelUpFrame", playerFrame, "GarrisonFollowerLevelUpTemplate")
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local levelUpFrame = CreateFrame("frame", "$LevelUpFrame", playerBanner, "GarrisonFollowerLevelUpTemplate")
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levelUpFrame:SetPoint("top", dungeonTexture, "bottom", 0, 44)
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levelUpFrame:SetScale(0.9)
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levelUpFrame.Text:SetText("")
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playerFrame.LevelUpFrame = levelUpFrame
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levelUpFrame:SetFrameLevel(playerFrame:GetFrameLevel()+1)
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playerBanner.LevelUpFrame = levelUpFrame
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levelUpFrame:SetFrameLevel(playerBanner:GetFrameLevel()+1)
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local levelUpTextFrame = CreateFrame("frame", "$LevelUpTextFrame", playerFrame)
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local levelUpTextFrame = CreateFrame("frame", "$LevelUpTextFrame", playerBanner)
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levelUpTextFrame:SetPoint("top", dungeonTexture, "bottom", -1, -14)
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levelUpTextFrame:SetFrameLevel(playerFrame:GetFrameLevel()+2)
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levelUpTextFrame:SetFrameLevel(playerBanner:GetFrameLevel()+2)
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levelUpTextFrame:SetSize(1, 1)
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playerFrame.LevelUpTextFrame = levelUpTextFrame
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playerBanner.LevelUpTextFrame = levelUpTextFrame
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--scaleX, scaleY, fadeInTime, fadeOutTime
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local shakeAnimation = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.8, 2, 200, false, false, 0, 1, 0.5, 0.15)
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local shakeAnimation2 = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.5, 1, 200, false, false, 0, 1, 0, 0)
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@@ -100,7 +192,7 @@ local createPlayerBanner = function(parent, name)
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levelFontString:SetPoint("center", levelUpTextFrame, "center", 0, 0)
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DetailsFramework:SetFontSize(levelFontString, 20)
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levelFontString:SetText("")
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playerFrame.LevelFontString = levelFontString
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playerBanner.LevelFontString = levelFontString
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--> animations for levelFontString
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local animationGroup = levelFontString:CreateAnimationGroup("DetailsMythicLevelTextAnimationGroup")
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@@ -152,9 +244,9 @@ local createPlayerBanner = function(parent, name)
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levelUpTextFrame:PlayFrameShake(shakeAnimation)
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C_Timer.After(0.7, function()
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playerFrame.LevelUpFrame:Show()
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playerFrame.LevelUpFrame:SetAlpha(1)
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playerFrame.LevelUpFrame.Anim:Play()
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playerBanner.LevelUpFrame:Show()
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playerBanner.LevelUpFrame:SetAlpha(1)
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playerBanner.LevelUpFrame.Anim:Play()
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animationGroup:Play()
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end)
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@@ -167,22 +259,22 @@ local createPlayerBanner = function(parent, name)
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end)
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end
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local flashTexture = playerFrame:CreateTexture("$parentFlashTexture", "overlay", nil, 6)
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local flashTexture = playerBanner:CreateTexture("$parentFlashTexture", "overlay", nil, 6)
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flashTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
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flashTexture:SetSize(63, 129)
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flashTexture:SetPoint("topleft", playerFrame, "bottomleft", -5, playerFrame:GetHeight()/2)
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flashTexture:SetPoint("topright", playerFrame, "bottomright", 4, playerFrame:GetHeight()/2)
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flashTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
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flashTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
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flashTexture:Hide()
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playerFrame.flashTexture = flashTexture
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playerBanner.FlashTexture = flashTexture
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detailsFramework:CreateFlashAnimation(flashTexture)
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--flashTexture:Flash(0.1, 0.5, 0.01)
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local lootSquare = CreateFrame("frame", name, parent)
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lootSquare:SetSize(46, 46)
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lootSquare:SetPoint("top", playerFrame, "bottom", 0, -90)
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lootSquare:SetPoint("top", playerBanner, "bottom", 0, -90)
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lootSquare:SetFrameLevel(parent:GetFrameLevel()+1)
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playerFrame.LootSquare = lootSquare
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playerBanner.LootSquare = lootSquare
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lootSquare:Hide()
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lootSquare:SetScript("OnEnter", function(self)
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@@ -216,21 +308,36 @@ local createPlayerBanner = function(parent, name)
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DetailsFramework:SetFontSize(lootItemLevel, 12)
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lootSquare.LootItemLevel = lootItemLevel
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return playerFrame
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return playerBanner
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end
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local updatPlayerBanner = function(unitId, bannerIndex)
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if (CONST_DEBUG_MODE) then
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--print("updating player banner for unit:", unitId, "bannerIndex:", bannerIndex)
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if (not UnitExists(unitId)) then
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unitId = "player"
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end
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end
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if (UnitExists(unitId)) then
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local readyFrame = DetailsMythicDungeonReadyFrame
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local unitName = Details:GetFullName(unitId)
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local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
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---@type playerbanner
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local playerBanner = readyFrame.PlayerBanners[bannerIndex]
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readyFrame.playerCacheByName[unitName] = playerBanner
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playerBanner.unitId = unitId
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playerBanner.unitName = unitName
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playerBanner:Show()
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playerBanner.FadeInAnimation:Play()
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playerBanner.BackgroundBannerTextureScaleAnimation:Play()
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playerBanner.BackgroundBannerFlashTextureColorAnimation:Play()
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playerBanner.BackgroundBannerTexture:SetFrameShakeSettings(playerBanner.BackgroundBannerTexture.BounceFrameShake, playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings())
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playerBanner.BackgroundBannerTexture:PlayFrameShake(playerBanner.BackgroundBannerTexture.BounceFrameShake)
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SetPortraitTexture(playerBanner.Portrait, unitId)
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unitName = detailsFramework:RemoveRealmName(unitName)
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@@ -305,9 +412,9 @@ local updateKeysStoneLevel = function()
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end
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--this character had its keystone upgraded
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--unitBanner.flashTexture:Flash()
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--unitBanner.FlashTexture:Flash()
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--print("keystone upgraded for", Details:GetFullName(unitId), unitKeystoneInfo.level, "old was:", oldKeystoneLevel)
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--C_Timer.After(0.1, function() unitBanner.flashTexture:Stop() end)
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--C_Timer.After(0.1, function() unitBanner.FlashTexture:Stop() end)
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end
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end
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@@ -325,43 +432,31 @@ end
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-- /run _G.DetailsMythicDungeonChartHandler.ShowChart(); DetailsMythicDungeonChartFrame.ShowChartFrame()
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-- /run _G.DetailsMythicDungeonChartHandler.ShowEndOfMythicPlusPanel()
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if (CONST_DEBUG_MODE) then
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C_Timer.After(3, function()
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C_AddOns.LoadAddOn("Blizzard_ChallengesUI");
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_G.MythicDungeonFrames.ShowEndOfMythicPlusPanel()
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end)
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end
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--show a small panel telling the chart is ready to show
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function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
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function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
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--check if is enabled
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if (not Details.mythic_plus.show_damage_graphic) then
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return
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end
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if (bIsDebug) then
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if (CONST_DEBUG_MODE) then
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Details222.MythicPlus.Level = Details222.MythicPlus.Level or 2
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end
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--create the panel
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--create the panel if it doesn't exist
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if (not mythicDungeonFrames.ReadyFrame) then
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mythicDungeonFrames.ReadyFrame = CreateFrame("frame", "DetailsMythicDungeonReadyFrame", UIParent, "BackdropTemplate")
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local readyFrame = mythicDungeonFrames.ReadyFrame
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readyFrame.playerCacheByName = {}
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local textColor = {1, 0.8196, 0, 1}
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local textSize = 11
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local roundedCornerTemplate = {
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roundness = 6,
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color = {.1, .1, .1, 0.98},
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border_color = {.05, .05, .05, 0.834},
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}
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detailsFramework:AddRoundedCornersToFrame(readyFrame, roundedCornerTemplate)
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local titleLabel = DetailsFramework:CreateLabel(readyFrame, "Details! Mythic Run Completed!", 12, "yellow")
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titleLabel:SetPoint("top", readyFrame, "top", 0, -7)
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titleLabel.textcolor = textColor
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local closeButton = detailsFramework:CreateCloseButton(readyFrame, "$parentCloseButton")
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closeButton:SetPoint("topright", readyFrame, "topright", -2, -2)
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closeButton:SetScale(1.4)
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closeButton:SetAlpha(0.823)
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mythicDungeonFrames.ReadyFrame = CreateFrame("frame", "DetailsMythicDungeonReadyFrame", UIParent, "BackdropTemplate")
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local readyFrame = mythicDungeonFrames.ReadyFrame
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readyFrame:SetSize(355, 390)
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readyFrame:SetPoint("center", UIParent, "center", 350, 0)
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readyFrame:SetFrameStrata("LOW")
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@@ -369,21 +464,164 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
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readyFrame:SetMovable(true)
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readyFrame:Hide()
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--register to libwindow
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local LibWindow = LibStub("LibWindow-1.1")
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LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_frame)
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LibWindow.RestorePosition(readyFrame)
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LibWindow.MakeDraggable(readyFrame)
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LibWindow.SavePosition(readyFrame)
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---@type playerbanner[]
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readyFrame.playerCacheByName = {}
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do
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--register to libwindow
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local LibWindow = LibStub("LibWindow-1.1")
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LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_frame)
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||||
LibWindow.RestorePosition(readyFrame)
|
||||
LibWindow.MakeDraggable(readyFrame)
|
||||
LibWindow.SavePosition(readyFrame)
|
||||
|
||||
--set to use rounded corner
|
||||
local roundedCornerTemplate = {
|
||||
roundness = 6,
|
||||
color = {.1, .1, .1, 0.98},
|
||||
border_color = {.05, .05, .05, 0.834},
|
||||
}
|
||||
detailsFramework:AddRoundedCornersToFrame(readyFrame, roundedCornerTemplate)
|
||||
end
|
||||
|
||||
readyFrame.entryAnimationDuration = 0.1
|
||||
|
||||
local openingAnimationHub = detailsFramework:CreateAnimationHub(readyFrame, function() end, function() readyFrame:SetWidth(355); end)
|
||||
detailsFramework:CreateAnimation(openingAnimationHub, "Scale", 1, readyFrame.entryAnimationDuration, 0, 1, 1, 1, "center", 0, 0)
|
||||
readyFrame.OpeningAnimation = openingAnimationHub
|
||||
|
||||
do --backdrop textures
|
||||
--backdrop gradient from bottom to top
|
||||
---@type df_gradienttable
|
||||
local gradientTable = {gradient = "vertical", fromColor = {0, 0, 0, 0.15}, toColor = "transparent"}
|
||||
local gradientBelowTheLine = detailsFramework:CreateTexture(readyFrame, gradientTable, 1, readyFrame:GetHeight(), "artwork", {0, 1, 0, 1}, "backgroundGradient")
|
||||
gradientBelowTheLine:SetPoint("bottoms")
|
||||
|
||||
local dungeonBackdropTexture = readyFrame:CreateTexture("$parentDungeonBackdropTexture", "artwork", nil, -2)
|
||||
dungeonBackdropTexture:SetTexCoord(0.05, 0.70, 0.1, 0.82)
|
||||
dungeonBackdropTexture:SetVertexColor(0.2, 0.2, 0.2, 0.8)
|
||||
dungeonBackdropTexture:SetDesaturation(0.65)
|
||||
dungeonBackdropTexture:SetAlpha(0.6)
|
||||
dungeonBackdropTexture:SetPoint("topleft", readyFrame, "topleft", 0, 0)
|
||||
dungeonBackdropTexture:SetPoint("topright", readyFrame, "topright", 0, 0)
|
||||
dungeonBackdropTexture:SetPoint("bottomleft", readyFrame, "bottomleft", 0, 0)
|
||||
dungeonBackdropTexture:SetPoint("bottomright", readyFrame, "bottomright", 0, 0)
|
||||
readyFrame.DungeonBackdropTexture = dungeonBackdropTexture
|
||||
|
||||
local maskTexture = readyFrame:CreateMaskTexture("$parentDungeonBackdropTextureMaskTexture", "artwork")
|
||||
maskTexture:SetAtlas("UI-Frame-IconMask")
|
||||
local offset = 26
|
||||
maskTexture:SetPoint("topleft", readyFrame, "topleft", -offset, offset)
|
||||
maskTexture:SetPoint("bottomright", readyFrame, "bottomright", offset, -offset)
|
||||
dungeonBackdropTexture:AddMaskTexture(maskTexture)
|
||||
end
|
||||
|
||||
--frame to place all texture that goes behind the readyFrame
|
||||
local backgroundFrame = CreateFrame("frame", "DetailsMythicDungeonBackgroundFrame", readyFrame)
|
||||
backgroundFrame:SetAllPoints()
|
||||
backgroundFrame:SetFrameLevel(readyFrame:GetFrameLevel()-1)
|
||||
readyFrame.BackgroundFrame = backgroundFrame
|
||||
|
||||
--frame to place all texture that goes in front of the readyFrame, doing this, we call fade in this frame making all texts gently show up
|
||||
local contentFrame = CreateFrame("frame", "$parentContentFrame", readyFrame)
|
||||
readyFrame.ContentFrame = contentFrame
|
||||
--animation to fade in the content frame
|
||||
local contentFrameFadeInAnimation = detailsFramework:CreateAnimationHub(contentFrame, function() contentFrame:Show() end, function() contentFrame:SetAlpha(1) end)
|
||||
detailsFramework:CreateAnimation(contentFrameFadeInAnimation, "Alpha", 1, 0.3, 0, 1)
|
||||
readyFrame.ContentFrameFadeInAnimation = contentFrameFadeInAnimation
|
||||
|
||||
do
|
||||
--use the same textures from the original end of dungeon panel
|
||||
readyFrame.YellowSpikeCircle = contentFrame:CreateTexture("$parentSkullCircle", "overlay")
|
||||
readyFrame.YellowSpikeCircle:SetSize(100, 100)
|
||||
readyFrame.YellowSpikeCircle:SetPoint("center", readyFrame, "top", 0, 30)
|
||||
readyFrame.YellowSpikeCircle:SetAtlas("ChallengeMode-SpikeyStar")
|
||||
readyFrame.YellowSpikeCircle:SetAlpha(1)
|
||||
readyFrame.YellowSpikeCircle:SetIgnoreParentAlpha(true)
|
||||
|
||||
--create the animation for the yellow spike circle
|
||||
local MainAnimationGroup = readyFrame.YellowSpikeCircle:CreateAnimationGroup()
|
||||
readyFrame.YellowSpikeCircle.scale1 = MainAnimationGroup:CreateAnimation("SCALE")
|
||||
readyFrame.YellowSpikeCircle.scale1:SetOrder(1)
|
||||
readyFrame.YellowSpikeCircle.scale1:SetDuration(0.3)
|
||||
readyFrame.YellowSpikeCircle.scale1:SetScaleFrom(2, 2)
|
||||
readyFrame.YellowSpikeCircle.scale1:SetScaleTo(1, 1)
|
||||
readyFrame.YellowSpikeCircle.scale1:SetOrigin("center", 0, 0)
|
||||
|
||||
--bugged
|
||||
readyFrame.YellowSpikeCircle.OnShowAnimation = MainAnimationGroup
|
||||
|
||||
--spinning animation for the yellow spike circle
|
||||
--local yellowSpikeCircleSpinAnimationGroup = detailsFramework:CreateAnimationHub(readyFrame.YellowSpikeCircle, function()end, function()end)
|
||||
--yellowSpikeCircleSpinAnimationGroup:SetLooping("REPEAT")
|
||||
--local spikeRotationAnim = detailsFramework:CreateAnimation(yellowSpikeCircleSpinAnimationGroup, "Rotation", 1, 5, 1)
|
||||
--spikeRotationAnim:SetSmoothing("IN_OUT") --"IN_OUT" "IN" "OUT" "NONE"
|
||||
--spikeRotationAnim:SetSmoothProgress(50)
|
||||
--readyFrame.YellowSpikeCircleSpinAnimation = yellowSpikeCircleSpinAnimationGroup
|
||||
end
|
||||
|
||||
readyFrame.Level = contentFrame:CreateFontString("$parentLevelText", "overlay", "GameFontNormalWTF2Outline")
|
||||
readyFrame.Level:SetPoint("center", readyFrame.YellowSpikeCircle, "center", 0, 0)
|
||||
readyFrame.Level:SetText("")
|
||||
|
||||
readyFrame.leftFiligree = contentFrame:CreateTexture("$parentLeftFiligree", "artwork")
|
||||
readyFrame.leftFiligree:SetAtlas("BossBanner-LeftFillagree")
|
||||
readyFrame.leftFiligree:SetSize(72, 43)
|
||||
readyFrame.leftFiligree:SetPoint("bottom", readyFrame, "top", -50, 2)
|
||||
|
||||
readyFrame.rightFiligree = contentFrame:CreateTexture("$parentRightFiligree", "artwork")
|
||||
readyFrame.rightFiligree:SetAtlas("BossBanner-RightFillagree")
|
||||
readyFrame.rightFiligree:SetSize(72, 43)
|
||||
readyFrame.rightFiligree:SetPoint("bottom", readyFrame, "top", 50, 2)
|
||||
|
||||
--create the bottom filligree using BossBanner-BottomFillagree atlas
|
||||
readyFrame.bottomFiligree = contentFrame:CreateTexture("$parentBottomFiligree", "artwork")
|
||||
readyFrame.bottomFiligree:SetAtlas("BossBanner-BottomFillagree")
|
||||
readyFrame.bottomFiligree:SetSize(66, 28)
|
||||
readyFrame.bottomFiligree:SetPoint("bottom", readyFrame, "bottom", 0, -19)
|
||||
|
||||
local titleLabel = DetailsFramework:CreateLabel(contentFrame, "Details! Mythic Run Completed!", 12, "yellow")
|
||||
titleLabel:SetPoint("top", readyFrame, "top", 0, -7)
|
||||
titleLabel.textcolor = textColor
|
||||
|
||||
---@type df_closebutton
|
||||
local closeButton = DetailsFramework:CreateCloseButton(contentFrame, "$parentCloseButton")
|
||||
closeButton:SetPoint("topright", readyFrame, "topright", -2, -2)
|
||||
closeButton:SetScale(1.4)
|
||||
closeButton:SetAlpha(0.823)
|
||||
closeButton:SetScript("OnClick", function(self)
|
||||
readyFrame:Hide()
|
||||
end)
|
||||
|
||||
--warning footer
|
||||
local warningFooter = DetailsFramework:CreateLabel(contentFrame, "Under development.", 9, "yellow")
|
||||
warningFooter:SetPoint("bottom", readyFrame, "bottom", 0, 20)
|
||||
|
||||
--waiting for loot label
|
||||
local waitingForLootLabel = DetailsFramework:CreateLabel(readyFrame, "Waiting for loot", 12, "silver")
|
||||
local waitingForLootLabel = DetailsFramework:CreateLabel(contentFrame, "Waiting for loot", 12, "silver")
|
||||
waitingForLootLabel:SetPoint("bottom", readyFrame, "bottom", 0, 54)
|
||||
waitingForLootLabel:Hide()
|
||||
local waitingForLootDotsAnimationLabel = DetailsFramework:CreateLabel(readyFrame, "...", 12, "silver")
|
||||
local waitingForLootDotsAnimationLabel = DetailsFramework:CreateLabel(contentFrame, "...", 12, "silver")
|
||||
waitingForLootDotsAnimationLabel:SetPoint("left", waitingForLootLabel, "right", 0, 0)
|
||||
waitingForLootDotsAnimationLabel:Hide()
|
||||
|
||||
local topRedLineTexture = backgroundFrame:CreateTexture("$parentBannerTop", "border")
|
||||
topRedLineTexture:SetAtlas("BossBanner-BgBanner-Top")
|
||||
topRedLineTexture:SetPoint("top", backgroundFrame, "top", 0, 155)
|
||||
local topTextureAnimGroup = detailsFramework:CreateAnimationHub(topRedLineTexture, function()end, function() topRedLineTexture:SetWidth(480) end)
|
||||
topRedLineTexture.Animation = topTextureAnimGroup
|
||||
local animDuration = 0.3
|
||||
detailsFramework:CreateAnimation(topTextureAnimGroup, "Scale", 1, animDuration, 0, 1, 1, 1, "center", 0, 0)
|
||||
readyFrame.TopRedLineTexture = topRedLineTexture
|
||||
|
||||
local bottomRedLineTexture = backgroundFrame:CreateTexture("$parentBannerBottom", "border")
|
||||
bottomRedLineTexture:SetAtlas("BossBanner-BgBanner-Bottom")
|
||||
bottomRedLineTexture:SetPoint("bottom", backgroundFrame, "bottom", 0, -115)
|
||||
local bottomTextureAnimGroup = detailsFramework:CreateAnimationHub(bottomRedLineTexture, function()end, function() bottomRedLineTexture:SetWidth(480) end)
|
||||
bottomRedLineTexture.Animation = bottomTextureAnimGroup
|
||||
detailsFramework:CreateAnimation(bottomTextureAnimGroup, "Scale", 1, animDuration, 0, 1, 0.5, 1, "center", 0, 0)
|
||||
readyFrame.BottomRedLineTexture = bottomRedLineTexture
|
||||
|
||||
--make a text dot animation, which will show no dots at start and then "." then ".." then "..." and back to "" and so on
|
||||
function readyFrame.StartTextDotAnimation()
|
||||
--update the Waiting for Loot labels
|
||||
@@ -425,10 +663,6 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
readyFrame.StopTextDotAnimation()
|
||||
end)
|
||||
|
||||
--warning footer
|
||||
local warningFooter = DetailsFramework:CreateLabel(readyFrame, "Under development.", 9, "yellow")
|
||||
warningFooter:SetPoint("bottom", readyFrame, "bottom", 0, 20)
|
||||
|
||||
local roundedCornerPreset = {
|
||||
color = {.075, .075, .075, 1},
|
||||
border_color = {.2, .2, .2, 1},
|
||||
@@ -442,7 +676,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
mPlus.ShowSummary()
|
||||
end
|
||||
---@type df_button
|
||||
readyFrame.ShowBreakdownButton = DetailsFramework:CreateButton(readyFrame, showBreakdownFunc, 145, 30, "Show Breakdown")
|
||||
readyFrame.ShowBreakdownButton = DetailsFramework:CreateButton(contentFrame, showBreakdownFunc, 145, 30, "Show Breakdown")
|
||||
PixelUtil.SetPoint(readyFrame.ShowBreakdownButton, "topleft", readyFrame, "topleft", 5, -30)
|
||||
PixelUtil.SetSize(readyFrame.ShowBreakdownButton, 145, 32)
|
||||
readyFrame.ShowBreakdownButton:SetBackdrop(nil)
|
||||
@@ -458,7 +692,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
readyFrame:Hide()
|
||||
end
|
||||
---@type df_button
|
||||
readyFrame.ShowChartButton = DetailsFramework:CreateButton(readyFrame, showChartFunc, 145, 30, "Show Damage Graphic")
|
||||
readyFrame.ShowChartButton = DetailsFramework:CreateButton(contentFrame, showChartFunc, 145, 30, "Show Damage Graphic")
|
||||
PixelUtil.SetPoint(readyFrame.ShowChartButton, "left", readyFrame.ShowBreakdownButton, "right", 5, 0)
|
||||
PixelUtil.SetSize(readyFrame.ShowChartButton, 145, 32)
|
||||
readyFrame.ShowChartButton:SetBackdrop(nil)
|
||||
@@ -466,29 +700,28 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
readyFrame.ShowChartButton.textcolor = textColor
|
||||
detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowChartButton.widget, roundedCornerPreset)
|
||||
|
||||
|
||||
--disable feature check box (dont show this again)
|
||||
local on_switch_enable = function(self, _, value)
|
||||
Details.mythic_plus.show_damage_graphic = not value
|
||||
end
|
||||
|
||||
local elapsedTimeLabel = DetailsFramework:CreateLabel(readyFrame, "Run Time:", textSize, textColor)
|
||||
local elapsedTimeLabel = DetailsFramework:CreateLabel(contentFrame, "Run Time:", textSize, textColor)
|
||||
elapsedTimeLabel:SetPoint("topleft", leftAnchor, "bottomleft", 0, -8)
|
||||
local elapsedTimeAmount = DetailsFramework:CreateLabel(readyFrame, "00:00", textSize, textColor)
|
||||
local elapsedTimeAmount = DetailsFramework:CreateLabel(contentFrame, "00:00", textSize, textColor)
|
||||
elapsedTimeAmount:SetPoint("left", elapsedTimeLabel, "left", 130, 0)
|
||||
|
||||
local timeNotInCombatLabel = DetailsFramework:CreateLabel(readyFrame, "Time not in combat:", textSize, "orangered")
|
||||
local timeNotInCombatLabel = DetailsFramework:CreateLabel(contentFrame, "Time not in combat:", textSize, "orangered")
|
||||
timeNotInCombatLabel:SetPoint("topleft", elapsedTimeLabel, "bottomleft", 0, -5)
|
||||
local timeNotInCombatAmount = DetailsFramework:CreateLabel(readyFrame, "00:00", textSize, "orangered")
|
||||
local timeNotInCombatAmount = DetailsFramework:CreateLabel(contentFrame, "00:00", textSize, "orangered")
|
||||
timeNotInCombatAmount:SetPoint("left", timeNotInCombatLabel, "left", 130, 0)
|
||||
|
||||
local youBeatTheTimerLabel = DetailsFramework:CreateLabel(readyFrame, "", textSize, "white")
|
||||
local youBeatTheTimerLabel = DetailsFramework:CreateLabel(contentFrame, "", textSize, "white")
|
||||
youBeatTheTimerLabel:SetPoint("topleft", timeNotInCombatLabel, "bottomleft", 0, -5)
|
||||
|
||||
--local keystoneUpgradeLabel = DetailsFramework:CreateLabel(readyFrame, "Keystone Upgrade:", textSize, "white")
|
||||
--keystoneUpgradeLabel:SetPoint("topleft", youBeatTheTimerLabel, "bottomleft", 0, -5)
|
||||
|
||||
local rantingLabel = DetailsFramework:CreateLabel(readyFrame, "", textSize, textColor)
|
||||
local rantingLabel = DetailsFramework:CreateLabel(contentFrame, "", textSize, textColor)
|
||||
--rantingLabel:SetPoint("topleft", keystoneUpgradeLabel, "bottomleft", 0, -5)
|
||||
rantingLabel:SetPoint("topleft", youBeatTheTimerLabel, "bottomleft", 0, -5)
|
||||
|
||||
@@ -580,7 +813,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
Details222.MythicPlus.BackgroundTexture = backgroundTexture
|
||||
--]=]
|
||||
|
||||
local notAgainSwitch, notAgainLabel = DetailsFramework:CreateSwitch(readyFrame, on_switch_enable, not Details.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, Loc ["STRING_MINITUTORIAL_BOOKMARK4"], DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
|
||||
local notAgainSwitch, notAgainLabel = DetailsFramework:CreateSwitch(contentFrame, on_switch_enable, not Details.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, Loc ["STRING_MINITUTORIAL_BOOKMARK4"], DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
|
||||
notAgainSwitch:ClearAllPoints()
|
||||
notAgainLabel:SetPoint("left", notAgainSwitch, "right", 2, 0)
|
||||
notAgainSwitch:SetPoint("bottomleft", readyFrame, "bottomleft", 5, 5)
|
||||
@@ -596,17 +829,67 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
end --end of creating of the readyFrame
|
||||
|
||||
--mythic+ finished, showing the readyFrame for the user
|
||||
|
||||
local readyFrame = mythicDungeonFrames.ReadyFrame
|
||||
readyFrame:Show()
|
||||
|
||||
readyFrame.StartTextDotAnimation()
|
||||
readyFrame.TopRedLineTexture:Hide()
|
||||
readyFrame.BottomRedLineTexture:Hide()
|
||||
readyFrame.ContentFrame:SetAlpha(0)
|
||||
|
||||
readyFrame.Level:SetText(Details222.MythicPlus.Level or "")
|
||||
|
||||
--hide the lootSquare
|
||||
for i = 1, #readyFrame.PlayerBanners do
|
||||
--hide the lootSquare
|
||||
readyFrame.PlayerBanners[i].LootSquare:Hide()
|
||||
end
|
||||
|
||||
for i = 1, #readyFrame.PlayerBanners do
|
||||
readyFrame.PlayerBanners[i]:Hide()
|
||||
end
|
||||
|
||||
C_Timer.After(0, function()
|
||||
readyFrame.OpeningAnimation:Play()
|
||||
end)
|
||||
|
||||
--readyFrame.YellowSpikeCircle:SetAlpha(1)
|
||||
--readyFrame.YellowSpikeCircle.OnShowAnimation:Play()
|
||||
|
||||
C_Timer.After(readyFrame.entryAnimationDuration+0.05, function()
|
||||
readyFrame.TopRedLineTexture:Show()
|
||||
readyFrame.BottomRedLineTexture:Show()
|
||||
readyFrame.TopRedLineTexture.Animation:Play()
|
||||
readyFrame.BottomRedLineTexture.Animation:Play()
|
||||
|
||||
C_Timer.After(0.3, function()
|
||||
readyFrame.ContentFrameFadeInAnimation:Play()
|
||||
end)
|
||||
end)
|
||||
|
||||
readyFrame.StartTextDotAnimation()
|
||||
|
||||
--local mapID = select(8, GetInstanceInfo())
|
||||
|
||||
local overallMythicDungeonCombat = Details:GetCurrentCombat()
|
||||
|
||||
--if the latest segment isn't the overall mythic dungeon segment, then find it
|
||||
if (overallMythicDungeonCombat:GetCombatType() ~= DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
|
||||
--get a table with all segments
|
||||
local segments = Details:GetCombatSegments()
|
||||
for i = 1, #segments do
|
||||
local segment = segments[i]
|
||||
if (segment:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
|
||||
overallMythicDungeonCombat = segment
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (not overallMythicDungeonCombat.is_mythic_dungeon) then
|
||||
return
|
||||
end
|
||||
|
||||
readyFrame.DungeonBackdropTexture:SetTexture(overallMythicDungeonCombat.is_mythic_dungeon.DungeonTexture)
|
||||
|
||||
wipe(readyFrame.playerCacheByName)
|
||||
|
||||
--update the run time and time not in combat
|
||||
@@ -614,7 +897,6 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
readyFrame.ElapsedTimeAmountLabel.text = DetailsFramework:IntegerToTimer(elapsedTime)
|
||||
|
||||
C_Timer.After(1.5, function()
|
||||
local overallMythicDungeonCombat = Details:GetCurrentCombat()
|
||||
--print("overall combat type:", overallMythicDungeonCombat:GetCombatType(), overallMythicDungeonCombat:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL)
|
||||
if (overallMythicDungeonCombat:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
|
||||
local combatTime = overallMythicDungeonCombat:GetCombatTime()
|
||||
@@ -647,29 +929,27 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel(bIsDebug)
|
||||
readyFrame.RantingLabel.text = ""
|
||||
end
|
||||
|
||||
for i = 1, #readyFrame.PlayerBanners do
|
||||
readyFrame.PlayerBanners[i]:Hide()
|
||||
end
|
||||
|
||||
local playersFound = 0
|
||||
local playerBannerIndex = 1
|
||||
do --update the player banner
|
||||
if (updatPlayerBanner("player", playerBannerIndex)) then
|
||||
playersFound = playersFound + 1
|
||||
C_Timer.After(0.6, function()
|
||||
local playersFound = 0
|
||||
local playerBannerIndex = 1
|
||||
do --update the player banner
|
||||
C_Timer.After(RandomFloatInRange(0.1, 0.15), function()
|
||||
if (updatPlayerBanner("player", playerBannerIndex)) then
|
||||
playersFound = playersFound + 1
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local unitCount = 1
|
||||
for bannerIndex = 2, #readyFrame.PlayerBanners do
|
||||
if (updatPlayerBanner("party"..unitCount, bannerIndex)) then
|
||||
playersFound = playersFound + 1
|
||||
local unitCount = 1
|
||||
for bannerIndex = 2, #readyFrame.PlayerBanners do
|
||||
C_Timer.After(RandomFloatInRange(bannerIndex/5-0.075, bannerIndex/5+0.075), function()
|
||||
if (updatPlayerBanner("party"..unitCount, bannerIndex)) then
|
||||
playersFound = playersFound + 1
|
||||
end
|
||||
unitCount = unitCount + 1
|
||||
end)
|
||||
end
|
||||
unitCount = unitCount + 1
|
||||
end
|
||||
|
||||
for i = playersFound+1, #readyFrame.PlayerBanners do
|
||||
readyFrame.PlayerBanners[i]:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
C_Timer.After(2.5, updateKeysStoneLevel)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user