Improvements for the Ask to Erase Data and more development on End of M+ panel
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+70
-21
@@ -1,6 +1,6 @@
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local dversion = 512
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local dversion = 513
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary(major, minor)
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@@ -522,6 +522,10 @@ function DF:RandomBool(odds)
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end
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end
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function DF:SetTexCoordFromAtlasInfo(texture, atlasInfo)
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texture:SetTexCoord(atlasInfo.leftTexCoord, atlasInfo.rightTexCoord, atlasInfo.topTexCoord, atlasInfo.bottomTexCoord)
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end
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------------------------------------------------------------------------------------------------------------
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--table
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@@ -2061,16 +2065,16 @@ end
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IsColorTable = true,
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}
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--takes in a color in one format and converts it to another specified format.
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--here are the parameters it accepts:
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--newFormat (string): The format to convert the color to. It can be one of the following: "commastring", "tablestring", "table", "tablemembers", "numbers", "hex".
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--r (number|string): The red component of the color or a string representing the color.
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--g (number|nil): The green component of the color. This is optional if r is a string.
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--b (number|nil): The blue component of the color. This is optional if r is a string.
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--a (number|nil): The alpha component of the color. This is optional and defaults to 1 if not provided.
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--decimalsAmount (number|nil): The number of decimal places to round the color components to. This is optional and defaults to 4 if not provided.
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--The function returns the color in the new format. The return type depends on the newFormat parameter. It can be a string, a table, or four separate number values (for the "numbers" format).
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--For the "hex" format, it returns a string representing the color in hexadecimal format.
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---* takes in a color in one format and converts it to another specified format.
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---* here are the parameters it accepts:
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---* newFormat (string): The format to convert the color to. It can be one of the following: "commastring", "tablestring", "table", "tablemembers", "numbers", "hex".
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---* r (number|string): The red component of the color or a string representing the color.
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---* g (number|nil): The green component of the color. This is optional if r is a string.
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---* b (number|nil): The blue component of the color. This is optional if r is a string.
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---* a (number|nil): The alpha component of the color. This is optional and defaults to 1 if not provided.
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---* decimalsAmount (number|nil): The number of decimal places to round the color components to. This is optional and defaults to 4 if not provided.
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---* The function returns the color in the new format. The return type depends on the newFormat parameter. It can be a string, a table, or four separate number values (for the "numbers" format).
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---* For the "hex" format, it returns a string representing the color in hexadecimal format.
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---@param newFormat string
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---@param r number|string
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---@param g number|nil
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@@ -2844,9 +2848,30 @@ function DF:CreateAnimationHub(parent, onPlay, onFinished)
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return newAnimation
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end
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function DF:CreateAnimation(animation, animationType, order, duration, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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local anim = animation:CreateAnimation(animationType)
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anim:SetOrder(order or animation.NextAnimation)
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---* Create a new animation for an animation hub or group.
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---* Alpha: CreateAnimation(animGroup, "Alpha", order, duration, fromAlpha, toAlpha).
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---* Scale: CreateAnimation(animGroup, "Scale", order, duration, fromScaleX, fromScaleY, toScaleX, toScaleY, originPoint, x, y).
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---* Translation: CreateAnimation(animGroup, "Translation", order, duration, xOffset, yOffset).
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---* Rotation: CreateAnimation(animGroup, "Rotation", order, duration, degrees, originPoint, x, y).
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---* Path: CreateAnimation(animGroup, "Path", order, duration, xOffset, yOffset, curveType).
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---* VertexColor: CreateAnimation(animGroup, "VertexColor", order, duration, r1, g1, b1, a1, r2, g2, b2, a2).
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---@param animationGroup animationgroup
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---@param animationType animationtype
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---@param order number
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---@param duration number
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---@param arg1 any
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---@param arg2 any
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---@param arg3 any
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---@param arg4 any
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---@param arg5 any
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---@param arg6 any
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---@param arg7 any
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---@param arg8 any
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---@return animation
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function DF:CreateAnimation(animationGroup, animationType, order, duration, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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---@type animation
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local anim = animationGroup:CreateAnimation(animationType)
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anim:SetOrder(order or animationGroup.NextAnimation)
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anim:SetDuration(duration)
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animationType = string.upper(animationType)
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@@ -2871,9 +2896,33 @@ function DF:CreateAnimation(animation, animationType, order, duration, arg1, arg
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elseif (animationType == "TRANSLATION") then
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anim:SetOffset(arg1, arg2)
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elseif (animationType == "PATH") then
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local newControlPoint = anim:CreateControlPoint()
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anim:SetCurveType(arg4 or "SMOOTH")
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newControlPoint:SetOffset(arg2, arg3)
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newControlPoint:SetOrder(#anim:GetControlPoints())
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elseif (animationType == "VERTEXCOLOR" or animationType == "COLOR") then
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local r1, g1, b1, a1 = arg1, arg2, arg3, arg4
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local r2, g2, b2, a2 = arg5, arg6, arg7, arg8
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if ((type(r1) == "table" or type(r1) == "string") and (type(g1) == "table" or type(g1) == "string")) then
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r2, g2, b2, a2 = DF:ParseColors(g1)
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r1, g1, b1, a1 = DF:ParseColors(r1)
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elseif ((type(r1) == "table" or type(r1) == "string")) then
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r1, g1, b1, a1 = DF:ParseColors(r1)
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elseif ((type(r2) == "table" or type(r2) == "string")) then
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r2, g2, b2, a2 = DF:ParseColors(r2)
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end
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anim:SetStartColor(CreateColor(r1, g1, b1, a1))
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anim:SetEndColor(CreateColor(r2, g2, b2, a2))
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end
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animation.NextAnimation = animation.NextAnimation + 1
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animationGroup.NextAnimation = animationGroup.NextAnimation + 1
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return anim
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end
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@@ -3117,7 +3166,7 @@ local frameshake_play = function(parent, shakeObject, scaleDirection, scaleAmpli
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--update the amount of shake running on this frame
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parent.__frameshakes.enabled = parent.__frameshakes.enabled + 1
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if (not parent:GetScript("OnUpdate")) then
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if (parent:HasScript("OnUpdate")) then
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parent:SetScript("OnUpdate", function()end)
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end
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end
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@@ -3151,7 +3200,7 @@ local frameshake_SetConfig = function(parent, shakeObject, duration, amplitude,
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shakeObject.OriginalDuration = shakeObject.Duration
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end
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---@class frameshake : table
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---@class df_frameshake : table
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---@field Amplitude number
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---@field Frequency number
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---@field Duration number
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@@ -3168,9 +3217,9 @@ end
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---@field OriginalFrequency number
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---@field OriginalAmplitude number
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---@field OriginalDuration number
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---@field PlayFrameShake fun(parent:uiobject, shakeObject:frameshake, scaleDirection:number?, scaleAmplitude:number?, scaleFrequency:number?, scaleDuration:number?)
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---@field StopFrameShake fun(parent:uiobject, shakeObject:frameshake)
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---@field SetFrameShakeSettings fun(parent:uiobject, shakeObject:frameshake, duration:number?, amplitude:number?, frequency:number?, absoluteSineX:boolean?, absoluteSineY:boolean?, scaleX:number?, scaleY:number?, fadeInTime:number?, fadeOutTime:number?)
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---@field PlayFrameShake fun(parent:uiobject, shakeObject:df_frameshake, scaleDirection:number?, scaleAmplitude:number?, scaleFrequency:number?, scaleDuration:number?)
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---@field StopFrameShake fun(parent:uiobject, shakeObject:df_frameshake)
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---@field SetFrameShakeSettings fun(parent:uiobject, shakeObject:df_frameshake, duration:number?, amplitude:number?, frequency:number?, absoluteSineX:boolean?, absoluteSineY:boolean?, scaleX:number?, scaleY:number?, fadeInTime:number?, fadeOutTime:number?)
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---create a frame shake object
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---@param parent uiobject
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@@ -3184,7 +3233,7 @@ end
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---@param fadeInTime number?
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---@param fadeOutTime number?
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---@param anchorPoints table?
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---@return frameshake
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---@return df_frameshake
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function DF:CreateFrameShake(parent, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime, anchorPoints)
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--create the shake table
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local frameShake = {
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