- Changed the way mythic dungeons are handled internally.
- Added events: COMBAT_MYTHICDUNGEON_START, COMBAT_MYTHICDUNGEON_END, COMBAT_ENCOUNTER_END, COMBAT_ENCOUNTER_START. - Added API: Details:GetCombatFromBreakdownWindow() - Added wasted time in the segment tooltip for mythic dungeon overall and trash overall. - Added Fel Eruption crowd control.
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@@ -8978,6 +8978,7 @@ DF.TimeLineBlockFunctions = {
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local timelineData = lineData.timeline
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for i = 1, #timelineData do
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local blockInfo = timelineData [i]
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local time = blockInfo [1]
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@@ -8986,7 +8987,7 @@ DF.TimeLineBlockFunctions = {
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local text = blockInfo [4]
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local icon = blockInfo [5]
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local tooltip = blockInfo [6]
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local xOffset = pixelPerSecond * time
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local width = pixelPerSecond * length
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