Scaling fixes; Added player bar color
This commit is contained in:
@@ -123,7 +123,7 @@
|
||||
self.totalStatusBar:SetMinMaxValues(0, topResult)
|
||||
self.totalStatusBar:SetValue(self.playerObject.total)
|
||||
end
|
||||
|
||||
|
||||
local createPlayerLine = function(self, index)
|
||||
--create a new line
|
||||
local line = _G.CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
|
||||
@@ -132,20 +132,22 @@
|
||||
line:SetPoint("topleft", self, "topleft", 1, -((index-1) * (player_line_height+1)) - 1)
|
||||
line:SetSize(scrollbox_size[1]-19, player_line_height)
|
||||
line:RegisterForClicks("LeftButtonDown", "RightButtonDown")
|
||||
|
||||
|
||||
line:SetScript("OnEnter", lineOnEnter)
|
||||
line:SetScript("OnLeave", lineOnLeave)
|
||||
line:SetScript("OnClick", lineOnClick)
|
||||
|
||||
|
||||
line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
|
||||
line:SetBackdropColor(unpack (scrollbox_line_backdrop_color))
|
||||
line:SetBackdropBorderColor(0, 0, 0, 1)
|
||||
|
||||
|
||||
local specIcon = line:CreateTexture("$parentSpecIcon", "artwork")
|
||||
specIcon:SetSize (player_line_height, player_line_height)
|
||||
specIcon:SetSize(player_line_height, player_line_height)
|
||||
specIcon:SetAlpha(0.71)
|
||||
local roleIcon = line:CreateTexture("$parentRoleIcon", "overlay")
|
||||
roleIcon:SetSize ((player_line_height-2) / 2, (player_line_height-2) / 2)
|
||||
|
||||
roleIcon:SetSize((player_line_height-2) / 2, (player_line_height-2) / 2)
|
||||
roleIcon:SetAlpha(0.71)
|
||||
|
||||
local playerName = DF:CreateLabel(line, "", "GameFontNormal")
|
||||
playerName.textcolor = {1, 1, 1, .9}
|
||||
playerName.textsize = 11
|
||||
|
||||
Reference in New Issue
Block a user