Scaling fixes; Added player bar color
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@@ -561,6 +561,8 @@ do
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desc = Loc ["STRING_OPTIONS_WC_BOOKMARK_DESC"],
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},
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{type = "blank"},
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{--click through
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type = "toggle",
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get = function() return currentInstance.clickthrough_window end,
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@@ -583,6 +585,32 @@ do
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},
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{type = "blank"},
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{type = "label", get = function() return "Immersion" end, text_template = subSectionTitleTextTemplate}, --localize-me
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{--show pets when solo
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type = "toggle",
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get = function() return Details.immersion_pets_on_solo_play end,
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set = function (self, fixedparam, value)
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Details.immersion_pets_on_solo_play = value
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afterUpdate()
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end,
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name = "Show pets when solo", --localize-me
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desc = "Show pets when solo",
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},
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{--always show players even on stardard mode
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type = "toggle",
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get = function() return _detalhes.all_players_are_group end,
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set = function (self, fixedparam, value)
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_detalhes.all_players_are_group = value
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afterUpdate()
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end,
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name = Loc ["STRING_OPTIONS_ALWAYSSHOWPLAYERS"],
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desc = Loc ["STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC"],
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},
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{type = "breakline"},
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{type = "label", get = function() return Loc ["STRING_OPTIONS_SOCIAL"] end, text_template = subSectionTitleTextTemplate},
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{--nickname
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type = "textentry",
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@@ -632,28 +660,33 @@ do
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},
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{type = "blank"},
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{type = "label", get = function() return "Your Self" end, text_template = subSectionTitleTextTemplate},
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{type = "label", get = function() return "Immersion" end, text_template = subSectionTitleTextTemplate}, --localize-me
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{--show pets when solo
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{--player bar color toggle
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type = "toggle",
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get = function() return Details.immersion_pets_on_solo_play end,
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get = function() return Details.use_self_color end,
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set = function (self, fixedparam, value)
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Details.immersion_pets_on_solo_play = value
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Details.use_self_color = value
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afterUpdate()
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end,
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name = "Show pets when solo", --localize-me
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desc = "Show pets when solo",
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name = "Use Different Color for You",
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desc = "Use a different color on your own bar",
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},
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{--always show players even on stardard mode
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type = "toggle",
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get = function() return _detalhes.all_players_are_group end,
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set = function (self, fixedparam, value)
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_detalhes.all_players_are_group = value
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{--player bar color
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type = "color",
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get = function()
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local r, g, b = unpack(Details.class_colors.SELF)
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return {r, g, b, 1}
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end,
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set = function (self, r, g, b, a)
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Details.class_colors.SELF[1] = r
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Details.class_colors.SELF[2] = g
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Details.class_colors.SELF[3] = b
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afterUpdate()
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end,
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name = Loc ["STRING_OPTIONS_ALWAYSSHOWPLAYERS"],
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desc = Loc ["STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC"],
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end,
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name = "Your Bar Color",
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desc = "Your Bar Color",
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},
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}
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