Scaling fixes; Added player bar color
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@@ -9,15 +9,16 @@ function Details:OpenClassColorsConfig()
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if (not _G.DetailsClassColorManager) then
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DF:CreateSimplePanel (UIParent, 300, 425, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
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local panel = _G.DetailsClassColorManager
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DF:ApplyStandardBackdrop (panel)
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DF:ApplyStandardBackdrop(panel)
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panel:SetBackdropColor(.1, .1, .1, .9)
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local upper_panel = CreateFrame ("frame", nil, panel,"BackdropTemplate")
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upper_panel:SetAllPoints (panel)
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upper_panel:SetFrameLevel (panel:GetFrameLevel()+3)
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local y = -50
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local callback = function (button, r, g, b, a, self)
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self.MyObject.my_texture:SetVertexColor (r, g, b)
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Details.class_colors [self.MyObject.my_class][1] = r
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@@ -50,40 +51,45 @@ function Details:OpenClassColorsConfig()
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local on_leave = function (self, capsule)
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--GameCooltip:Hide()
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end
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local reset = DF:NewLabel (panel, panel, nil, nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:" .. 20 .. ":" .. 20 .. ":0:1:512:512:8:70:328:409|t " .. Loc ["STRING_OPTIONS_CLASSCOLOR_RESET"])
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reset:SetPoint ("bottomright", panel, "bottomright", -23, 08)
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local reset_texture = DF:CreateImage (panel, [[Interface\MONEYFRAME\UI-MONEYFRAME-BORDER]], 138, 45, "border")
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reset_texture:SetPoint ("center", reset, "center", 0, -7)
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reset_texture:SetDesaturated (true)
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local reset = DF:NewLabel(panel, panel, nil, nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:" .. 20 .. ":" .. 20 .. ":0:1:512:512:8:70:328:409|t " .. Loc ["STRING_OPTIONS_CLASSCOLOR_RESET"])
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reset:SetPoint("bottomright", panel, "bottomright", -23, 08)
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local reset_texture = DF:CreateImage(panel, [[Interface\MONEYFRAME\UI-MONEYFRAME-BORDER]], 138, 45, "border")
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reset_texture:SetPoint("center", reset, "center", 0, -7)
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reset_texture:SetDesaturated(true)
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panel.buttons = {}
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for index, class_name in ipairs (CLASS_SORT_ORDER) do
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local icon = DF:CreateImage (upper_panel, [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], 32, 32, nil, CLASS_ICON_TCOORDS [class_name], "icon_" .. class_name)
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for index, className in ipairs(CLASS_SORT_ORDER) do
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local icon = DF:CreateImage (upper_panel, [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], 32, 32, nil, CLASS_ICON_TCOORDS [className], "icon_" .. className)
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if (index%2 ~= 0) then
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icon:SetPoint (10, y)
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icon:SetPoint(10, y)
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else
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icon:SetPoint (150, y)
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icon:SetPoint(150, y)
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y = y - 33
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end
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local bg_texture = DF:CreateImage (panel, [[Interface\AddOns\Details\images\bar_skyline]], 135, 30, "artwork")
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bg_texture:SetPoint ("left", icon, "right", -32, 0)
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local button = DF:CreateButton (panel, set_color, 135, 30, "set color", class_name, index)
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button:SetPoint ("left", icon, "right", -32, 0)
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button:InstallCustomTexture (nil, nil, nil, nil, true)
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local backgroundTexture = DF:CreateImage(panel, [[Interface\AddOns\Details\images\bar_skyline]], 135, 30, "artwork")
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backgroundTexture:SetPoint("left", icon, "right", -32, 0)
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local button = DF:CreateButton(panel, set_color, 135, 30, className, className, index)
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button:SetPoint("left", icon, "right", -32, 0)
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button:InstallCustomTexture(nil, nil, nil, nil, true)
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button:SetFrameLevel (panel:GetFrameLevel()+1)
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button.text_overlay:ClearAllPoints()
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button.text_overlay:SetPoint("left", icon.widget, "right", 2, 0)
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button.text_overlay.textsize = 10
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button.my_icon = icon
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button.my_texture = bg_texture
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button.my_class = class_name
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button.my_texture = backgroundTexture
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button.my_class = className
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button:SetHook ("OnEnter", on_enter)
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button:SetHook ("OnLeave", on_leave)
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button:SetClickFunction (reset_color, nil, nil, "RightClick")
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panel.buttons [class_name] = button
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panel.buttons [className] = button
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end
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--make color options for death log bars
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@@ -177,15 +183,32 @@ function Details:OpenClassColorsConfig()
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desc = "Debuff",
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},
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}
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DetailsFramework:BuildMenu(panel, deathLogOptions, 5, -285, 700, true)
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--templates
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local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
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DetailsFramework:BuildMenu(panel, deathLogOptions, 5, -285, 700, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
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local deathLogColorsLabel = DF:CreateLabel(panel, "Colors on Death Log:", 12, "yellow")
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deathLogColorsLabel:SetPoint("topleft", panel, "topleft", 5, -265)
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end
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for class, button in pairs (_G.DetailsClassColorManager.buttons) do
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button.my_texture:SetVertexColor (unpack (Details.class_colors [class]))
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end
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_G.DetailsClassColorManager:Show()
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local colorWindow = _G.DetailsClassColorManager
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colorWindow:Show()
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local optionsFrame = _G.DetailsOptionsWindow
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if (optionsFrame) then
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--parent is the plugin container
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local currentOptionsScale = optionsFrame:GetParent():GetScale()
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colorWindow:SetScale(currentOptionsScale)
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end
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end
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