fix difficulty ids
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+1
-2
@@ -526,7 +526,6 @@
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--flag instance type
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local zoneName, instanceType, difficultyID, difficultyName, _, _, _, zoneMapID = GetInstanceInfo()
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currentCombat.instance_type = instanceType
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if (not currentCombat.is_boss and bIsFromEncounterEnd and type(bIsFromEncounterEnd) == "table") then
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local encounterID, encounterName, difficultyID, raidSize, endStatus = unpack(bIsFromEncounterEnd)
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if (encounterID) then
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@@ -730,7 +729,7 @@
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if (IsInRaid()) then
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local cleuID = currentCombat.is_boss.id
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local diff = currentCombat.is_boss.diff
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if (cleuID and diff == 16) then -- 16 mythic
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if (cleuID and diff == 3) then -- 3 ascended
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local raidData = Details.raid_data
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--get or build mythic raid data table
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