fix difficulty ids
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@@ -178,10 +178,10 @@ local segmentTypeToString = {
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end
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local diffNumberToName = {
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[1] = "normal",
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[2] = "heroic",
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[3] = "mythic",
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[4] = "ascended",
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[0] = "normal",
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[1] = "heroic",
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[2] = "mythic",
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[3] = "ascended",
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}
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function classCombat:GetDifficulty()
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