- fixed issue with healing and damage cache where both did not update.
- fixed issue with micro displays were sometimes did lua error. - fixed a issue when reporting to a instance group didn't work. - fixes on siege of orgrimmar raid info. - major fixes and improvements on internal garbage collector. - added options for background alpha and window alpha. - now when editing a image, the instance background changes on-the-fly. - now if no instance have current segment when a combat start, the lower instance will switch to current. - added a option for disable the auto switch to current. - added the time type when reporting damage or healing done. - added a format phrase when reporting damage or healing done. - added a option for hide the micro display. - added options for memory were the core changes within the value. - little redesign on segments menu.
This commit is contained in:
+12
-1
@@ -258,9 +258,11 @@
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end
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_detalhes:SendEvent ("COMBAT_PLAYER_ENTER", nil, _detalhes.tabela_vigente)
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_detalhes:HaveOneCurrentInstance()
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end
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function _detalhes:SairDoCombate()
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function _detalhes:SairDoCombate (bossKilled)
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--> pega a zona do jogador e vê se foi uma luta contra um Boss -- identifica se a luta foi com um boss
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if (not _detalhes.tabela_vigente.is_boss) then
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@@ -285,6 +287,10 @@
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_detalhes:Msg ("(debug) forcing equalize actors behavior.")
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_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
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end
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--> verifica memoria
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_detalhes:CheckMemoryAfterCombat()
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else
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if (_detalhes:GetBossDetails (_detalhes.tabela_vigente.is_boss.mapid, _detalhes.tabela_vigente.is_boss.index)) then
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@@ -296,6 +302,11 @@
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_detalhes:Msg ("(debug) found encounter on last fight, freezing parser for 30 seconds.")
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end
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if (bossKilled) then
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_detalhes.tabela_vigente.is_boss.killed = true
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end
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local bossFunction, bossFunctionType = _detalhes:GetBossFunction (_detalhes.tabela_vigente.is_boss.mapid, _detalhes.tabela_vigente.is_boss.index)
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if (bossFunction) then
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if (_bit_band (bossFunctionType, 0x2) ~= 0) then --end of combat
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