diff --git a/core/parser.lua b/core/parser.lua index 25ad1347..87a135f0 100755 --- a/core/parser.lua +++ b/core/parser.lua @@ -257,8 +257,6 @@ --ignore soul link (damage from the warlock on his pet - current to demonology only) local SPELLID_WARLOCK_SOULLINK = 25228 - --brewmaster monk guard talent - local SPELLID_MONK_GUARD = 115295 --shaman earth shield (bcc) local SPELLID_SHAMAN_EARTHSHIELD_HEAL = 379 @@ -2360,34 +2358,6 @@ ignore_death_cache [sourceName] = true end) return - - elseif (spellId == SPELLID_MONK_GUARD) then - --BfA monk talent - monk_guard_talent [sourceSerial] = amount - - elseif (spellId == 272790 and cacheAnything.track_hunter_frenzy) then --hunter pet Frenzy quick fix for show the Frenzy uptime - if (pet_frenzy_cache[sourceName]) then - if (detailsFramework:IsNearlyEqual(pet_frenzy_cache[sourceName], time, 0.2)) then - return - end - end - - if (not Details.in_combat) then - C_Timer.After(1, function() - if (Details.in_combat) then - if (pet_frenzy_cache[sourceName]) then - if (detailsFramework:IsNearlyEqual(pet_frenzy_cache[sourceName], time, 0.2)) then - return - end - end - return parser:add_buff_uptime(token, time, sourceSerial, sourceName, sourceFlags, sourceSerial, sourceName, sourceFlags, 0x0, spellId, spellName, "BUFF_UPTIME_IN") - end - end) - return - end - - pet_frenzy_cache[sourceName] = time --when the buffIN happened - return parser:add_buff_uptime(token, time, sourceSerial, sourceName, sourceFlags, sourceSerial, sourceName, sourceFlags, 0x0, spellId, spellName, "BUFF_UPTIME_IN") end if (SHAMAN_EARTHSHIELD_BUFF[spellId]) then @@ -2594,17 +2564,6 @@ parser:add_buff_uptime(token, time, targetSerial, targetName, targetFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, "BUFF_UPTIME_OUT") end - if (spellId == SPELLID_MONK_GUARD) then - --BfA monk talent - if (monk_guard_talent[sourceSerial]) then - local damage_prevented = monk_guard_talent[sourceSerial] - (amount or 0) - parser:heal(token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, spellSchool, damage_prevented, ceil (amount or 0), 0, 0, true) - end - - elseif (spellId == 388007 or spellId == 388011) then --buff: bleesing of the summer - cacheAnything.paladin_vivaldi_blessings[targetSerial] = nil - end - ------------------------------------------------------------------------------------------------ --shield overheal -- issue: