- New Feature: import and export profiles.

- Major improvements on bar text scripts.
- Improved import and export custom skins.
- Fixed shaman's sundering spell not showing in crowd control.
- Fixed sharing guild statistics.
- More spells added to spell consolidation: Whirlwind, Fracture, Mutilate.
- Monk Mistweaver Blackout Kick now has a indicator when it comes from passive 'Teachings of the Monastery'.
- Added slash command '/details debugwindow' for cases when the window isn't shown or are anchored in the wrong place.
- Exposed spell ignore table, you can now add spells to be ignored using Details.SpellsToIgnore [spellID] = true.
This commit is contained in:
Tercioo
2018-11-07 17:32:08 -02:00
parent 8dd8714dd5
commit 268fab49a9
10 changed files with 157 additions and 31 deletions
+12
View File
@@ -277,8 +277,10 @@ function DF:CreateCoolTip()
tinsert (UISpecialFrames, "GameCooltipFrame1")
DF:CreateFlashAnimation (frame1)
--removing the border makes the cooltip much more clear
if (DF.CreateBorder) then
DF:CreateBorder (frame1, .3, .1, .03)
frame1:SetBorderAlpha (0, 0, 0)
end
else
frame1 = GameCooltipFrame1
@@ -303,8 +305,10 @@ function DF:CreateCoolTip()
DF:CreateFlashAnimation (frame2)
frame2:SetClampedToScreen (true)
--removing the border makes the cooltip much more clear
if (DF.CreateBorder) then
DF:CreateBorder (frame2, .3, .1, .03)
frame2:SetBorderAlpha (0, 0, 0)
end
else
frame2 = GameCooltipFrame2
@@ -2711,6 +2715,14 @@ function DF:CreateCoolTip()
f:SetBackdropBorderColor (r, g, b, a)
end
--[=[
f:SetBackdrop (nil)
f.framebackgroundCenter:SetTexture (nil)
f.framebackgroundLeft:SetTexture (nil)
f.framebackgroundRight:SetTexture (nil)
f.frameWallpaper:SetTexture (nil)
--]=]
end
function CoolTip:SetBannerImage (index, texturepath, width, height, anchor, texcoord, overlay)
+7 -1
View File
@@ -1,5 +1,5 @@
local dversion = 117
local dversion = 121
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary (major, minor)
@@ -20,6 +20,11 @@ local string_match = string.match
SMALL_NUMBER = 0.000001
ALPHA_BLEND_AMOUNT = 0.8400251
DF.AuthorInfo = {
Name = "Tercioo",
Discord = "https://discord.gg/AGSzAZX",
}
--> will always give a very random name for our widgets
local init_counter = math.random (1, 1000000)
@@ -2688,5 +2693,6 @@ function DF:GetCLEncounterIDs()
return DF.CLEncounterID
end
--doo elsee
--was doing double loops due to not enought height
+65 -9
View File
@@ -3808,13 +3808,19 @@ function DF:CreateTabContainer (parent, title, frame_name, frame_list, options_t
DF.TabContainerFunctions.CreateUnderlineGlow (tabButton)
local right_click_to_back
if (i == 1) then
if (i == 1 or options_table.rightbutton_always_close) then
right_click_to_back = DF:CreateLabel (f, "right click to close", 10, "gray")
right_click_to_back:SetPoint ("bottomright", f, "bottomright", -1, options_table.right_click_y or 0)
if (options_table.close_text_alpha) then
right_click_to_back:SetAlpha (options_table.close_text_alpha)
end
f.IsFrontPage = true
else
right_click_to_back = DF:CreateLabel (f, "right click to go back to main menu", 10, "gray")
right_click_to_back:SetPoint ("bottomright", f, "bottomright", -1, options_table.right_click_y or 0)
if (options_table.close_text_alpha) then
right_click_to_back:SetAlpha (options_table.close_text_alpha)
end
end
if (options_table.hide_click_label) then
@@ -4948,9 +4954,13 @@ DF.IconRowFunctions = {
local newIconFrame = CreateFrame ("frame", "$parentIcon" .. self.NextIcon, self)
newIconFrame:SetSize (self.options.icon_width, self.options.icon_height)
newIconFrame.Texture = newIconFrame:CreateTexture (nil, "background")
newIconFrame.Texture = newIconFrame:CreateTexture (nil, "artwork")
newIconFrame.Texture:SetAllPoints()
newIconFrame.Border = newIconFrame:CreateTexture (nil, "background")
newIconFrame.Border:SetAllPoints()
newIconFrame.Border:SetColorTexture (0, 0, 0)
newIconFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
newIconFrame:SetBackdropBorderColor (0, 0, 0, 0)
newIconFrame:EnableMouse (false)
@@ -6325,11 +6335,11 @@ DF.DataScrollFunctions = {
local parent = line:GetParent()
if (parent.options.show_title) then
line.Title.text = data [1] or ""
line.Date.text = data [2] or ""
line.Text.text = data [3] or ""
line.Title.text = data [2] or ""
line.Date.text = data [3] or ""
line.Text.text = data [4] or ""
else
line.Text.text = data [1] or ""
line.Text.text = data [2] or ""
end
end,
}
@@ -6415,6 +6425,24 @@ DF.NewsFrameFunctions = {
}
--[=[
Get the amount of news that the player didn't see yet
@newsTable = an indexed table of tables
@lastNewsTime = last time the player opened the news window
--]=]
function DF:GetNumNews (newsTable, lastNewsTime)
local now = time()
local nonReadNews = 0
for _, news in ipairs (newsTable) do
if (news[1] > lastNewsTime) then
nonReadNews = nonReadNews + 1
end
end
return nonReadNews
end
--[=[
Creates a panel with a scroll to show texts organized in separated lines
@parent = the parent of the frame
@@ -6424,7 +6452,7 @@ DF.NewsFrameFunctions = {
@db = (optional) an empty table from the addon database to store the position of the frame between game sessions
--]=]
function DF:CreateNewsFrame (parent, name, options, newsTable, db)
local f = DF:CreateSimplePanel (parent, 400, 700, options and options.title or default_newsframe_options.title, name, {UseScaleBar = db and true}, db)
f:SetFrameStrata ("MEDIUM")
DF:ApplyStandardBackdrop (f)
@@ -6433,12 +6461,12 @@ function DF:CreateNewsFrame (parent, name, options, newsTable, db)
DF:Mixin (f, DF.LayoutFrame)
f:BuildOptionsTable (default_newsframe_options, options)
f:SetSize (f.options.width, f.options.height)
f:SetBackdrop (f.options.backdrop)
f:SetBackdropColor (unpack (f.options.backdrop_color))
f:SetBackdropBorderColor (unpack (f.options.backdrop_border_color))
local scrollOptions = {
data = newsTable,
width = f.options.width - 32, --frame distance from walls and scroll bar space
@@ -6460,7 +6488,35 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> statusbar info
function DF:BuildStatusbarAuthorInfo (f)
local authorName = DF:CreateLabel (f, "An addon by |cFFFFFFFFTercioo|r")
authorName.textcolor = "silver"
local discordLabel = DF:CreateLabel (f, "Discord: ")
discordLabel.textcolor = "silver"
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local discordTextEntry = DF:CreateTextEntry (f, function()end, 200, 18, "DiscordTextBox", _, _, options_dropdown_template)
discordTextEntry:SetText ("https://discord.gg/AGSzAZX")
discordTextEntry:SetFrameLevel (5000)
authorName:SetPoint ("left", f, "left", 2, 0)
discordLabel:SetPoint ("left", authorName, "right", 20, 0)
discordTextEntry:SetPoint ("left", discordLabel, "right", 2, 0)
--format
authorName:SetAlpha (.4)
discordLabel:SetAlpha (.4)
discordTextEntry:SetAlpha (.4)
discordTextEntry:SetBackdropBorderColor (1, 1, 1, 0)
discordTextEntry:SetHook ("OnEditFocusGained", function()
discordTextEntry:HighlightText()
end)
end
+8 -11
View File
@@ -127,18 +127,14 @@ local ImageMetaFunctions = _G [DF.GlobalWidgetControlNames ["image"]]
end
--> color
local smember_color = function (_object, _value)
if (type (_value) == "table") then
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetTexture (r,g,b, a or 1)
else
if (DF:IsHtmlColor (_value)) then
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetTexture (r, g, b, a or 1)
else
_object.image:SetTexture (_value)
end
end
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetColorTexture (r, g, b, a or 1)
end
--> vertex color
local smember_vertexcolor = function (_object, _value)
local r, g, b, a = DF:ParseColors (_value)
_object.image:SetVertexColor (r, g, b, a or 1)
end
--> desaturated
local smember_desaturated = function (_object, _value)
if (_value) then
@@ -165,6 +161,7 @@ local ImageMetaFunctions = _G [DF.GlobalWidgetControlNames ["image"]]
ImageMetaFunctions.SetMembers ["texture"] = smember_texture
ImageMetaFunctions.SetMembers ["texcoord"] = smember_texcoord
ImageMetaFunctions.SetMembers ["color"] = smember_color
ImageMetaFunctions.SetMembers ["vertexcolor"] = smember_vertexcolor
ImageMetaFunctions.SetMembers ["blackwhite"] = smember_desaturated
ImageMetaFunctions.__newindex = function (_table, _key, _value)