Added new plugin to update the comparison window
This commit is contained in:
@@ -1,6 +1,8 @@
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local Details = _G.Details
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local detailsFramework = _G.DetailsFramework
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
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local addonName, Details222 = ...
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local breakdownWindowPlayerList = {}
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@@ -8,13 +10,24 @@
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local C_Timer = _G.C_Timer
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local tinsert = _G.tinsert
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local scrollbox_size = {200, 405}
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local scrollbox_lines = 25
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local scrollbox_size = {215, 405}
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local scrollbox_lines = 23
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local player_line_height = 21.7
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local scrollbox_line_backdrop_color = {0.2, 0.2, 0.2, 0.5}
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local scrollbox_line_backdrop_color_selected = {.6, .6, .1, 0.7}
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local scrollbox_line_backdrop_color_highlight = {.9, .9, .9, 0.5}
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local player_scroll_size = {180, 288}
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local player_scroll_size = {195, 288}
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--header setup
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local headerTable = {
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{text = "", width = 20},
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{text = "Player Name", width = 100},
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{text = "iLvL", width = 30},
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{text = "WCL Parse", width = 60},
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}
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local headerOptions = {
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padding = 2,
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}
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function breakdownWindowPlayerList.CreatePlayerListFrame()
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local f = _G.DetailsPlayerDetailsWindow
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@@ -26,14 +39,18 @@
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topResult = topResult.total
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end
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for i = 1, totalLines do
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local combatObject = Details:GetCombatFromBreakdownWindow()
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local encounterId = combatObject:GetEncounterCleuID()
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local difficultyId = combatObject:GetDifficulty()
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for i = 1, totalLines do --~refresh
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local index = i + offset
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local playerObject = data[index]
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if (playerObject) then
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local line = self:GetLine(i)
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line.playerObject = playerObject
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line.index = index
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line:UpdateLine(topResult)
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line:UpdateLine(topResult, encounterId, difficultyId)
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end
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end
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end
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@@ -61,7 +78,7 @@
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self.roleIcon:SetBlendMode("BLEND")
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end
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local updatePlayerLine = function(self, topResult)
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local updatePlayerLine = function(self, topResult, encounterId, difficultyId) --~update
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local playerSelected = Details:GetPlayerObjectFromBreakdownWindow()
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if (playerSelected and playerSelected == self.playerObject) then
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self:SetBackdropColor(unpack(scrollbox_line_backdrop_color_selected))
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@@ -107,21 +124,50 @@
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self.roleIcon:SetTexture("")
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end
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local playerGear = openRaidLib.GetUnitGear(self.playerObject.nome)
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--do not show the role icon
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self.roleIcon:SetTexture("")
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self.roleIcon:SetTexture("") --not in use
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--set the player name
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self.playerName:SetText(Details:GetOnlyName(self.playerObject.nome))
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self.rankText:SetText(self.index)
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self.rankText:SetText(self.index) --not in use
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--set the player class name
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self.className:SetText(string.lower(_G.UnitClass(self.playerObject.nome) or self.playerObject:Class()))
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--self.className:SetText(string.lower(_G.UnitClass(self.playerObject.nome) or self.playerObject:Class())) --not in use
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--item level
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self.itemLevelText:SetText(self.playerObject.ilvl or (playerGear and playerGear.ilevel) or "0")
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local actorSpecId = self.playerObject.spec
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local actorTotal = self.playerObject.total
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--warcraftlogs percentile
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if (self.playerObject.tipo == DETAILS_ATTRIBUTE_DAMAGE) then
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local parcePercent = Details222.WarcraftLogs.GetDamageParsePercent(encounterId, difficultyId, actorSpecId, actorTotal)
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if (parcePercent) then
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self.percentileText:SetText(math.floor(parcePercent))
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self.percentileText.alpha = 1
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else
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parcePercent = Details222.ParsePercent.GetPercent(DETAILS_ATTRIBUTE_DAMAGE, difficultyId, encounterId, actorSpecId, actorTotal)
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if (parcePercent) then
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self.percentileText:SetText(math.floor(parcePercent))
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self.percentileText.alpha = 1
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else
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self.percentileText:SetText("#.def")
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self.percentileText:SetAlpha(0.25)
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end
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end
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else
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self.percentileText:SetText("#.def")
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self.percentileText:SetAlpha(0.25)
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end
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--set the statusbar
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local r, g, b = self.playerObject:GetClassColor()
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self.totalStatusBar:SetStatusBarColor(r, g, b, 1)
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self.totalStatusBar:SetMinMaxValues(0, topResult)
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self.totalStatusBar:SetValue(self.playerObject.total)
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self.totalStatusBar:SetValue(actorTotal)
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end
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--get a Details! window
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@@ -142,29 +188,33 @@
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local createPlayerLine = function(self, index)
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--create a new line
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local line = _G.CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
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detailsFramework:Mixin(line, detailsFramework.HeaderFunctions)
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local upFrame = CreateFrame("frame", nil, line)
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upFrame:SetFrameLevel(line:GetFrameLevel()+2)
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upFrame:SetAllPoints()
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--set its parameters
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line:SetPoint("topleft", self, "topleft", 1, -((index-1) * (player_line_height+1)) - 1)
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line:SetSize(scrollbox_size[1]-19, player_line_height)
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line:SetPoint("topleft", self, "topleft", 1, -((index) * (player_line_height+1)) - 1)
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line:SetSize(scrollbox_size[1], player_line_height)
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--line:SetSize(scrollbox_size[1]-19, player_line_height)
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line:RegisterForClicks("LeftButtonDown", "RightButtonDown")
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line:SetScript("OnEnter", lineOnEnter)
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line:SetScript("OnLeave", lineOnLeave)
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line:SetScript("OnClick", lineOnClick)
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line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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line:SetBackdropColor(unpack(scrollbox_line_backdrop_color))
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line:SetBackdropBorderColor(0, 0, 0, 1)
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detailsFramework:ApplyStandardBackdrop(line)
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local specIcon = line:CreateTexture("$parentSpecIcon", "artwork")
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specIcon:SetSize(player_line_height, player_line_height)
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local specIcon = upFrame:CreateTexture("$parentSpecIcon", "artwork")
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specIcon:SetSize(headerTable[1].width - 1, headerTable[1].width - 1)
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specIcon:SetAlpha(0.71)
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local roleIcon = line:CreateTexture("$parentRoleIcon", "overlay")
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local roleIcon = upFrame:CreateTexture("$parentRoleIcon", "overlay")
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roleIcon:SetSize((player_line_height-2) / 2, (player_line_height-2) / 2)
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roleIcon:SetAlpha(0.71)
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local playerName = detailsFramework:CreateLabel(line, "", 11, "white", "GameFontNormal")
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local playerName = detailsFramework:CreateLabel(upFrame, "", 11, "white", "GameFontNormal")
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if (fontFile) then
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playerName.fontface = fontFile
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end
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@@ -177,26 +227,35 @@
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playerName.textcolor = {1, 1, 1, .9}
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local className = detailsFramework:CreateLabel(line, "", "GameFontNormal")
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local className = detailsFramework:CreateLabel(upFrame, "", "GameFontNormal")
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className.textcolor = {.95, .8, .2, 0}
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className.textsize = 9
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local rankText = detailsFramework:CreateLabel(line, "", "GameFontNormal")
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local itemLevelText = detailsFramework:CreateLabel(upFrame, "", "GameFontNormal")
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itemLevelText.textcolor = {1, 1, 1, .7}
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itemLevelText.textsize = 11
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local percentileText = detailsFramework:CreateLabel(upFrame, "", "GameFontNormal")
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percentileText.textcolor = {1, 1, 1, .7}
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percentileText.textsize = 11
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local rankText = detailsFramework:CreateLabel(upFrame, "", "GameFontNormal")
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rankText.textcolor = {.3, .3, .3, .7}
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rankText.textsize = 13
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rankText.textsize = fontSize
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local totalStatusBar = CreateFrame("statusbar", nil, line)
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totalStatusBar:SetSize(scrollbox_size[1]-19-player_line_height, 4)
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totalStatusBar:SetMinMaxValues(0, 100)
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totalStatusBar:SetStatusBarTexture([[Interface\AddOns\Details\images\bar_skyline]])
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totalStatusBar:SetFrameLevel(line:GetFrameLevel()-1)
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totalStatusBar:SetFrameLevel(line:GetFrameLevel()+1)
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totalStatusBar:SetAlpha(0.5)
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--setup anchors
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specIcon:SetPoint("topleft", line, "topleft", 0, 0)
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roleIcon:SetPoint("topleft", specIcon, "topright", 2, 0)
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playerName:SetPoint("topleft", specIcon, "topright", 2, -3)
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className:SetPoint("topleft", roleIcon, "bottomleft", 0, -2)
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rankText:SetPoint("right", line, "right", -2, 0)
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--specIcon:SetPoint("topleft", line, "topleft", 0, 0)
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--roleIcon:SetPoint("topleft", specIcon, "topright", 2, 0)
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--playerName:SetPoint("topleft", specIcon, "topright", 2, -3)
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--className:SetPoint("topleft", roleIcon, "bottomleft", 0, -2)
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--rankText:SetPoint("right", line, "right", -2, 0)
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totalStatusBar:SetPoint("bottomleft", specIcon, "bottomright", 0, 0)
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line.specIcon = specIcon
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@@ -205,6 +264,15 @@
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line.className = className
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line.rankText = rankText
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line.totalStatusBar = totalStatusBar
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line.itemLevelText = itemLevelText
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line.percentileText = percentileText
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line:AddFrameToHeaderAlignment(specIcon)
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line:AddFrameToHeaderAlignment(playerName)
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line:AddFrameToHeaderAlignment(itemLevelText)
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line:AddFrameToHeaderAlignment(percentileText)
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line:AlignWithHeader(f.Header, "left")
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line.UpdateLine = updatePlayerLine
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@@ -214,8 +282,9 @@
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local playerScroll = detailsFramework:CreateScrollBox(f, "$parentPlayerScrollBox", refreshPlayerList, {}, player_scroll_size[1] + 22, player_scroll_size[2], scrollbox_lines, player_line_height)
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detailsFramework:ReskinSlider(playerScroll)
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playerScroll.ScrollBar:ClearAllPoints()
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playerScroll.ScrollBar:SetPoint("topright", playerScroll, "topright", -2, -17)
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playerScroll.ScrollBar:SetPoint("topright", playerScroll, "topright", -2, -37)
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playerScroll.ScrollBar:SetPoint("bottomright", playerScroll, "bottomright", -2, 17)
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playerScroll.ScrollBar:Hide()
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playerScroll:SetPoint("topright", f, "topleft", -1, 0)
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playerScroll:SetPoint("bottomright", f, "bottomleft", -1, 0)
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playerScroll:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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@@ -223,6 +292,14 @@
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playerScroll:SetBackdropBorderColor(0, 0, 0, 1)
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f.playerScrollBox = playerScroll
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--need to be created before
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f.Header = DetailsFramework:CreateHeader(f, headerTable, headerOptions)
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f.Header:SetPoint("topleft", playerScroll, "topleft", 0, -1)
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f.Header:SetPoint("topright", playerScroll, "topright", 0, -1)
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local playerSelectionLabel = detailsFramework:CreateLabel(playerScroll, "click to select a player", 14)
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playerSelectionLabel:SetPoint("bottom", playerScroll, "bottom", 0, 7)
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--create the scrollbox lines
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for i = 1, scrollbox_lines do
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playerScroll:CreateLine(createPlayerLine)
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@@ -241,6 +318,7 @@
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MONK = 10,
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DRUID = 11,
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DEMONHUNTER = 12,
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EVOKER = 13,
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}
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--get the player list from the segment and build a table compatible with the scroll box
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@@ -275,7 +353,7 @@
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local updatePlayerList = function()
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local playerList = breakdownWindowPlayerList.BuildPlayerList()
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playerScroll:SetData (playerList)
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playerScroll:SetData(playerList)
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playerScroll:Refresh()
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playerScroll:Show()
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end
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