diff --git a/frames/window_main.lua b/frames/window_main.lua index 1f5f3077..38a0caae 100644 --- a/frames/window_main.lua +++ b/frames/window_main.lua @@ -692,20 +692,6 @@ local movement_onupdate = function(self, elapsed) end end end - - if (tem_livre) then - if (not Details.snap_alert.playing) then - instancia_alvo:SnapAlert() - Details.snap_alert.playing = true - - if (not DetailsFramework.IsTimewalkWoW()) then - Details.MicroButtonAlert.Text:SetText(string.format(Loc["STRING_ATACH_DESC"], self.instance.meu_id, instancia_alvo.meu_id)) - Details.MicroButtonAlert:SetPoint("bottom", instancia_alvo.baseframe.cabecalho.modo_selecao.widget, "top", 0, 18) - Details.MicroButtonAlert:SetHeight(200) - Details.MicroButtonAlert:Show() - end - end - end end tempo_movendo = 1 @@ -965,10 +951,6 @@ local function move_janela(baseframe, iniciando, instancia, just_updating) this_instance.isMoving = false end - Details.snap_alert.playing = false - Details.snap_alert.animIn:Stop() - Details.snap_alert.animOut:Play() - if (not DetailsFramework.IsTimewalkWoW()) then Details.MicroButtonAlert:Hide() end @@ -3299,18 +3281,6 @@ local function show_anti_overlap (instance, host, side) anti_menu_overlap:Show() end -Details.snap_alert = CreateFrame("frame", "DetailsSnapAlertFrame", UIParent, "ActionBarButtonSpellActivationAlert") -Details.snap_alert:Hide() -Details.snap_alert:SetFrameStrata("FULLSCREEN") - -function Details:SnapAlert() - print("alert started") - Details.snap_alert:ClearAllPoints() - Details.snap_alert:SetPoint("topleft", self.baseframe.cabecalho.modo_selecao.widget, "topleft", -8, 6) - Details.snap_alert:SetPoint("bottomright", self.baseframe.cabecalho.modo_selecao.widget, "bottomright", 8, -6) - Details.snap_alert.animOut:Stop() - Details.snap_alert.animIn:Play() -end do @@ -5926,13 +5896,13 @@ function Details:ToolbarMenuSetButtons(_mode, _segment, _attributes, _report, _r end -function Details:ToolbarMenuButtons (_mode, _segment, _attributes, _report) - return self:ToolbarMenuSetButtons (_mode, _segment, _attributes, _report) +function Details:ToolbarMenuButtons(_mode, _segment, _attributes, _report) + return self:ToolbarMenuSetButtons(_mode, _segment, _attributes, _report) end local parameters_table = {} -local on_leave_menu = function(self, elapsed) +local onLeaveMenuFunc = function(self, elapsed) parameters_table[2] = parameters_table[2] + elapsed if (parameters_table[2] > 0.3) then if (not _G.GameCooltip.mouseOver and not _G.GameCooltip.buttonOver and (not _G.GameCooltip:GetOwner() or _G.GameCooltip:GetOwner() == self)) then @@ -5943,7 +5913,6 @@ local on_leave_menu = function(self, elapsed) end local OnClickNovoMenu = function(_, _, id, instance) - local is_new if (not Details.tabela_instancias [id]) then --esta criando uma nova @@ -9013,7 +8982,7 @@ end if (GameCooltip.active) then parameters_table [2] = 0 - self:SetScript("OnUpdate", on_leave_menu) + self:SetScript("OnUpdate", onLeaveMenuFunc) else self:SetScript("OnUpdate", nil) end @@ -9115,7 +9084,7 @@ end if (GameCooltip.active) then parameters_table [2] = 0 - self:SetScript("OnUpdate", on_leave_menu) + self:SetScript("OnUpdate", onLeaveMenuFunc) else self:SetScript("OnUpdate", nil) end @@ -9202,7 +9171,7 @@ local reportButton_OnLeave = function(self, motion, forced, from_click) if (GameCooltip.active) then parameters_table[2] = from_click and 1 or 0 - self:SetScript("OnUpdate", on_leave_menu) + self:SetScript("OnUpdate", onLeaveMenuFunc) else self:SetScript("OnUpdate", nil) end @@ -9273,7 +9242,7 @@ local attributeButton_OnLeave = function(self, motion, forced, from_click) if (GameCooltip.active) then parameters_table[2] = 0 - self:SetScript("OnUpdate", on_leave_menu) + self:SetScript("OnUpdate", onLeaveMenuFunc) else self:SetScript("OnUpdate", nil) end @@ -9322,7 +9291,7 @@ local segmentButton_OnLeave = function(self, motion, forced, fromClick) if (GameCooltip.active) then parameters_table[2] = 0 - self:SetScript("OnUpdate", on_leave_menu) + self:SetScript("OnUpdate", onLeaveMenuFunc) else self:SetScript("OnUpdate", nil) end @@ -9384,7 +9353,7 @@ local modeSelector_OnLeave = function(self) if (GameCooltip.active) then parameters_table[2] = 0 - self:SetScript("OnUpdate", on_leave_menu) + self:SetScript("OnUpdate", onLeaveMenuFunc) else self:SetScript("OnUpdate", nil) end