- Plugin 'Damage Rank': is now called 'Damage, the Game!' and had its levels adjusted to WoD.
- Plugin 'Tiny Threat': fixed player name where it was showing the realm name too. - Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel. - Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel. - Plugin 'Vanguard': incoming heals now count shield amount on the player too. - Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it. - Plugin 'Raid Check': now has an options panel. - Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only). - Added key bindings for open a window, close a window, select a bookmark. - Added 'CTRL + RightClick' closes a window. - Fixed wallpaper transparency after releasing the window from a stretch. - Fixed few issues when using class text colors. - Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip. - Fixed damage mitigation on damage taken, this affects only specific classes like monk tank. - Fixed auto erase poping up when the player enters on its garrison. - Fixed segments tooltip showing trash cleanup segments inside garrisons. - Fixed command /details disable, wasn't disabling the capture of cooldowns. - Fixed a problem with fast dps/hps when the window is in a empty segment. - Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
This commit is contained in:
+20
-13
@@ -161,7 +161,6 @@
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who_name = "[*] "..spellname
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end
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local real_damage = amount or 0
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if (absorbed) then
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amount = absorbed + (amount or 0)
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end
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@@ -305,7 +304,7 @@
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = real_damage --> amount of damage or healing
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this_event [3] = amount --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (alvo_name) --> current unit heal
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this_event [6] = who_name --> source name
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@@ -370,15 +369,6 @@
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end
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end
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------------------------------------------------------------------------------------------------
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--> damage taken
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--> target
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jogador_alvo.damage_taken = jogador_alvo.damage_taken + real_damage --> adiciona o dano tomado
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if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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jogador_alvo.damage_from [who_name] = true
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end
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------------------------------------------------------------------------------------------------
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--> time start
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@@ -438,7 +428,7 @@
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = real_damage --> amount of damage or healing
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this_event [3] = amount --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (alvo_name) --> current unit heal
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this_event [6] = who_name --> source name
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@@ -462,10 +452,27 @@
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friend.total = friend.total + amount
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friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
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------------------------------------------------------------------------------------------------
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--> damage taken
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--> target
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jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount - (absorbed or 0) --> adiciona o dano tomado
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if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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jogador_alvo.damage_from [who_name] = true
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end
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return true
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else
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_current_total [1] = _current_total [1]+amount
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------------------------------------------------------------------------------------------------
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--> damage taken
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--> target
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jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
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if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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jogador_alvo.damage_from [who_name] = true
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end
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end
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------------------------------------------------------------------------------------------------
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@@ -2649,7 +2656,7 @@
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_detalhes.latest_ENCOUNTER_END = _GetTime()
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--_detalhes.encounter_table ["end"] = time() - 0.4
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_detalhes.encounter_table ["end"] = _GetTime() -- - 0.4 --0.4 para o antigo metodo de tempo
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_detalhes.encounter_table ["end"] = _GetTime() -- 0.351
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local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
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