- Plugin 'Damage Rank': is now called 'Damage, the Game!' and had its levels adjusted to WoD.

- Plugin 'Tiny Threat': fixed player name where it was showing the realm name too.
- Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel.
- Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel.
- Plugin 'Vanguard': incoming heals now count shield amount on the player too.
- Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it.
- Plugin 'Raid Check': now has an options panel.

- Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only).
- Added key bindings for open a window, close a window, select a bookmark.
- Added 'CTRL + RightClick' closes a window.

- Fixed wallpaper transparency after releasing the window from a stretch.
- Fixed few issues when using class text colors.
- Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip.
- Fixed damage mitigation on damage taken, this affects only specific classes like monk tank.
- Fixed auto erase poping up when the player enters on its garrison.
- Fixed segments tooltip showing trash cleanup segments inside garrisons.
- Fixed command /details disable, wasn't disabling the capture of cooldowns.
- Fixed a problem with fast dps/hps when the window is in a empty segment.
- Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
This commit is contained in:
Tercio
2015-01-07 17:02:00 -02:00
parent faaf6380ae
commit 23f8ca025e
14 changed files with 376 additions and 43 deletions
+20 -13
View File
@@ -161,7 +161,6 @@
who_name = "[*] "..spellname
end
local real_damage = amount or 0
if (absorbed) then
amount = absorbed + (amount or 0)
end
@@ -305,7 +304,7 @@
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = real_damage --> amount of damage or healing
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
@@ -370,15 +369,6 @@
end
end
------------------------------------------------------------------------------------------------
--> damage taken
--> target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + real_damage --> adiciona o dano tomado
if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [who_name] = true
end
------------------------------------------------------------------------------------------------
--> time start
@@ -438,7 +428,7 @@
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = real_damage --> amount of damage or healing
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
@@ -462,10 +452,27 @@
friend.total = friend.total + amount
friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
------------------------------------------------------------------------------------------------
--> damage taken
--> target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount - (absorbed or 0) --> adiciona o dano tomado
if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [who_name] = true
end
return true
else
_current_total [1] = _current_total [1]+amount
------------------------------------------------------------------------------------------------
--> damage taken
--> target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [who_name] = true
end
end
------------------------------------------------------------------------------------------------
@@ -2649,7 +2656,7 @@
_detalhes.latest_ENCOUNTER_END = _GetTime()
--_detalhes.encounter_table ["end"] = time() - 0.4
_detalhes.encounter_table ["end"] = _GetTime() -- - 0.4 --0.4 para o antigo metodo de tempo
_detalhes.encounter_table ["end"] = _GetTime() -- 0.351
local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()