Added ignore npc table
- Can be added anywhere using /run Details.npcid_ignored[npcid] = true - Framework and Localization update.
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+87
-1
@@ -1,5 +1,5 @@
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local dversion = 178
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local dversion = 179
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -3781,3 +3781,89 @@ function DF:IsUnitTapDenied (unitId)
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------
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--> pool
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do
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local get = function(self)
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local object = tremove(self.notUse, #self.notUse)
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if (object) then
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tinsert(self.inUse, object)
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return object, false
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else
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--need to create the new object
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local newObject = self.newObjectFunc(self, unpack(self.payload))
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if (newObject) then
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tinsert(self.inUse, newObject)
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return object, true
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end
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end
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end
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local release = function(self, object)
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for i = #self.inUse, 1, -1 do
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if (self.inUse[i] == object) then
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tremove(self.inUse, i)
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tinsert(self.notUse, object)
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break
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end
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end
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end
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local reset = function(self)
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for i = #self.inUse, 1, -1 do
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local object = tremove(self.inUse, i)
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tinsert(self.notUse, object)
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end
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end
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--only hide objects in use, do not disable them
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local hide = function(self)
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for i = #self.inUse, 1, -1 do
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self.inUse[i]:Hide()
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end
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end
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--only show objects in use, do not enable them
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local show = function(self)
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for i = #self.inUse, 1, -1 do
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self.inUse[i]:Show()
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end
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end
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--return the amount of objects
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local getamount = function(self)
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return #self.notUse + #self.inUse
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end
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local poolMixin = {
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Get = get,
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Acquire = get,
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Release = release,
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Reset = reset,
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ReleaseAll = reset,
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Hide = hide,
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Show = show,
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GetAmount = getamount,
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}
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function DF:CreatePool(func, ...)
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local t = {}
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DetailsFramework:Mixin(t, poolMixin)
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t.inUse = {}
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t.notUse = {}
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t.newObjectFunc = func
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t.payload = {...}
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return t
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end
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--alias
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function DF:CreateObjectPool(func, ...)
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return DF:CreatePool(func, ...)
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end
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end
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