- Added Acitivity Time for Damage + Healing, tooltip show the activity separately.
- Major changes on Encounter Details Plugin making more easy to use. - Removed Spell Details Plugin. - Added new plugin: Dps Tuning. - New API: actor:GetActorSpells() return table with spellid, spelltable. - New API: actor:GetSpell (spellid) return the table for the spellid. - New API: combat:GetCombatNumber() return a unique ID number identifying the combat. - New API: framework:CreateButton (parent, func, w, h, text, param1, param2, texture, member, name, short_method) - New API: framework:CreateDropDown (parent, func, default, w, h, member, name) - New API: framework:CreateLabel (parent, text, size, color, font, member, name, layer) - New API: framework:CreateBar (parent, texture, w, h, value, member, name) - New API: framework:CreateChartPanel (parent, w, h, name)
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@@ -1370,8 +1370,7 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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end
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_detalhes.parser:add_buff_uptime (nil, GetTime(), _UnitGUID ("player"), playerName, 0x00000514, _UnitGUID ("player"), playerName, 0x00000514, spellid, name, in_or_out)
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else
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break
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end
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end
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@@ -1398,9 +1397,7 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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end
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_detalhes.parser:add_buff_uptime (nil, GetTime(), _UnitGUID ("party"..groupIndex), playerName, 0x00000417, _UnitGUID ("party"..groupIndex), playerName, 0x00000417, spellid, name, in_or_out)
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else
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--break
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end
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end
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end
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@@ -1410,8 +1407,6 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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if (name and unitCaster == "player") then
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local playerName = _UnitName ("player")
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_detalhes.parser:add_buff_uptime (nil, GetTime(), _UnitGUID ("player"), playerName, 0x00000417, _UnitGUID ("player"), playerName, 0x00000417, spellid, name, in_or_out)
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else
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break
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end
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end
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@@ -1431,8 +1426,6 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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end
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_detalhes.parser:add_buff_uptime (nil, GetTime(), _UnitGUID ("player"), playerName, 0x00000417, _UnitGUID ("player"), playerName, 0x00000417, spellid, name, in_or_out)
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else
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break
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end
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end
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