- fixed a problem with debuff uptime.

- fixed many issues with overall data.
- fixed some bugs with sword and book menus.
- fixed issue were garbage collector erased actors with interactions with the player.
- fixed damage dealt to targets on overall data.
- fixed issue with uptading raid dps on micro display for overall data.
- overall data now always use combat time fos dps and hps.
- added more trash mobs recognition.
This commit is contained in:
Tercio
2013-11-12 01:52:27 -02:00
parent 69a27ba149
commit 2047b3e375
21 changed files with 1585 additions and 1243 deletions
+3 -1
View File
@@ -360,7 +360,7 @@ do
-- handle event "COMBAT_PLAYER_ENTER"
function PDps:PlayerEnterCombat()
for index, child in _ipairs (PDps.childs) do
if (child.enabled and child.instance:GetSegment() == 0) then
if (child.enabled and (child.instance:GetSegment() == 0 or child.instance:GetSegment() == -1)) then
child.tick = _detalhes:ScheduleRepeatingTimer ("PluginDpsUpdate", 1, child)
end
end
@@ -413,6 +413,8 @@ do
local dps = _math_floor (total / combatTime)
--print (total, combatTime, dps)
local textStyle = child.options.textStyle
if (textStyle == 1) then
child.text:SetText (_detalhes:ToK (dps))