- fixed a problem with debuff uptime.

- fixed many issues with overall data.
- fixed some bugs with sword and book menus.
- fixed issue were garbage collector erased actors with interactions with the player.
- fixed damage dealt to targets on overall data.
- fixed issue with uptading raid dps on micro display for overall data.
- overall data now always use combat time fos dps and hps.
- added more trash mobs recognition.
This commit is contained in:
Tercio
2013-11-12 01:52:27 -02:00
parent 69a27ba149
commit 2047b3e375
21 changed files with 1585 additions and 1243 deletions
+5 -10
View File
@@ -72,8 +72,10 @@ function historico:adicionar (tabela)
end
self.tabelas[2] = self.tabelas[2] + self.tabelas[3]
self.tabelas[2].is_trash = true
_detalhes.tabela_overall = _detalhes.tabela_overall - self.tabelas[3]
self.tabelas[2].is_trash = true
--> remover
_table_remove (self.tabelas, 3)
_detalhes:SendEvent ("DETAILS_DATA_SEGMENTREMOVED", nil, nil)
@@ -97,15 +99,8 @@ function historico:adicionar (tabela)
--> diminuir quantidades no overall
_detalhes.tabela_overall = _detalhes.tabela_overall - combat_removed
_detalhes.tabela_overall.start_time = _detalhes.tabela_overall.start_time + (combat_removed.end_time-combat_removed.start_time)
local amt_mortes = #combat_removed.last_events_tables --> quantas mortes teve nessa luta
if (amt_mortes > 0) then
for i = #_detalhes.tabela_overall.last_events_tables, #_detalhes.tabela_overall.last_events_tables-amt_mortes, -1 do
_table_remove (_detalhes.tabela_overall.last_events_tables, #_detalhes.tabela_overall.last_events_tables)
end
end
--_detalhes.tabela_overall.start_time = _detalhes.tabela_overall.start_time + (combat_removed.end_time-combat_removed.start_time)
--> verificar novamente a time machine
for _, jogador in ipairs (combat_removed [1]._ActorTable) do --> damage
if (jogador.timeMachine) then