- More smoothness progress on menus.
- Fixed a avoidance bug inside the parser.
This commit is contained in:
+74
-25
@@ -108,6 +108,10 @@ function DetailsCreateCoolTip()
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["IconBlendModeHover"] = true,
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["SubFollowButton"] = true,
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["IgnoreArrows"] = true,
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["SelectedTopAnchorMod"] = true,
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["SelectedBottomAnchorMod"] = true,
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["SelectedLeftAnchorMod"] = true,
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["SelectedRightAnchorMod"] = true,
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}
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CoolTip.OptionsTable = {}
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@@ -132,6 +136,12 @@ function DetailsCreateCoolTip()
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CoolTip.default_text_size = 10.5
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CoolTip.default_text_font = "GameFontHighlight"
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CoolTip.selected_anchor = {}
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CoolTip.selected_anchor.left = 2
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CoolTip.selected_anchor.right = 0
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CoolTip.selected_anchor.top = 0
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CoolTip.selected_anchor.bottom = 0
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--> Create Frames
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--> main frame
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@@ -508,6 +518,43 @@ function DetailsCreateCoolTip()
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--> Button Click Functions
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----------------------------------------------------------------------
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CoolTip.selected_anchor.left = 4
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CoolTip.selected_anchor.right = -4
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CoolTip.selected_anchor.top = 0
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CoolTip.selected_anchor.bottom = 0
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function CoolTip:HideSelectedTexture (frame)
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frame.selectedTop:Hide()
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frame.selectedBottom:Hide()
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frame.selectedMiddle:Hide()
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end
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function CoolTip:ShowSelectedTexture (frame)
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frame.selectedTop:Show()
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frame.selectedBottom:Show()
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frame.selectedMiddle:Show()
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end
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function CoolTip:SetSelectedAnchor (frame, button)
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local left = CoolTip.selected_anchor.left + (CoolTip.OptionsTable.SelectedLeftAnchorMod or 0)
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local right = CoolTip.selected_anchor.right + (CoolTip.OptionsTable.SelectedRightAnchorMod or 0)
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local top = CoolTip.selected_anchor.top + (CoolTip.OptionsTable.SelectedTopAnchorMod or 0)
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local bottom = CoolTip.selected_anchor.bottom + (CoolTip.OptionsTable.SelectedBottomAnchorMod or 0)
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frame.selectedTop:ClearAllPoints()
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frame.selectedBottom:ClearAllPoints()
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frame.selectedTop:SetPoint ("topleft", button, "topleft", left, top) --
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frame.selectedTop:SetPoint ("topright", button, "topright", right, top) --
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frame.selectedBottom:SetPoint ("bottomleft", button, "bottomleft", left, bottom) --
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frame.selectedBottom:SetPoint ("bottomright", button, "bottomright", right, bottom) --
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CoolTip:ShowSelectedTexture (frame)
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end
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local OnClickFunctionButtonPrincipal = function (self)
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if (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
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CoolTip:ShowSub (self.index)
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@@ -515,10 +562,11 @@ function DetailsCreateCoolTip()
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end
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CoolTip.buttonClicked = true
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frame1.selected:SetPoint ("top", self, "top", 0, -1)
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frame1.selected:SetPoint ("bottom", self, "bottom")
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CoolTip:SetSelectedAnchor (frame1, self)
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if (not CoolTip.OptionsTable.NoLastSelectedBar) then
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frame1.selected:Show()
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CoolTip:ShowSelectedTexture (frame1)
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end
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CoolTip.SelectedIndexMain = self.index
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@@ -530,10 +578,8 @@ function DetailsCreateCoolTip()
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local OnClickFunctionButtonSecundario = function (self)
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CoolTip.buttonClicked = true
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frame2.selected:SetPoint ("top", self, "top", 0, -1)
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frame2.selected:SetPoint ("bottom", self, "bottom")
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--UIFrameFlash (frame2.selected, 0.05, 0.05, 0.2, true, 0, 0)
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CoolTip:SetSelectedAnchor (frame2, self)
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if (CoolTip.FunctionsTableSub [self.mainIndex] and CoolTip.FunctionsTableSub [self.mainIndex] [self.index]) then
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local parameterTable = CoolTip.ParametersTableSub [self.mainIndex] [self.index]
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@@ -541,10 +587,10 @@ function DetailsCreateCoolTip()
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end
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local botao_p = frame1.Lines [self.mainIndex]
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frame1.selected:SetPoint ("top", botao_p, "top", 0, -1)
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frame1.selected:SetPoint ("bottom", botao_p, "bottom")
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CoolTip:SetSelectedAnchor (frame1, botao_p)
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if (not CoolTip.OptionsTable.NoLastSelectedBar) then
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frame1.selected:Show()
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CoolTip:ShowSelectedTexture (frame1)
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end
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CoolTip.SelectedIndexMain = self.mainIndex
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@@ -1017,13 +1063,14 @@ function DetailsCreateCoolTip()
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local selected = CoolTip.SelectedIndexSec [index]
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if (selected) then
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frame2.selected:SetPoint ("top", frame2.Lines [selected], "top", 0, -1)
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frame2.selected:SetPoint ("bottom", frame2.Lines [selected], "bottom")
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CoolTip:SetSelectedAnchor (frame2, frame2.Lines [selected])
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if (not CoolTip.OptionsTable.NoLastSelectedBar) then
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frame2.selected:Show()
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CoolTip:ShowSelectedTexture (frame2)
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end
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else
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frame2.selected:Hide()
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CoolTip:HideSelectedTexture (frame2)
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end
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for i = CoolTip.IndexesSub [index] + 1, #frame2.Lines do
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@@ -1174,7 +1221,7 @@ function DetailsCreateCoolTip()
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--> hide sub frame
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gump:Fade (frame2, 1)
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--> hide select bar
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gump:Fade (frame1.selected, 1)
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CoolTip:HideSelectedTexture (frame1)
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frame1:EnableMouse (false)
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@@ -1325,7 +1372,7 @@ function DetailsCreateCoolTip()
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button.divbar:SetTexCoord (238/512, 445/512, 0/64, 4/64)
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button.divbar:SetHeight (3)
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button.divbar:SetAlpha (0.2)
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button.divbar:SetAlpha (0.1)
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button.divbar:SetDesaturated (true)
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end
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@@ -1387,15 +1434,15 @@ function DetailsCreateCoolTip()
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--> selected texture
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if (CoolTip.SelectedIndexMain) then
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frame1.selected:SetPoint ("top", frame1.Lines [CoolTip.SelectedIndexMain], "top", 0, -1)
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frame1.selected:SetPoint ("bottom", frame1.Lines [CoolTip.SelectedIndexMain], "bottom")
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CoolTip:SetSelectedAnchor (frame1, frame1.Lines [CoolTip.SelectedIndexMain])
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if (CoolTip.OptionsTable.NoLastSelectedBar) then
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gump:Fade (frame1.selected, 1)
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CoolTip:HideSelectedTexture (frame1)
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else
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gump:Fade (frame1.selected, 0)
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CoolTip:ShowSelectedTexture (frame1)
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end
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else
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gump:Fade (frame1.selected, 1)
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CoolTip:HideSelectedTexture (frame1)
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end
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if (CoolTip.Indexes < #frame1.Lines) then
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@@ -1836,17 +1883,16 @@ function DetailsCreateCoolTip()
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if (menuType == 1) then --main menu
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local botao = frame1.Lines [option]
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CoolTip.buttonClicked = true
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frame1.selected:SetPoint ("top", botao, "top", 0, -1)
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frame1.selected:SetPoint ("bottom", botao, "bottom")
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CoolTip:SetSelectedAnchor (frame1, botao)
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--UIFrameFlash (frame1.selected, 0.05, 0.05, 0.2, true, 0, 0)
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elseif (menuType == 2) then --sub menu
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CoolTip:ShowSub (mainIndex)
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local botao = frame2.Lines [option]
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CoolTip.buttonClicked = true
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frame2.selected:SetPoint ("top", botao, "top", 0, -1)
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frame2.selected:SetPoint ("bottom", botao, "bottom")
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--UIFrameFlash (frame2.selected, 0.05, 0.05, 0.2, true, 0, 0)
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CoolTip:SetSelectedAnchor (frame2, botao)
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end
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end
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@@ -1866,6 +1912,9 @@ function DetailsCreateCoolTip()
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frame2:ClearAllPoints()
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frame2:SetPoint ("bottomleft", frame1, "bottomright")
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CoolTip:HideSelectedTexture (frame1)
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CoolTip:HideSelectedTexture (frame2)
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CoolTip.FixedValue = nil
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CoolTip.HaveSubMenu = false
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