Small bug fixes and improvements
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-1
@@ -273,7 +273,7 @@ local unpackActorFlag = function(flag)
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end
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local isActorInGroup = function(class, flag)
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if (bit.band (flag, IS_GROUP_OBJECT) ~= 0 and class ~= "UNKNOW" and class ~= "UNGROUPPLAYER" and class ~= "PET") then
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if (bit.band(flag, IS_GROUP_OBJECT) ~= 0 and class ~= "UNKNOW" and class ~= "UNGROUPPLAYER" and class ~= "PET") then
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return true
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end
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return false
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