Small bug fixes and improvements
This commit is contained in:
+17
-17
@@ -2,7 +2,7 @@
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -19,7 +19,7 @@ function _detalhes:ApplyBasicKeys()
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--who is
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self.playername = UnitName ("player")
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self.playerserial = UnitGUID ("player")
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self.playerserial = UnitGUID("player")
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--player faction and enemy faction
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self.faction = UnitFactionGroup ("player")
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@@ -64,7 +64,7 @@ function _detalhes:ApplyBasicKeys()
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--load default profile keys
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for key, value in pairs(_detalhes.default_profile) do
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if (type(value) == "table") then
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local ctable = Details.CopyTable (value)
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local ctable = Details.CopyTable(value)
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self [key] = ctable
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else
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self [key] = value
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@@ -86,7 +86,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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--it exists?
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if (not _detalhes_database) then
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_detalhes_database = Details.CopyTable (_detalhes.default_player_data)
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_detalhes_database = Details.CopyTable(_detalhes.default_player_data)
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end
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--load saved values
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@@ -95,7 +95,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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--check if key exists, e.g. a new key was added
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if (_detalhes_database [key] == nil) then
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if (type(value) == "table") then
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_detalhes_database [key] = Details.CopyTable (_detalhes.default_player_data [key])
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_detalhes_database [key] = Details.CopyTable(_detalhes.default_player_data [key])
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else
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_detalhes_database [key] = value
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end
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@@ -107,7 +107,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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for key2, value2 in pairs(_detalhes.default_player_data [key]) do
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if (_detalhes_database [key] [key2] == nil) then
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if (type(value2) == "table") then
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_detalhes_database [key] [key2] = Details.CopyTable (_detalhes.default_player_data [key] [key2])
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_detalhes_database [key] [key2] = Details.CopyTable(_detalhes.default_player_data [key] [key2])
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else
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_detalhes_database [key] [key2] = value2
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end
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@@ -117,7 +117,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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--copy the key from saved table to details object
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if (type(value) == "table") then
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_detalhes [key] = Details.CopyTable (_detalhes_database [key])
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_detalhes [key] = Details.CopyTable(_detalhes_database [key])
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else
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_detalhes [key] = _detalhes_database [key]
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end
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@@ -126,7 +126,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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--check and build the default container for account database
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if (not _detalhes_global) then
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_detalhes_global = Details.CopyTable (_detalhes.default_global_data)
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_detalhes_global = Details.CopyTable(_detalhes.default_global_data)
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end
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for key, value in pairs(_detalhes.default_global_data) do
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@@ -134,7 +134,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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--check if key exists
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if (_detalhes_global [key] == nil) then
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if (type(value) == "table") then
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_detalhes_global [key] = Details.CopyTable (_detalhes.default_global_data [key])
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_detalhes_global [key] = Details.CopyTable(_detalhes.default_global_data [key])
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else
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_detalhes_global [key] = value
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end
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@@ -155,7 +155,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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for key2, value2 in pairs(_detalhes.default_global_data [key]) do
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if (_detalhes_global [key] [key2] == nil) then
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if (type(value2) == "table") then
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_detalhes_global [key] [key2] = Details.CopyTable (_detalhes.default_global_data [key] [key2])
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_detalhes_global [key] [key2] = Details.CopyTable(_detalhes.default_global_data [key] [key2])
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else
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_detalhes_global [key] [key2] = value2
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end
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@@ -166,7 +166,7 @@ function _detalhes:LoadGlobalAndCharacterData()
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--copy the key from saved table to details object
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if (type(value) == "table") then
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_detalhes [key] = Details.CopyTable (_detalhes_global [key])
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_detalhes [key] = Details.CopyTable(_detalhes_global [key])
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else
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_detalhes [key] = _detalhes_global [key]
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end
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@@ -201,7 +201,7 @@ function _detalhes:LoadCombatTables()
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-- pets
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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if (_detalhes_database.tabela_pets) then
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_detalhes.tabela_pets.pets = Details.CopyTable (_detalhes_database.tabela_pets)
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_detalhes.tabela_pets.pets = Details.CopyTable(_detalhes_database.tabela_pets)
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end
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_detalhes:UpdateContainerCombatentes()
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@@ -382,16 +382,16 @@ function _detalhes:LoadConfig()
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local instance = _detalhes.tabela_instancias [index]
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if (instance) then
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saved_skin.__was_opened = instance.ativa
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saved_skin.__pos = Details.CopyTable (instance.posicao)
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saved_skin.__pos = Details.CopyTable(instance.posicao)
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saved_skin.__locked = instance.isLocked
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saved_skin.__snap = Details.CopyTable (instance.snap)
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saved_skin.__snap = Details.CopyTable(instance.snap)
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saved_skin.__snapH = instance.horizontalSnap
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saved_skin.__snapV = instance.verticalSnap
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for key, value in pairs(instance) do
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if (_detalhes.instance_defaults [key] ~= nil) then
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if (type(value) == "table") then
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saved_skin [key] = Details.CopyTable (value)
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saved_skin [key] = Details.CopyTable(value)
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else
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saved_skin [key] = value
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end
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@@ -402,14 +402,14 @@ function _detalhes:LoadConfig()
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for index, instance in _detalhes:ListInstances() do
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_detalhes.local_instances_config [index] = {
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pos = Details.CopyTable (instance.posicao),
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pos = Details.CopyTable(instance.posicao),
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is_open = instance.ativa,
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attribute = instance.atributo,
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sub_attribute = instance.sub_atributo,
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mode = instance.modo or 2,
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modo = instance.modo or 2,
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segment = instance.segmento,
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snap = Details.CopyTable (instance.snap),
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snap = Details.CopyTable(instance.snap),
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horizontalSnap = instance.horizontalSnap,
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verticalSnap = instance.verticalSnap,
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sub_atributo_last = instance.sub_atributo_last,
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