Small bug fixes and improvements

This commit is contained in:
Tercio Jose
2022-10-10 13:26:13 -03:00
parent b588d5e30c
commit 1ed29008aa
119 changed files with 6556 additions and 6650 deletions
+17 -17
View File
@@ -2,7 +2,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -19,7 +19,7 @@ function _detalhes:ApplyBasicKeys()
--who is
self.playername = UnitName ("player")
self.playerserial = UnitGUID ("player")
self.playerserial = UnitGUID("player")
--player faction and enemy faction
self.faction = UnitFactionGroup ("player")
@@ -64,7 +64,7 @@ function _detalhes:ApplyBasicKeys()
--load default profile keys
for key, value in pairs(_detalhes.default_profile) do
if (type(value) == "table") then
local ctable = Details.CopyTable (value)
local ctable = Details.CopyTable(value)
self [key] = ctable
else
self [key] = value
@@ -86,7 +86,7 @@ function _detalhes:LoadGlobalAndCharacterData()
--it exists?
if (not _detalhes_database) then
_detalhes_database = Details.CopyTable (_detalhes.default_player_data)
_detalhes_database = Details.CopyTable(_detalhes.default_player_data)
end
--load saved values
@@ -95,7 +95,7 @@ function _detalhes:LoadGlobalAndCharacterData()
--check if key exists, e.g. a new key was added
if (_detalhes_database [key] == nil) then
if (type(value) == "table") then
_detalhes_database [key] = Details.CopyTable (_detalhes.default_player_data [key])
_detalhes_database [key] = Details.CopyTable(_detalhes.default_player_data [key])
else
_detalhes_database [key] = value
end
@@ -107,7 +107,7 @@ function _detalhes:LoadGlobalAndCharacterData()
for key2, value2 in pairs(_detalhes.default_player_data [key]) do
if (_detalhes_database [key] [key2] == nil) then
if (type(value2) == "table") then
_detalhes_database [key] [key2] = Details.CopyTable (_detalhes.default_player_data [key] [key2])
_detalhes_database [key] [key2] = Details.CopyTable(_detalhes.default_player_data [key] [key2])
else
_detalhes_database [key] [key2] = value2
end
@@ -117,7 +117,7 @@ function _detalhes:LoadGlobalAndCharacterData()
--copy the key from saved table to details object
if (type(value) == "table") then
_detalhes [key] = Details.CopyTable (_detalhes_database [key])
_detalhes [key] = Details.CopyTable(_detalhes_database [key])
else
_detalhes [key] = _detalhes_database [key]
end
@@ -126,7 +126,7 @@ function _detalhes:LoadGlobalAndCharacterData()
--check and build the default container for account database
if (not _detalhes_global) then
_detalhes_global = Details.CopyTable (_detalhes.default_global_data)
_detalhes_global = Details.CopyTable(_detalhes.default_global_data)
end
for key, value in pairs(_detalhes.default_global_data) do
@@ -134,7 +134,7 @@ function _detalhes:LoadGlobalAndCharacterData()
--check if key exists
if (_detalhes_global [key] == nil) then
if (type(value) == "table") then
_detalhes_global [key] = Details.CopyTable (_detalhes.default_global_data [key])
_detalhes_global [key] = Details.CopyTable(_detalhes.default_global_data [key])
else
_detalhes_global [key] = value
end
@@ -155,7 +155,7 @@ function _detalhes:LoadGlobalAndCharacterData()
for key2, value2 in pairs(_detalhes.default_global_data [key]) do
if (_detalhes_global [key] [key2] == nil) then
if (type(value2) == "table") then
_detalhes_global [key] [key2] = Details.CopyTable (_detalhes.default_global_data [key] [key2])
_detalhes_global [key] [key2] = Details.CopyTable(_detalhes.default_global_data [key] [key2])
else
_detalhes_global [key] [key2] = value2
end
@@ -166,7 +166,7 @@ function _detalhes:LoadGlobalAndCharacterData()
--copy the key from saved table to details object
if (type(value) == "table") then
_detalhes [key] = Details.CopyTable (_detalhes_global [key])
_detalhes [key] = Details.CopyTable(_detalhes_global [key])
else
_detalhes [key] = _detalhes_global [key]
end
@@ -201,7 +201,7 @@ function _detalhes:LoadCombatTables()
-- pets
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
if (_detalhes_database.tabela_pets) then
_detalhes.tabela_pets.pets = Details.CopyTable (_detalhes_database.tabela_pets)
_detalhes.tabela_pets.pets = Details.CopyTable(_detalhes_database.tabela_pets)
end
_detalhes:UpdateContainerCombatentes()
@@ -382,16 +382,16 @@ function _detalhes:LoadConfig()
local instance = _detalhes.tabela_instancias [index]
if (instance) then
saved_skin.__was_opened = instance.ativa
saved_skin.__pos = Details.CopyTable (instance.posicao)
saved_skin.__pos = Details.CopyTable(instance.posicao)
saved_skin.__locked = instance.isLocked
saved_skin.__snap = Details.CopyTable (instance.snap)
saved_skin.__snap = Details.CopyTable(instance.snap)
saved_skin.__snapH = instance.horizontalSnap
saved_skin.__snapV = instance.verticalSnap
for key, value in pairs(instance) do
if (_detalhes.instance_defaults [key] ~= nil) then
if (type(value) == "table") then
saved_skin [key] = Details.CopyTable (value)
saved_skin [key] = Details.CopyTable(value)
else
saved_skin [key] = value
end
@@ -402,14 +402,14 @@ function _detalhes:LoadConfig()
for index, instance in _detalhes:ListInstances() do
_detalhes.local_instances_config [index] = {
pos = Details.CopyTable (instance.posicao),
pos = Details.CopyTable(instance.posicao),
is_open = instance.ativa,
attribute = instance.atributo,
sub_attribute = instance.sub_atributo,
mode = instance.modo or 2,
modo = instance.modo or 2,
segment = instance.segmento,
snap = Details.CopyTable (instance.snap),
snap = Details.CopyTable(instance.snap),
horizontalSnap = instance.horizontalSnap,
verticalSnap = instance.verticalSnap,
sub_atributo_last = instance.sub_atributo_last,