Small bug fixes and improvements
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@@ -47,9 +47,9 @@ function Details:BossModsLink()
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Details:OnCombatPhaseChanged()
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encounterTable.phase = phase
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local currentCombat = Details:GetCurrentCombat()
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local time = currentCombat:GetCombatTime()
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if (time > 5) then
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tinsert(currentCombat.PhaseData, {phase, time})
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local combatTime = currentCombat:GetCombatTime()
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if (combatTime > 5) then
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tinsert(currentCombat.PhaseData, {phase, combatTime})
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end
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Details:SendEvent("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase)
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end
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@@ -71,15 +71,15 @@ function Details:BossModsLink()
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function Details:BigWigs_SetStage (event, module, phase)
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phase = tonumber(phase)
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if (phase and type (phase) == "number" and Details.encounter_table.phase ~= phase) then
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if (phase and type(phase) == "number" and Details.encounter_table.phase ~= phase) then
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Details:OnCombatPhaseChanged()
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Details.encounter_table.phase = phase
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local cur_combat = Details:GetCurrentCombat()
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local time = cur_combat:GetCombatTime()
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if (time > 5) then
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tinsert(cur_combat.PhaseData, {phase, time})
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local currentCombat = Details:GetCurrentCombat()
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local combatTime = currentCombat:GetCombatTime()
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if (combatTime > 5) then
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tinsert(currentCombat.PhaseData, {phase, combatTime})
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end
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Details:SendEvent("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase)
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@@ -107,7 +107,7 @@ function Details:CreateCallbackListeners()
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local event_frame = CreateFrame("frame", nil, UIParent, "BackdropTemplate")
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event_frame:SetScript("OnEvent", function(self, event, ...)
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if (event == "ENCOUNTER_START") then
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local encounterID, encounterName, difficultyID, raidSize = select (1, ...)
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local encounterID, encounterName, difficultyID, raidSize = select(1, ...)
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current_encounter = encounterID
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elseif (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED") then
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