Small bug fixes and improvements
This commit is contained in:
@@ -809,7 +809,7 @@ do
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[12] = "DEMONHUNTER",
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}
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
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local Loc = LibStub("AceLocale-3.0"):GetLocale ("Details")
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_detalhes.segmentos = {
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label = Loc ["STRING_SEGMENT"]..": ",
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@@ -859,20 +859,20 @@ do
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--frames
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local _CreateFrame = CreateFrame --api locals
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local _UIParent = UIParent --api locals
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local UIParent = UIParent --api locals
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--Info Window
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_detalhes.playerDetailWindow = _CreateFrame ("Frame", "DetailsPlayerDetailsWindow", _UIParent, "BackdropTemplate")
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_detalhes.playerDetailWindow = _CreateFrame ("Frame", "DetailsPlayerDetailsWindow", UIParent, "BackdropTemplate")
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_detalhes.PlayerDetailsWindow = _detalhes.playerDetailWindow
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--Event Frame
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_detalhes.listener = _CreateFrame ("Frame", nil, _UIParent)
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_detalhes.listener = _CreateFrame ("Frame", nil, UIParent)
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_detalhes.listener:RegisterEvent ("ADDON_LOADED")
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_detalhes.listener:SetFrameStrata("LOW")
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_detalhes.listener:SetFrameLevel (9)
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_detalhes.listener:SetFrameLevel(9)
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_detalhes.listener.FrameTime = 0
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_detalhes.overlay_frame = _CreateFrame ("Frame", nil, _UIParent)
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_detalhes.overlay_frame = _CreateFrame ("Frame", nil, UIParent)
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_detalhes.overlay_frame:SetFrameStrata("TOOLTIP")
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--Pet Owner Finder
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@@ -926,7 +926,7 @@ do
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end
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end)
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f:SetToplevel (true)
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f:SetMovable (true)
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f:SetMovable(true)
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end
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return f
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@@ -990,7 +990,7 @@ do
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return
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end
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for a,b in pairs(t) do
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print (a,b)
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print(a,b)
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end
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end
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@@ -1006,7 +1006,7 @@ do
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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--print(orig_key, orig_value)
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copy [Details.CopyTable (orig_key)] = Details.CopyTable (orig_value)
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copy [Details.CopyTable(orig_key)] = Details.CopyTable(orig_value)
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end
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else
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copy = orig
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@@ -1022,25 +1022,25 @@ do
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function _detalhes:ShowDelayMsg()
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if (_detalhes.delaymsgs and #_detalhes.delaymsgs > 0) then
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for _, msg in ipairs(_detalhes.delaymsgs) do
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print (msg)
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print(msg)
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end
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end
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_detalhes.delaymsgs = {}
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end
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--print messages
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function _detalhes:Msg (_string, arg1, arg2, arg3, arg4)
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function _detalhes:Msg(_string, arg1, arg2, arg3, arg4)
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if (self.__name) then
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--yes, we have a name!
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print ("|cffffaeae" .. self.__name .. "|r |cffcc7c7c(plugin)|r: " .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
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print("|cffffaeae" .. self.__name .. "|r |cffcc7c7c(plugin)|r: " .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
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else
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print (Loc ["STRING_DETAILS1"] .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
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print(Loc ["STRING_DETAILS1"] .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
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end
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end
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--welcome
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function _detalhes:WelcomeMsgLogon()
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_detalhes:Msg ("you can always reset the addon running the command |cFFFFFF00'/details reinstall'|r if it does fail to load after being updated.")
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_detalhes:Msg("you can always reset the addon running the command |cFFFFFF00'/details reinstall'|r if it does fail to load after being updated.")
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function _detalhes:wipe_combat_after_failed_load()
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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@@ -1052,7 +1052,7 @@ do
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_detalhes_database.tabela_overall = nil
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_detalhes_database.tabela_historico = nil
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_detalhes:Msg ("seems failed to load, please type /reload to try again.")
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_detalhes:Msg("seems failed to load, please type /reload to try again.")
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end
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Details.Schedules.After(5, _detalhes.wipe_combat_after_failed_load)
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