Small bug fixes and improvements

This commit is contained in:
Tercio Jose
2022-10-10 13:26:13 -03:00
parent b588d5e30c
commit 1ed29008aa
119 changed files with 6556 additions and 6650 deletions
+4 -4
View File
@@ -214,7 +214,7 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
--texture
local smember_texture = function(_object, _value)
if (type(_value) == "table") then
local _value1, _value2, _value3, _value4 = unpack (_value)
local _value1, _value2, _value3, _value4 = unpack(_value)
if (_value1) then
_object.button:SetNormalTexture(_value1)
end
@@ -239,10 +239,10 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
--locked
local smember_locked = function(_object, _value)
if (_value) then
_object.button:SetMovable (false)
_object.button:SetMovable(false)
return rawset(_object, "is_locked", true)
else
_object.button:SetMovable (true)
_object.button:SetMovable(true)
rawset(_object, "is_locked", false)
return
end
@@ -1010,7 +1010,7 @@ end
local setColorPickColor = function(button, ...)
local red, green, blue, alpha = DF:ParseColors(...)
button.color_texture:SetVertexColor (red, green, blue, alpha)
button.color_texture:SetVertexColor(red, green, blue, alpha)
end
local colorpickCancel = function(self)