Small bug fixes and improvements
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+4
-4
@@ -214,7 +214,7 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
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--texture
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local smember_texture = function(_object, _value)
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if (type(_value) == "table") then
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local _value1, _value2, _value3, _value4 = unpack (_value)
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local _value1, _value2, _value3, _value4 = unpack(_value)
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if (_value1) then
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_object.button:SetNormalTexture(_value1)
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end
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@@ -239,10 +239,10 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
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--locked
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local smember_locked = function(_object, _value)
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if (_value) then
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_object.button:SetMovable (false)
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_object.button:SetMovable(false)
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return rawset(_object, "is_locked", true)
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else
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_object.button:SetMovable (true)
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_object.button:SetMovable(true)
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rawset(_object, "is_locked", false)
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return
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end
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@@ -1010,7 +1010,7 @@ end
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local setColorPickColor = function(button, ...)
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local red, green, blue, alpha = DF:ParseColors(...)
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button.color_texture:SetVertexColor (red, green, blue, alpha)
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button.color_texture:SetVertexColor(red, green, blue, alpha)
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end
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local colorpickCancel = function(self)
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