/keys now only show the player name, before was showing the player name and the realm name

This commit is contained in:
Tercio Jose
2023-01-02 16:02:48 -03:00
parent e98638cd83
commit 1e83cac1f2
9 changed files with 520 additions and 157 deletions
+18 -18
View File
@@ -6707,36 +6707,36 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
--details api functions
--number of combat
function _detalhes:GetCombatId()
return _detalhes.combat_id
function Details:GetCombatId()
return Details.combat_id
end
--if in combat
function _detalhes:IsInCombat()
function Details:IsInCombat()
return _in_combat
end
function _detalhes:IsInEncounter()
return _detalhes.encounter_table.id and true or false
function Details:IsInEncounter()
return Details.encounter_table.id and true or false
end
--get combat
function _detalhes:GetCombat(combat)
function Details:GetCombat(combat)
if (not combat) then
return _current_combat
elseif (type(combat) == "number") then
if (combat == -1) then --overall
return _detalhes.tabela_overall
return Details.tabela_overall
elseif (combat == 0) then --current
return _current_combat
else
return _detalhes.tabela_historico.tabelas [combat]
return Details.tabela_historico.tabelas [combat]
end
elseif (type(combat) == "string") then
if (combat == "overall") then
return _detalhes.tabela_overall
return Details.tabela_overall
elseif (combat == "current") then
return _current_combat
end
@@ -6745,17 +6745,17 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
return nil
end
function _detalhes:GetAllActors(_combat, _actorname)
return _detalhes:GetActor(_combat, 1, _actorname), _detalhes:GetActor(_combat, 2, _actorname), _detalhes:GetActor(_combat, 3, _actorname), _detalhes:GetActor(_combat, 4, _actorname)
function Details:GetAllActors(_combat, _actorname)
return Details:GetActor(_combat, 1, _actorname), Details:GetActor(_combat, 2, _actorname), Details:GetActor(_combat, 3, _actorname), Details:GetActor(_combat, 4, _actorname)
end
--get player
function _detalhes:GetPlayer(_actorname, _combat, _attribute)
return _detalhes:GetActor(_combat, _attribute, _actorname)
function Details:GetPlayer(_actorname, _combat, _attribute)
return Details:GetActor(_combat, _attribute, _actorname)
end
--get an actor
function _detalhes:GetActor(combat, attribute, actorName)
function Details:GetActor(combat, attribute, actorName)
if (not combat) then
combat = "current" --current combat
end
@@ -6765,11 +6765,11 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
if (not actorName) then
actorName = _detalhes.playername
actorName = Details.playername
end
if (combat == 0 or combat == "current") then
local actor = _detalhes.tabela_vigente(attribute, actorName)
local actor = Details.tabela_vigente(attribute, actorName)
if (actor) then
return actor
else
@@ -6777,7 +6777,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
elseif (combat == -1 or combat == "overall") then
local actor = _detalhes.tabela_overall(attribute, actorName)
local actor = Details.tabela_overall(attribute, actorName)
if (actor) then
return actor
else
@@ -6785,7 +6785,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
elseif (type(combat) == "number") then
local combatTables = _detalhes.tabela_historico.tabelas[combat]
local combatTables = Details.tabela_historico.tabelas[combat]
if (combatTables) then
local actor = combatTables(attribute, actorName)
if (actor) then