Added Search into the options panel
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@@ -256,7 +256,7 @@ end
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{text = "Flask", width = 45},
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{text = "Rune", width = 45},
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--{text = "Pre-Pot Last Try", width = 100},
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{text = "Using Details!", width = 100},
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--{text = "Using Details!", width = 100},
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}
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local headerOptions = {
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padding = 2,
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@@ -334,7 +334,7 @@ end
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--no pre pot
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--local PrePotIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
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--using details!
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local DetailsIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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--local DetailsIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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line:AddFrameToHeaderAlignment(roleIcon)
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line:AddFrameToHeaderAlignment(talentsRow)
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@@ -344,7 +344,7 @@ end
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line:AddFrameToHeaderAlignment(FlaskIndicator)
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line:AddFrameToHeaderAlignment(RuneIndicator)
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--line:AddFrameToHeaderAlignment(PrePotIndicator)
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line:AddFrameToHeaderAlignment(DetailsIndicator)
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--line:AddFrameToHeaderAlignment(DetailsIndicator)
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line:AlignWithHeader (DetailsRaidCheck.Header, "left")
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@@ -359,7 +359,7 @@ end
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line.FlaskIndicator = FlaskIndicator
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line.RuneIndicator = RuneIndicator
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--line.PrePotIndicator = PrePotIndicator
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line.DetailsIndicator = DetailsIndicator
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--line.DetailsIndicator = DetailsIndicator
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return line
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end
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@@ -380,12 +380,10 @@ end
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--table.sort (dataInOrder, DF.SortOrder1R) --alphabetical
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data = dataInOrder
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local raidStatusLib = LibStub:GetLibrary("LibRaidStatus-1.0")
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
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--get the information of all players
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local playersInfoData = raidStatusLib.playerInfoManager.GetAllPlayersInfo()
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local playersGearData = raidStatusLib.gearManager.GetAllPlayersGear()
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local libRaidStatus = 0
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local playersInfoData = openRaidLib.playerInfoManager.GetAllPlayersInfo()
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local playersGearData = openRaidLib.gearManager.GetAllPlayersGear()
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for i = 1, total_lines do
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local index = i + offset
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@@ -466,7 +464,7 @@ end
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line.FlaskIndicator.texture = playerTable.Flask and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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line.RuneIndicator.texture = playerTable.Rune and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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--line.PrePotIndicator.texture = playerTable.PrePot and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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--line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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end
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end
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end
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@@ -0,0 +1,11 @@
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## Interface: 20501
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## Title: Details!: Streamer (plugin)
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## Notes: Show which spells you are casting, viewers can see what are you doing and follow your steps.
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## RequiredDeps: Details
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## SavedVariables: Details_StreamerDB
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#@no-lib-strip@
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embeds.xml
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#@end-no-lib-strip@
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Details_Streamer.lua
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@@ -767,6 +767,11 @@ local function CreatePluginFrames()
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if (StreamOverlay.db.use_square_mode) then
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--hide any line created
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for i = 1, #StreamOverlay.battle_lines do
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StreamOverlay.battle_lines[i]:Hide()
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end
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local amt = StreamOverlay.db.square_amount
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StreamOverlay.total_lines = amt
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@@ -794,7 +799,12 @@ local function CreatePluginFrames()
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StreamOverlay:UpdateSquares()
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StreamOverlay:RefreshInUse()
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else
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else --showing lines
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--hide any square created
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for i = 1, #StreamOverlay.squares do
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StreamOverlay.squares[i]:Hide()
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end
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--> how many lines fit in the frame
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local amt = math.floor (SOF:GetHeight() / StreamOverlay.db.row_spacement)
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@@ -1756,6 +1766,7 @@ function StreamOverlay.OpenOptionsPanel (from_options_panel)
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get = function() return StreamOverlay.db.use_square_mode end,
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set = function (self, fixedParam, value)
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StreamOverlay.db.use_square_mode = value
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StreamOverlay:Refresh()
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end,
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type = "toggle",
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name = "Use Square Mode",
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@@ -0,0 +1,14 @@
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## Interface: 20501
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## Title: Details!: Tiny Threat (plugin)
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## Notes: Threat meter plugin, show threat for group members in the window. Select it from the Plugin menu in the Orange Cogwheel.
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## RequiredDeps: Details
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## OptionalDeps: Ace3
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#@no-lib-strip@
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embeds.xml
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#@end-no-lib-strip@
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enUS.lua
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ptBR.lua
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Details_TinyThreat.lua
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