Framework update, added RaidTargets in the unitId cache, class_utility code cleanup
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@@ -121,6 +121,7 @@
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Details222.Debug = {
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DebugPets = false,
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DebugPlayerPets = false,
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DebugBuff = false,
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}
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Details222.Tvs = tvs
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@@ -1563,9 +1564,11 @@ end
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Details222.UnitIdCache.Raid = {}
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Details222.UnitIdCache.RaidPet = {}
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Details222.UnitIdCache.RaidTargets = {}
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for i = 1, 40 do
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Details222.UnitIdCache.Raid[i] = "raid" .. i
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Details222.UnitIdCache.RaidPet[i] = "raidpet" .. i
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Details222.UnitIdCache.RaidTargets[i] = "raidtarget" .. i
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end
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Details222.UnitIdCache.Boss = {}
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