- Chart Viewer (plugin): has been revamped and now it's less complicated to use.
- Time Line (plugin): added options to change the background color and scale. - Raid Check (plugin): its window is now 'always on top'. - Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing. - Removed healthstone from cooldown list, added Nature's Vigil. - Enemies display now shows damage taken instead of damage done. - Tooltip for enemies display now also show damage and healing done by the enemy. - Added an option under miscellaneous to show neutral and hostile creatures on damage taken display. - Added an option to ignore nicknames and always use character names. - Enabling the display icon on title bar now makes the title text automatically move slightly to right. - Fixed issue with skin changing when the window has the statusbar enabled.
This commit is contained in:
@@ -3469,6 +3469,7 @@ end
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shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -3513,7 +3514,7 @@ end
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friendlyFire_shadow.spells [spellid] = 0
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end
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end
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return shadow
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end
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@@ -3527,6 +3528,7 @@ end
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shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.isTank = actor.isTank
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shadow.grupo = actor.grupo
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shadow.boss = actor.boss
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@@ -1451,6 +1451,7 @@ end
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shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -1495,6 +1496,7 @@ end
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shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -2110,6 +2110,7 @@ end
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shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -2171,6 +2172,7 @@ end
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shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -2301,6 +2301,7 @@ function atributo_misc:r_onlyrefresh_shadow (actor)
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shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -2410,6 +2411,7 @@ function atributo_misc:r_connect_shadow (actor, no_refresh)
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shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow.grupo = actor.grupo
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shadow.isTank = actor.isTank
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shadow.boss = actor.boss
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@@ -324,6 +324,17 @@ function historico:resetar()
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_detalhes:AtualizaGumpPrincipal (-1) --atualiza todas as instancias
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_detalhes:SendEvent ("DETAILS_DATA_RESET", nil, nil)
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if (InCombatLockdown() and UnitAffectingCombat ("player")) then
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_detalhes:ScheduleTimer ("DelayCheckCombat", 1)
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end
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end
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function _detalhes:DelayCheckCombat()
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if (InCombatLockdown() and UnitAffectingCombat ("player") and not _detalhes.in_combat) then
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_detalhes:EntrarEmCombate()
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end
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end
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function _detalhes.refresh:r_historico (este_historico)
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