- Chart Viewer (plugin): has been revamped and now it's less complicated to use.

- Time Line (plugin): added options to change the background color and scale.
- Raid Check (plugin): its window is now 'always on top'.
- Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing.
- Removed healthstone from cooldown list, added Nature's Vigil.
- Enemies display now shows damage taken instead of damage done.
- Tooltip for enemies display now also show damage and healing done by the enemy.
- Added an option under miscellaneous to show neutral and hostile creatures on damage taken display.
- Added an option to ignore nicknames and always use character names.
- Enabling the display icon on title bar now makes the title text automatically move slightly to right.
- Fixed issue with skin changing when the window has the statusbar enabled.
This commit is contained in:
Tercio
2015-02-10 17:05:36 -02:00
parent ad76abfd00
commit 1b08512cae
15 changed files with 55 additions and 38 deletions
+3 -1
View File
@@ -3469,6 +3469,7 @@ end
shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
@@ -3513,7 +3514,7 @@ end
friendlyFire_shadow.spells [spellid] = 0
end
end
return shadow
end
@@ -3527,6 +3528,7 @@ end
shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.isTank = actor.isTank
shadow.grupo = actor.grupo
shadow.boss = actor.boss
+2
View File
@@ -1451,6 +1451,7 @@ end
shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
@@ -1495,6 +1496,7 @@ end
shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
+2
View File
@@ -2110,6 +2110,7 @@ end
shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
@@ -2171,6 +2172,7 @@ end
shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
+2
View File
@@ -2301,6 +2301,7 @@ function atributo_misc:r_onlyrefresh_shadow (actor)
shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
@@ -2410,6 +2411,7 @@ function atributo_misc:r_connect_shadow (actor, no_refresh)
shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow.grupo = actor.grupo
shadow.isTank = actor.isTank
shadow.boss = actor.boss
+11
View File
@@ -324,6 +324,17 @@ function historico:resetar()
_detalhes:AtualizaGumpPrincipal (-1) --atualiza todas as instancias
_detalhes:SendEvent ("DETAILS_DATA_RESET", nil, nil)
if (InCombatLockdown() and UnitAffectingCombat ("player")) then
_detalhes:ScheduleTimer ("DelayCheckCombat", 1)
end
end
function _detalhes:DelayCheckCombat()
if (InCombatLockdown() and UnitAffectingCombat ("player") and not _detalhes.in_combat) then
_detalhes:EntrarEmCombate()
end
end
function _detalhes.refresh:r_historico (este_historico)