- Fixed combat initialization when the player start casting a Dot spell.
- Added new custom display: Damage Taken By Spell.
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@@ -343,6 +343,7 @@
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end
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_detalhes.leaving_combat = true
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_detalhes.last_combat_time = _tempo
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if (_detalhes.schedule_remove_overall and not from_encounter_end and not InCombatLockdown()) then
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if (_detalhes.debug) then
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