Merge remote-tracking branch 'fork/master'

This commit is contained in:
andrew6180
2024-06-10 08:55:07 -07:00
46 changed files with 1283 additions and 63 deletions
+9 -8
View File
@@ -19,6 +19,7 @@ local _UnitAura = UnitAura
local UnitGUID = UnitGUID
local _UnitName = UnitName
local format = _G.format
local GetSpellLink = GetSpellLink or C_Spell.GetSpellLink --api local
local UnitIsUnit = UnitIsUnit
@@ -1420,7 +1421,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
checked [his_target] = true
for debuffIndex = 1, 41 do
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff (target, debuffIndex)
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex (target, debuffIndex, 'HARMFUL')
if (name and unitCaster) then
local playerGUID = UnitGUID(unitCaster)
if (playerGUID) then
@@ -1450,7 +1451,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
checked [his_target] = true
for debuffIndex = 1, 40 do
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff ("party"..raidIndex.."target", debuffIndex)
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("party"..raidIndex.."target", debuffIndex, 'HARMFUL')
if (name and unitCaster) then
local playerName, realmName = _UnitName (unitCaster)
local playerGUID = UnitGUID(unitCaster)
@@ -1470,7 +1471,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
local rect = UnitReaction ("playertarget", "player")
if (his_target and not checked [his_target] and rect and rect <= 4) then
for debuffIndex = 1, 40 do
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff ("playertarget", debuffIndex)
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("playertarget", debuffIndex, 'HARMFUL')
if (name and unitCaster) then
local playerName, realmName = _UnitName (unitCaster)
local playerGUID = UnitGUID(unitCaster)
@@ -1490,7 +1491,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
local reaction = UnitReaction ("playertarget", "player")
if (reaction and reaction <= 4) then
for debuffIndex = 1, 40 do
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff ("playertarget", debuffIndex)
local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("playertarget", debuffIndex, 'HARMFUL')
if (name and unitCaster) then
local playerName, realmName = _UnitName (unitCaster)
local playerGUID = UnitGUID(unitCaster)
@@ -1534,7 +1535,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
end
for buffIndex = 1, 41 do
local name, _, _, _, _, _, unitCaster, _, _, spellId = _UnitAura(unitId, buffIndex, nil, "HELPFUL")
local name, _, _, _, _, _, unitCaster, _, _, spellId = C_UnitAuras.GetAuraDataByIndex(unitId, buffIndex, "HELPFUL")
if (name and unitCaster and UnitExists(unitCaster) and UnitExists(unitId) and UnitIsUnit(unitCaster, unitId)) then
_detalhes.parser:add_buff_uptime(nil, cacheGetTime, playerGUID, playerName, 0x00000514, playerGUID, playerName, 0x00000514, 0x0, spellId, name, sOperationType)
@@ -1578,7 +1579,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
local unitId = "party" .. groupIndex
for buffIndex = 1, 41 do
if (UnitExists(unitId)) then
local auraName, _, _, _, _, _, unitCaster, _, _, spellId = UnitBuff(unitId, buffIndex)
local auraName, _, _, _, _, _, unitCaster, _, _, spellId = C_UnitAuras.GetAuraDataByIndex(unitId, buffIndex, 'HELPFUL')
if (auraName) then
if (UnitExists(unitCaster)) then
local bBuffIsPlacedOnTarget = Details.CreditBuffToTarget[spellId]
@@ -1621,7 +1622,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
--player it self (while in a party that isn't a raid group)
local unitId = "player"
for buffIndex = 1, 41 do
local auraName, _, _, _, _, _, unitCaster, _, _, spellId = UnitBuff(unitId, buffIndex)
local auraName, _, _, _, _, _, unitCaster, _, _, spellId = C_UnitAuras.GetAuraDataByIndex(unitId, buffIndex, 'HELPFUL')
if (auraName) then
if (UnitExists(unitCaster)) then -- and unitCaster and UnitExists(unitCaster) and UnitIsUnit(unitCaster, unitId)
local bBuffIsPlacedOnTarget = Details.CreditBuffToTarget[spellId]
@@ -1680,7 +1681,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
local focus_augmentation = {}
for buffIndex = 1, 41 do
local auraName, _, _, _, _, _, unitCaster, _, _, spellid = _UnitAura ("player", buffIndex, nil, "HELPFUL")
local auraName, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("player", buffIndex, "HELPFUL")
if (auraName and unitCaster and UnitExists(unitCaster) and UnitIsUnit(unitCaster, "player")) then
local playerName = Details.playername
local playerGUID = UnitGUID("player")