Fixed an issue with the end of m+ panel
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@@ -186,6 +186,9 @@ function lootFrame.UpdateUnitLoot(playerBanner)
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local timeNow = GetTime()
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local lootCache = lootFrame.LootCache[unitName]
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if (not lootCache) then
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return
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end
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---@type details_loot_cache[]
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local lootCandidates = {}
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