Do not -1 GetNumGroupMembers, party UnitIdCache includes player.
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+1
-1
@@ -742,7 +742,7 @@ local hasGroupMemberInCombat = function()
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end
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end
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end
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end
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else
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else
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local amountOfPartyMembers = GetNumGroupMembers() + 1
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local amountOfPartyMembers = GetNumGroupMembers()
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for i, unitId in ipairs(Details222.UnitIdCache.Party) do
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for i, unitId in ipairs(Details222.UnitIdCache.Party) do
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if (i <= amountOfPartyMembers) then
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if (i <= amountOfPartyMembers) then
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if (UnitAffectingCombat(unitId)) then
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if (UnitAffectingCombat(unitId)) then
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+2
-2
@@ -5173,7 +5173,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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elseif (IsInGroup()) then
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elseif (IsInGroup()) then
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local unitIdCache = Details222.UnitIdCache.Party
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local unitIdCache = Details222.UnitIdCache.Party
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for i = 1, 4 do
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for i = 1, 5 do
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local unitId = unitIdCache[i]
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local unitId = unitIdCache[i]
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local guid = UnitGUID(unitId)
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local guid = UnitGUID(unitId)
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if (guid) then
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if (guid) then
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@@ -6258,7 +6258,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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elseif (IsInGroup()) then
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elseif (IsInGroup()) then
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local unitIdCache = Details222.UnitIdCache.Party
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local unitIdCache = Details222.UnitIdCache.Party
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for i = 1, GetNumGroupMembers()-1 do
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for i = 1, GetNumGroupMembers() do
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local unitId = unitIdCache[i]
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local unitId = unitIdCache[i]
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local unitName = GetUnitName(unitId, true)
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local unitName = GetUnitName(unitId, true)
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+1
-1
@@ -1288,7 +1288,7 @@ end
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elseif (IsInGroup()) then
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elseif (IsInGroup()) then
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local unitIdCache = Details222.UnitIdCache.Party
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local unitIdCache = Details222.UnitIdCache.Party
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for i = 1, GetNumGroupMembers()-1, 1 do
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for i = 1, GetNumGroupMembers(), 1 do
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if (UnitAffectingCombat(unitIdCache[i])) then
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if (UnitAffectingCombat(unitIdCache[i])) then
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return true
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return true
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end
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end
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