use new spec icon file
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@@ -2093,7 +2093,7 @@ local iconFrame_OnEnter = function(self)
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end
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if (specL) then
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GameCooltip:AddIcon([[Interface\AddOns\Details\images\spec_icons_normal_alpha]], 1, 2, iconSize, iconSize, specL, specR, specT, specB)
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GameCooltip:AddIcon([[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]], 1, 2, iconSize, iconSize, specL, specR, specT, specB)
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else
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GameCooltip:AddIcon([[Interface\GossipFrame\IncompleteQuestIcon]], 1, 2, iconSize, iconSize)
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end
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