- Changes to make the live version work with the BfA Beta.
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+35
-8
@@ -111,12 +111,26 @@
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end
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local boss_found = function (index, name, zone, mapid, diff, encounterid)
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local ejid = EJ_GetCurrentInstance()
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if (ejid == 0) then
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ejid = _detalhes:GetInstanceEJID()
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local ejid
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if (_detalhes.IsBFAClient) then
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local mapID = C_Map.GetBestMapForUnit ("player")
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if (mapID) then
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ejid = EJ_GetInstanceForMap (mapID)
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end
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if (not mapID) then
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--print ("Details! exeption handled: zone has no map")
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return
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end
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else
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ejid = EJ_GetCurrentInstance()
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if (ejid == 0) then
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ejid = _detalhes:GetInstanceEJID()
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end
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end
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local boss_table = {
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index = index,
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name = name,
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@@ -519,10 +533,23 @@
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local encounterID, encounterName, difficultyID, raidSize, endStatus = unpack (from_encounter_end)
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if (encounterID) then
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local ZoneName, InstanceType, DifficultyID, DifficultyName, _, _, _, ZoneMapID = GetInstanceInfo()
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local ejid = EJ_GetCurrentInstance()
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if (ejid == 0) then
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ejid = _detalhes:GetInstanceEJID()
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local ejid
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if (_detalhes.IsBFAClient) then
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local mapID = C_Map.GetBestMapForUnit ("player")
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if (not mapID) then
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mapID = 0
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end
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ejid = EJ_GetInstanceForMap (mapID)
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else
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ejid = EJ_GetCurrentInstance()
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if (ejid == 0) then
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ejid = _detalhes:GetInstanceEJID()
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end
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end
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local _, boss_index = _detalhes:GetBossEncounterDetailsFromEncounterId (ZoneMapID, encounterID)
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_detalhes.tabela_vigente.is_boss = {
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