diff --git a/.pkgmeta b/.pkgmeta
index 8729d16b..89a38ebb 100644
--- a/.pkgmeta
+++ b/.pkgmeta
@@ -12,4 +12,5 @@ move-folders:
Details/plugins/Details_DataStorage: Details_DataStorage
Details/plugins/Details_DungeonInfo-Warlords: Details_DungeonInfo-Warlords
Details/plugins/Details_3DModelsPaths: Details_3DModelsPaths
- Details/plugins/Details_RaidCheck: Details_RaidCheck
\ No newline at end of file
+ Details/plugins/Details_RaidCheck: Details_RaidCheck
+ Details/plugins/Details_DpsTuning: Details_DpsTuning
\ No newline at end of file
diff --git a/boot.lua b/boot.lua
index b80f6aa4..f60b6c72 100644
--- a/boot.lua
+++ b/boot.lua
@@ -4,7 +4,7 @@
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 610 --it's 610 for release
- _detalhes.userversion = "v3.10.6"
+ _detalhes.userversion = "v3.10.8"
_detalhes.realversion = 61 --core version
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")"
@@ -20,19 +20,15 @@ do
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--[[
-|cFFFFFF00v3.10.6 (|cFFFFCC00Feb 24, 2015|r|cFFFFFF00)|r:\n\n
-|cFFFFFF00-|r Encounter Details (plugin): several bug fixes and improvements.\n\n
-|cFFFFFF00-|r Encounter Details (plugin): added new tab showing enemy spells from the encounter with an aura creation panel.\n\n
-|cFFFFFF00-|r Encounter Details (plugin): added phase indicators on graphic tab, hovering over shows the damage and heal for that specific phase.\n\n
-|cFFFFFF00-|r Segments menu now also show the encounter try number plus the elapsed combat time.\n\n
-|cFFFFFF00-|r Several improvements on Overall Data, also, now it has an option to not save it when the character logoff.\n\n
-|cFFFFFF00-|r Player Details window now closes with right click on any bar.\n\n
-|cFFFFFF00-|r Fixed Nature's Vigil cooldown.\n\n
+|cFFFFFF00v3.10.8 (|cFFFFCC00Mar 02, 2015|r|cFFFFFF00)|r:\n\n
+|cFFFFFF00-|r Improved aura creation.\n\n
+|cFFFFFF00-|r Custom display 'My Spells' now also show your pets.\n\n
+|cFFFFFF00-|r Fixed 'Raid Check' plugin food detection.\n\n
--]]
--
- Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v3.10.6 (|cFFFFCC00Feb 24, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Encounter Details (plugin): several bug fixes and improvements.\n\n|cFFFFFF00-|r Encounter Details (plugin): added new tab showing enemy spells from the encounter with an aura creation panel.\n\n|cFFFFFF00-|r Encounter Details (plugin): added phase indicators on graphic tab, hovering over shows the damage and heal for that specific phase.\n\n|cFFFFFF00-|r Segments menu now also show the encounter try number plus the elapsed combat time.\n\n|cFFFFFF00-|r Several improvements on Overall Data, also, now it has an option to not save it when the character logoff.\n\n|cFFFFFF00-|r Player Details window now closes with right click on any bar.\n\n|cFFFFFF00-|r Fixed Nature's Vigil cooldown.\n\n|cFFFFFF00v3.9.12a (|cFFFFCC00Feb 16, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Roll back on combat detection after reset data, might be causing problems.\n\n|cFFFFFF00v3.9.12 (|cFFFFCC00Feb 13, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Advanced Death Logs (plugin): got report buttons for Endurance and Deaths Overall Damage.\n\n|cFFFFFF00-|r Advanced Death Logs (plugin): the Deaths and Endurance limits can now be changed under the plugin options.\n\n|cFFFFFF00-|r Chart Viewer (plugin): has been revamped and now it's less complicated to use.\n\n|cFFFFFF00-|r Time Line (plugin): added options to change the background color and scale.\n\n|cFFFFFF00-|r Raid Check (plugin): its window is now 'always on top'.\n\n|cFFFFFF00-|r Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing.\n\n|cFFFFFF00-|r Removed healthstone from cooldown list, added Nature's Vigil.\n\n|cFFFFFF00-|r Enemies display now shows damage taken instead of damage done.\n\n|cFFFFFF00-|r Tooltip for enemies display now also show damage and healing done by the enemy.\n\n|cFFFFFF00-|r Added an option under miscellaneous to show neutral and hostile creatures on damage taken display.\n\n|cFFFFFF00-|r Added an option to ignore nicknames and always use character names.\n\n|cFFFFFF00-|r Enabling the display icon on title bar now makes the title text automatically move slightly to right.\n\n|cFFFFFF00-|r Fixed issue with skin changing when the window has the statusbar enabled.\n\n|cFFFFFF00v3.9.4 (|cFFFFCC00Feb 03, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added option 'Ignore Mass Toggle', when enabled the window won't be affected when hiding, showing or toggling all windows.\n\n|cFFFFFF00-|r Added window number for slash commands 'hide', 'show' and 'toggle'. Usage: '/details hide 1' to hide window 1.\n\n|cFFFFFF00-|r Removed keybinds for Open and Close, added toggle instead.\n\n|cFFFFFF00-|r Added slash command 'toggle'.\n\n|cFFFFFF00-|r Added display icons for all skins which still didn't have they.\n\n|cFFFFFF00-|r Improved 'Align with right chat' tool, now it also supports Forced Square skin.\n\n|cFFFFFF00-|r Improvements on Bookmark panel.\n\n|cFFFFFF00-|r Improvements on spec icons with transparency.\n\n|cFFFFFF00-|r Created custom spell for Living Bomb explosion.\n\n|cFFFFFF00-|r Fixed statusbar textures and mini displays.\n\n|cFFFFFF00-|r Fixed an issue with title bar buttons when toggling the titlebar anchor from bottom to top position.\n\n|cFFFFFF00-|r Fixed an issue with title bar text when toggling the statusbar position from bottom to top.\n\n|cFFFFFF00-|r Fixed yet another bug with avoidance tab on player detail window.\n\n|cFFFFFF00-|r Fixed the window ungroup button (above the resize one).\n\n|cFFFFFF00v3.8.13 (|cFFFFCC00Jan 26, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r RaidCheck (plugin): added an option to be able to use the report panel.\n\n|cFFFFFF00-|r You Are Not Prepared (plugin): added Auto Close the window, can be disabled through its options panel.\n\n|cFFFFFF00-|r Vanguard (plugin): Added Options Panel.\n\n|cFFFFFF00-|r Details! is now using 'LibWindow-1.1' to save and restore the positioning of the windows, bug might appear, please report if something weird happen.\n\n|cFFFFFF00-|r Improved specialization detection in order to try detect spec changes.\n\n|cFFFFFF00-|r Added options to change the brackets and the separator for dps/percent block.\n\n|cFFFFFF00-|r Added options for show (or hide) totals, dps and percent amount.\n\n|cFFFFFF00-|r Added Segments shortcut menu pressing Shift + Right click.\n\n|cFFFFFF00-|r Fixed positioning after reopen a window previously closed on last logon.\n\n|cFFFFFF00-|r Fixed enemies display where sometimes the bars were black instead of red.\n\n|cFFFFFF00-|r Fixed few places where spec icons wasn't being used on.\n\n|cFFFFFF00-|r Fixed avoidance panel on Player Details Window where sometimes was giving errors.\n\n|cFFFFFF00-|r Fixed priest shadow and holy detection.\n\n|cFFFFFF00-|r Fixed blood and unholy spec icons.\n\n|cFFFFFF00-|r Fixed an issue with 'Always Show me' feature where it was showing the player on Enemies display.\n\n|cFFFFFF00v3.8.1 (|cFFFFCC00Jan 17, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Plugin Vanguard: got full rewrite and now it is more easy to use.\n\n|cFFFFFF00-|r Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time.\n\n|cFFFFFF00-|r Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2.\n\n|cFFFFFF00-|r Added specialization icons.\n\n|cFFFFFF00-|r Fixed Auto-Hide where it wasn't hiding the wallpaper of the window.\n\n|cFFFFFF00-|r Added 'Editing Group' check box on option panel, when enabled, settings changed also are modified on all windows in the group.\n\n|cFFFFFF00-|r Changing window's skin, doesn't change any more settings not related with appearance, for example, Auto-Hide, Switches.\n\n|cFFFFFF00-|r Custom display 'Health Potion & Stone' now also track Healing Tonic.\n\n|cFFFFFF00-|r Custom display 'Damage Taken by Spell' now tracks more spells and also melee hits.\n\n|cFFFFFF00-|r Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous.\n\n|cFFFFFF00-|r 'Switch to Current' feature now switches all windows which have this option enabled.\n\n|cFFFFFF00-|r The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process.\n\n|cFFFFFF00-|r Segments Saved option now can be set to 25, up from 5.\n\n|cFFFFFF00-|r Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'.\n\n|cFFFFFF00-|r Fixed 'Icon Pick' panel.\n\n|cFFFFFF00-|r Fixed bug when reporting friendly fire through player detail window.\n\n|cFFFFFF00-|r Fixed bug with report window where sometimes it was reporting on a wrong channel.\n\n|cFFFFFF00v3.7.1 (|cFFFFCC00Jan 08, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Plugin 'Damage Rank': is now called 'Damage, the Game!' and had its levels adjusted for WoD.\n\n|cFFFFFF00-|r Plugin 'Tiny Threat': fixed player name where it was showing the realm name too.\n\n|cFFFFFF00-|r Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel.\n\n|cFFFFFF00-|r Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel.\n\n|cFFFFFF00-|r Plugin 'Vanguard': incoming heals now count shield amount on the player too.\n\n|cFFFFFF00-|r Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it.\n\n|cFFFFFF00-|r Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only)."
+ Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v3.10.8 (|cFFFFCC00Mar 02, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Improved aura creation.\n\n|cFFFFFF00-|r Custom display 'My Spells' now also show your pets.\n\n|cFFFFFF00-|r Fixed 'Raid Check' plugin food detection.\n\n|cFFFFFF00v3.10.6 (|cFFFFCC00Feb 24, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Encounter Details (plugin): several bug fixes and improvements.\n\n|cFFFFFF00-|r Encounter Details (plugin): added new tab showing enemy spells from the encounter with an aura creation panel.\n\n|cFFFFFF00-|r Encounter Details (plugin): added phase indicators on graphic tab, hovering over shows the damage and heal for that specific phase.\n\n|cFFFFFF00-|r Segments menu now also show the encounter try number plus the elapsed combat time.\n\n|cFFFFFF00-|r Several improvements on Overall Data, also, now it has an option to not save it when the character logoff.\n\n|cFFFFFF00-|r Player Details window now closes with right click on any bar.\n\n|cFFFFFF00-|r Fixed Nature's Vigil cooldown.\n\n|cFFFFFF00v3.9.12a (|cFFFFCC00Feb 16, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Roll back on combat detection after reset data, might be causing problems.\n\n|cFFFFFF00v3.9.12 (|cFFFFCC00Feb 13, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Advanced Death Logs (plugin): got report buttons for Endurance and Deaths Overall Damage.\n\n|cFFFFFF00-|r Advanced Death Logs (plugin): the Deaths and Endurance limits can now be changed under the plugin options.\n\n|cFFFFFF00-|r Chart Viewer (plugin): has been revamped and now it's less complicated to use.\n\n|cFFFFFF00-|r Time Line (plugin): added options to change the background color and scale.\n\n|cFFFFFF00-|r Raid Check (plugin): its window is now 'always on top'.\n\n|cFFFFFF00-|r Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing.\n\n|cFFFFFF00-|r Removed healthstone from cooldown list, added Nature's Vigil.\n\n|cFFFFFF00-|r Enemies display now shows damage taken instead of damage done.\n\n|cFFFFFF00-|r Tooltip for enemies display now also show damage and healing done by the enemy.\n\n|cFFFFFF00-|r Added an option under miscellaneous to show neutral and hostile creatures on damage taken display.\n\n|cFFFFFF00-|r Added an option to ignore nicknames and always use character names.\n\n|cFFFFFF00-|r Enabling the display icon on title bar now makes the title text automatically move slightly to right.\n\n|cFFFFFF00-|r Fixed issue with skin changing when the window has the statusbar enabled.\n\n|cFFFFFF00v3.9.4 (|cFFFFCC00Feb 03, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added option 'Ignore Mass Toggle', when enabled the window won't be affected when hiding, showing or toggling all windows.\n\n|cFFFFFF00-|r Added window number for slash commands 'hide', 'show' and 'toggle'. Usage: '/details hide 1' to hide window 1.\n\n|cFFFFFF00-|r Removed keybinds for Open and Close, added toggle instead.\n\n|cFFFFFF00-|r Added slash command 'toggle'.\n\n|cFFFFFF00-|r Added display icons for all skins which still didn't have they.\n\n|cFFFFFF00-|r Improved 'Align with right chat' tool, now it also supports Forced Square skin.\n\n|cFFFFFF00-|r Improvements on Bookmark panel.\n\n|cFFFFFF00-|r Improvements on spec icons with transparency.\n\n|cFFFFFF00-|r Created custom spell for Living Bomb explosion.\n\n|cFFFFFF00-|r Fixed statusbar textures and mini displays.\n\n|cFFFFFF00-|r Fixed an issue with title bar buttons when toggling the titlebar anchor from bottom to top position.\n\n|cFFFFFF00-|r Fixed an issue with title bar text when toggling the statusbar position from bottom to top.\n\n|cFFFFFF00-|r Fixed yet another bug with avoidance tab on player detail window.\n\n|cFFFFFF00-|r Fixed the window ungroup button (above the resize one).\n\n|cFFFFFF00v3.8.13 (|cFFFFCC00Jan 26, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r RaidCheck (plugin): added an option to be able to use the report panel.\n\n|cFFFFFF00-|r You Are Not Prepared (plugin): added Auto Close the window, can be disabled through its options panel.\n\n|cFFFFFF00-|r Vanguard (plugin): Added Options Panel.\n\n|cFFFFFF00-|r Details! is now using 'LibWindow-1.1' to save and restore the positioning of the windows, bug might appear, please report if something weird happen.\n\n|cFFFFFF00-|r Improved specialization detection in order to try detect spec changes.\n\n|cFFFFFF00-|r Added options to change the brackets and the separator for dps/percent block.\n\n|cFFFFFF00-|r Added options for show (or hide) totals, dps and percent amount.\n\n|cFFFFFF00-|r Added Segments shortcut menu pressing Shift + Right click.\n\n|cFFFFFF00-|r Fixed positioning after reopen a window previously closed on last logon.\n\n|cFFFFFF00-|r Fixed enemies display where sometimes the bars were black instead of red.\n\n|cFFFFFF00-|r Fixed few places where spec icons wasn't being used on.\n\n|cFFFFFF00-|r Fixed avoidance panel on Player Details Window where sometimes was giving errors.\n\n|cFFFFFF00-|r Fixed priest shadow and holy detection.\n\n|cFFFFFF00-|r Fixed blood and unholy spec icons.\n\n|cFFFFFF00-|r Fixed an issue with 'Always Show me' feature where it was showing the player on Enemies display.\n\n|cFFFFFF00v3.8.1 (|cFFFFCC00Jan 17, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Plugin Vanguard: got full rewrite and now it is more easy to use.\n\n|cFFFFFF00-|r Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time.\n\n|cFFFFFF00-|r Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2.\n\n|cFFFFFF00-|r Added specialization icons.\n\n|cFFFFFF00-|r Fixed Auto-Hide where it wasn't hiding the wallpaper of the window.\n\n|cFFFFFF00-|r Added 'Editing Group' check box on option panel, when enabled, settings changed also are modified on all windows in the group.\n\n|cFFFFFF00-|r Changing window's skin, doesn't change any more settings not related with appearance, for example, Auto-Hide, Switches.\n\n|cFFFFFF00-|r Custom display 'Health Potion & Stone' now also track Healing Tonic.\n\n|cFFFFFF00-|r Custom display 'Damage Taken by Spell' now tracks more spells and also melee hits.\n\n|cFFFFFF00-|r Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous.\n\n|cFFFFFF00-|r 'Switch to Current' feature now switches all windows which have this option enabled.\n\n|cFFFFFF00-|r The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process.\n\n|cFFFFFF00-|r Segments Saved option now can be set to 25, up from 5.\n\n|cFFFFFF00-|r Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'.\n\n|cFFFFFF00-|r Fixed 'Icon Pick' panel.\n\n|cFFFFFF00-|r Fixed bug when reporting friendly fire through player detail window.\n\n|cFFFFFF00-|r Fixed bug with report window where sometimes it was reporting on a wrong channel.\n\n|cFFFFFF00v3.7.1 (|cFFFFCC00Jan 08, 2015|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Plugin 'Damage Rank': is now called 'Damage, the Game!' and had its levels adjusted for WoD.\n\n|cFFFFFF00-|r Plugin 'Tiny Threat': fixed player name where it was showing the realm name too.\n\n|cFFFFFF00-|r Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel.\n\n|cFFFFFF00-|r Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel.\n\n|cFFFFFF00-|r Plugin 'Vanguard': incoming heals now count shield amount on the player too."
Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails!:|r "
diff --git a/classes/classe_custom.lua b/classes/classe_custom.lua
index d38d3bf0..57cf129e 100644
--- a/classes/classe_custom.lua
+++ b/classes/classe_custom.lua
@@ -740,8 +740,8 @@
return actor_table.value
end
- function atributo_custom:AddValue (actor, actortotal, checktop)
- local actor_table = self:GetActorTable (actor)
+ function atributo_custom:AddValue (actor, actortotal, checktop, name_complement)
+ local actor_table = self:GetActorTable (actor, name_complement)
actor_table.my_actor = actor
actor_table.value = actor_table.value + actortotal
@@ -754,8 +754,8 @@
return actor_table.value
end
- function atributo_custom:SetValue (actor, actortotal)
- local actor_table = self:GetActorTable (actor)
+ function atributo_custom:SetValue (actor, actortotal, name_complement)
+ local actor_table = self:GetActorTable (actor, name_complement)
actor_table.my_actor = actor
actor_table.value = actortotal
end
@@ -764,7 +764,7 @@
actors.new_actor.classe = actors.actor.classe
end
- function atributo_custom:GetActorTable (actor)
+ function atributo_custom:GetActorTable (actor, name_complement)
local index = self._NameIndexTable [actor.nome]
if (index) then
@@ -783,7 +783,8 @@
value = _detalhes:GetOrderNumber (actor.nome),
}, atributo_custom.mt)
- new_actor.displayName = new_actor.nome
+ new_actor.name_complement = name_complement
+ new_actor.displayName = new_actor.nome .. (name_complement or "")
new_actor.spec = actor.spec
if (actor.id) then
@@ -1347,7 +1348,7 @@
total_script = false,
script_version = 9,
}
--- /run_detalhes:AddDefaultCustomDisplays()
+-- /run _detalhes:AddDefaultCustomDisplays()
local have = false
for _, custom in ipairs (self.custom) do
if (custom.name == Loc ["STRING_CUSTOM_HEALTHSTONE_DEFAULT"] and (custom.script_version and custom.script_version >= Healthstone.script_version) ) then
@@ -1507,7 +1508,7 @@
desc = Loc ["STRING_CUSTOM_DTBS_DESC"],
source = false,
target = false,
- script_version = 20,
+ script_version = 22,
on_shift_click = [[
local row, object, instance = ...
local spellname, _, spellicon = _detalhes.GetSpellInfo (object.id)
@@ -1649,11 +1650,14 @@
end
end
+ local aura = ""
if (WeakAuras) then
- GameCooltip:AddLine (" ")
- GameCooltip:AddLine ("Shift Click: Create WeakAura")
- GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.6, true, bar_background)
+ aura = "|cFFffa200Shift Click|r: Create Aura"
end
+
+ GameCooltip:AddLine (" ")
+ GameCooltip:AddLine ("|cFFffa200Click|r: Report Results", aura, 1, "white", "white")
+ GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.6, false, bar_background)
]],
}
@@ -1665,14 +1669,20 @@
end
end
if (not have) then
+ setmetatable (DamageTakenBySpell, _detalhes.atributo_custom)
+ DamageTakenBySpell.__index = _detalhes.atributo_custom
+
for i, custom in ipairs (self.custom) do
if (custom.name == Loc ["STRING_CUSTOM_DTBS"]) then
table.remove (self.custom, i)
+ tinsert (self.custom, i, DamageTakenBySpell)
+ have = true
end
end
- setmetatable (DamageTakenBySpell, _detalhes.atributo_custom)
- DamageTakenBySpell.__index = _detalhes.atributo_custom
- self.custom [#self.custom+1] = DamageTakenBySpell
+
+ if (not have) then
+ self.custom [#self.custom+1] = DamageTakenBySpell
+ end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
@@ -1686,7 +1696,7 @@
desc = Loc ["STRING_CUSTOM_MYSPELLS_DESC"],
source = false,
target = false,
- script_version = 2,
+ script_version = 4,
script = [[
--get the parameters passed
local combat, instance_container, instance = ...
@@ -1695,31 +1705,47 @@
local player
local role = UnitGroupRolesAssigned ("player")
+ local pet_attribute
if (role == "DAMAGER") then
- player = combat (DETAILS_ATTRIBUTE_DAMAGE, _detalhes.playername)
+ player = combat (DETAILS_ATTRIBUTE_DAMAGE, _detalhes.playername)
+ pet_attribute = DETAILS_ATTRIBUTE_DAMAGE
elseif (role == "HEALER") then
- player = combat (DETAILS_ATTRIBUTE_HEAL, _detalhes.playername)
+ player = combat (DETAILS_ATTRIBUTE_HEAL, _detalhes.playername)
+ pet_attribute = DETAILS_ATTRIBUTE_HEAL
else
- player = combat (DETAILS_ATTRIBUTE_DAMAGE, _detalhes.playername)
+ player = combat (DETAILS_ATTRIBUTE_DAMAGE, _detalhes.playername)
+ pet_attribute = DETAILS_ATTRIBUTE_DAMAGE
end
--do the loop
if (player) then
- local spells = player:GetSpellList()
- for spellid, spell in pairs (spells) do
- instance_container:AddValue (spell, spell.total)
- total = total + spell.total
- if (top < spell.total) then
- top = spell.total
+ local spells = player:GetSpellList()
+ for spellid, spell in pairs (spells) do
+ instance_container:AddValue (spell, spell.total)
+ total = total + spell.total
+ if (top < spell.total) then
+ top = spell.total
+ end
+ amount = amount + 1
+ end
+
+ for _, PetName in ipairs (player.pets) do
+ local pet = combat (pet_attribute, PetName)
+ if (pet) then
+ for spellid, spell in pairs (pet:GetSpellList()) do
+ instance_container:AddValue (spell, spell.total, nil, " (" .. PetName:gsub ((" <.*"), "") .. ")")
+ total = total + spell.total
+ if (top < spell.total) then
+ top = spell.total
+ end
+ amount = amount + 1
+ end
+ end
end
- amount = amount + 1
- end
end
- --loop end
-
--return the values
return total, top, amount
]],
@@ -1892,14 +1918,19 @@
end
end
if (not have) then
+ setmetatable (MySpells, _detalhes.atributo_custom)
+ MySpells.__index = _detalhes.atributo_custom
+
for i, custom in ipairs (self.custom) do
if (custom.name == Loc ["STRING_CUSTOM_MYSPELLS"]) then
table.remove (self.custom, i)
+ tinsert (self.custom, i, MySpells)
+ have = true
end
end
- setmetatable (MySpells, _detalhes.atributo_custom)
- MySpells.__index = _detalhes.atributo_custom
- self.custom [#self.custom+1] = MySpells
+ if (not have) then
+ self.custom [#self.custom+1] = MySpells
+ end
end
_detalhes:ResetCustomFunctionsCache()
diff --git a/classes/classe_instancia.lua b/classes/classe_instancia.lua
index 436d3cf8..144be46a 100644
--- a/classes/classe_instancia.lua
+++ b/classes/classe_instancia.lua
@@ -2353,6 +2353,9 @@ function _detalhes:MontaAtributosOption (instancia, func)
--> custom
+ --GameCooltip:AddLine ("$div")
+ CoolTip:AddLine ("$div", nil, 1, -2, 1)
+
CoolTip:AddMenu (1, func, nil, 5, nil, atributos.lista[5], nil, true)
CoolTip:AddIcon ("Interface\\AddOns\\Details\\images\\atributos_icones", 1, 1, 20, 20, p*(5-1), p*(5), 0, 1)
@@ -2376,12 +2379,12 @@ function _detalhes:MontaAtributosOption (instancia, func)
GameCooltip:SetWallpaper (2, [[Interface\TALENTFRAME\WarriorArm-TopLeft]], {1, 0, 0, 1}, {1, 1, 1, 0.1})
if (#_detalhes.custom == 0) then
- CoolTip:SetLastSelected (2, 5, 2)
+ CoolTip:SetLastSelected (2, 6, 2)
else
if (instancia.atributo == 5) then
- CoolTip:SetLastSelected (2, 5, instancia.sub_atributo+2)
+ CoolTip:SetLastSelected (2, 6, instancia.sub_atributo+2)
else
- CoolTip:SetLastSelected (2, 5, instancia.sub_atributo_last [5]+2)
+ CoolTip:SetLastSelected (2, 6, instancia.sub_atributo_last [5]+2)
end
end
@@ -2394,7 +2397,11 @@ function _detalhes:MontaAtributosOption (instancia, func)
CoolTip:SetOption ("SelectedTopAnchorMod", -2)
CoolTip:SetOption ("SelectedBottomAnchorMod", 2)
- CoolTip:SetLastSelected (1, atributo_ativo)
+ local last_selected = atributo_ativo
+ if (atributo_ativo == 5) then
+ last_selected = 6
+ end
+ CoolTip:SetLastSelected (1, last_selected)
CoolTip:SetWallpaper (1, [[Interface\SPELLBOOK\DeathKnightBlood-TopLeft]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
--CoolTip:SetWallpaper (1, [[Interface\ACHIEVEMENTFRAME\UI-Achievement-Parchment-Horizontal-Desaturated]], nil, {1, 1, 1, 0.3})
diff --git a/framework/button.lua b/framework/button.lua
index da6b000b..c69c9fc4 100644
--- a/framework/button.lua
+++ b/framework/button.lua
@@ -938,7 +938,7 @@ function gump:NewButton (parent, container, name, member, w, h, func, param1, pa
ButtonObject.button.text:SetPoint ("center", ButtonObject.button, "center")
local text_width = ButtonObject.button.text:GetStringWidth()
- if (text_width > w-15) then
+ if (text_width > w-15 and ButtonObject.button.text:GetText() ~= "") then
if (not short_method) then
local new_width = text_width+15
ButtonObject.button:SetWidth (new_width)
diff --git a/functions/link.lua b/functions/link.lua
index 3e5748df..2ed31d7d 100644
--- a/functions/link.lua
+++ b/functions/link.lua
@@ -443,7 +443,7 @@
return aura_on_table
end
local aura_on = fw:CreateDropDown (f, aura_on_options, 1, 150, 20, "AuraOnDropdown", "$parentAuraOnDropdown")
- local aura_on_label = fw:CreateLabel (f, "Target: ", nil, nil, "GameFontNormal")
+ local aura_on_label = fw:CreateLabel (f, "Trigger: ", nil, nil, "GameFontNormal")
aura_on:SetPoint ("left", aura_on_label, "right", 2, 0)
--stack
diff --git a/functions/slash.lua b/functions/slash.lua
index d8dd5b1c..ed51fe9e 100644
--- a/functions/slash.lua
+++ b/functions/slash.lua
@@ -915,7 +915,12 @@ function SlashCmdList.DETAILS (msg, editbox)
DetailsPosBox:SetPoint ("center", UIParent, "center")
end
- DetailsPosBox.MyObject.text = "{x = " .. x .. ", y = " .. y .. "}"
+ local one, two = rest:match("^(%S*)%s*(.-)$")
+ if (one == "2") then
+ DetailsPosBox.MyObject.text = "{x2 = " .. x .. ", y2 = " .. y .. "}"
+ else
+ DetailsPosBox.MyObject.text = "{x1 = " .. x .. ", y1 = " .. y .. "}"
+ end
DetailsPosBox.MyObject:SetFocus()
DetailsPosBox.MyObject:HighlightText()
diff --git a/gumps/anime.xml b/gumps/anime.xml
index f7a493e2..455b3ed3 100644
--- a/gumps/anime.xml
+++ b/gumps/anime.xml
@@ -312,5 +312,112 @@
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ self.Text:SetSpacing(4);
+ SetClampedTextureRotation(self.ArrowLEFT, 270);
+ SetClampedTextureRotation(self.ArrowRIGHT, 90);
+ SetClampedTextureRotation(self.ArrowGlowLEFT, 270);
+ SetClampedTextureRotation(self.ArrowGlowRIGHT, 90);
+
+
+ self:SetHeight(self.Text:GetHeight()+30);
+
+
+
\ No newline at end of file
diff --git a/gumps/janela_options.lua b/gumps/janela_options.lua
index e8639c28..503bf21d 100644
--- a/gumps/janela_options.lua
+++ b/gumps/janela_options.lua
@@ -110,6 +110,12 @@ function _detalhes:OpenOptionsWindow (instance, no_reopen, section)
window.Disable3DColorPick:Hide()
window.Disable3DColorPick:Cancel()
GameCooltip:Hide()
+
+ if (window.help_popups) then
+ for _, widget in ipairs (window.help_popups) do
+ widget:Hide()
+ end
+ end
end)
--x 9 897 y 9 592
@@ -267,6 +273,15 @@ function _detalhes:OpenOptionsWindow (instance, no_reopen, section)
local instances = g:NewDropDown (window, _, "$parentInstanceSelectDropdown", "instanceDropdown", 200, 18, buildInstanceMenu, nil)
instances:SetPoint ("bottomright", window, "bottomright", -17, 09)
+ instances:SetHook ("OnEnter", function()
+ GameCooltip:Reset()
+ _detalhes:CooltipPreset (2)
+ GameCooltip:AddLine (Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL1"])
+ GameCooltip:ShowCooltip (instances.widget, "tooltip")
+ end)
+ instances:SetHook ("OnLeave", function()
+ GameCooltip:Hide()
+ end)
local instances_string = g:NewLabel (window, nil, nil, "instancetext", Loc ["STRING_OPTIONS_EDITINSTANCE"], "GameFontNormal", 12)
instances_string:SetPoint ("right", instances, "left", -2, 1)
@@ -279,7 +294,7 @@ function _detalhes:OpenOptionsWindow (instance, no_reopen, section)
DetailsOptionsWindowGroupEditingText:SetText ("Editing Group")
DetailsOptionsWindowGroupEditingText:SetPoint ("right", instances_string.widget, "left", -20, 0)
DetailsOptionsWindowGroupEditingText:SetTextColor (1, 0.8, 0)
- group_editing.tooltip = "When checked, all windows in the group are also changed."
+ group_editing.tooltip = Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL2"]
group_editing:SetHitRectInsets (0, -105, 0, 0)
group_editing:SetChecked (_detalhes.options_group_edit)
@@ -287,6 +302,27 @@ function _detalhes:OpenOptionsWindow (instance, no_reopen, section)
group_editing:SetScript ("OnClick", function()
_detalhes.options_group_edit = group_editing:GetChecked()
end)
+
+ local group_editing_help = group_editing:CreateTexture (nil, "overlay")
+ group_editing_help:SetSize (16, 16)
+ group_editing_help:SetPoint ("right", group_editing, "left", -1, 0)
+ group_editing_help:SetAlpha (0.6)
+ group_editing_help:SetTexture ([[Interface\GossipFrame\IncompleteQuestIcon]])
+
+ local group_editing_help_frame = g:NewButton (group_editing, _, "$parentHelpButton", "HelpButton", 16, 16, _detalhes.empty_function)
+ group_editing_help_frame:SetPoint ("right", group_editing_help, "right", 1, 0)
+ --group_editing_help_frame:InstallCustomTexture()
+ group_editing_help_frame:SetHook ("OnEnter", function()
+ group_editing_help:SetTexture ([[Interface\GossipFrame\ActiveQuestIcon]])
+ GameCooltip:Reset()
+ _detalhes:CooltipPreset (2)
+ GameCooltip:AddLine (Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL3"])
+ GameCooltip:ShowCooltip (group_editing_help_frame, "tooltip")
+ end)
+ group_editing_help_frame:SetHook ("OnLeave", function()
+ group_editing_help:SetTexture ([[Interface\GossipFrame\IncompleteQuestIcon]])
+ GameCooltip:Hide()
+ end)
instances.OnDisable = function (self)
instances_string:SetAlpha (0.4)
@@ -1117,6 +1153,36 @@ local menus2 = {
end
end
+-------------------------------------------------------------------------------------------------------------------
+ --> helps tips on first run ~tutorial
+ if (not _detalhes:GetTutorialCVar ("OPTIONS_PANEL_OPENED")) then
+ _detalhes:SetTutorialCVar ("OPTIONS_PANEL_OPENED", true)
+
+ local create_test_bars = CreateFrame ("frame", "DetailsOptionsPanelPopUp1", DetailsOptionsWindow, "DetailsHelpBoxTemplate")
+ create_test_bars.ArrowDOWN:Show()
+ create_test_bars.ArrowGlowDOWN:Show()
+ create_test_bars.Text:SetText (Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL4"])
+ create_test_bars:SetPoint ("top", fillbars.widget, "bottom", 0, -30)
+ create_test_bars:Show()
+ --
+ local group_edit = CreateFrame ("frame", "DetailsOptionsPanelPopUp1", DetailsOptionsWindow, "DetailsHelpBoxTemplate")
+ group_edit.ArrowDOWN:Show()
+ group_edit.ArrowGlowDOWN:Show()
+ group_edit.Text:SetText (Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL5"])
+ group_edit:SetPoint ("top", group_editing, "bottom", 0, -30)
+ group_edit:Show()
+ --
+ local select_window = CreateFrame ("frame", "DetailsOptionsPanelPopUp1", DetailsOptionsWindow, "DetailsHelpBoxTemplate")
+ select_window.ArrowDOWN:Show()
+ select_window.ArrowGlowDOWN:Show()
+ select_window.Text:SetText (Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL6"])
+ select_window:SetPoint ("top", instances.widget, "bottom", 0, -30)
+ select_window:Show()
+
+ window.help_popups = {create_test_bars, group_edit, select_window}
+
+ end
+
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Advanced Settings - Tooltips ~20
diff --git a/gumps/janela_principal.lua b/gumps/janela_principal.lua
index d6e60a56..16277f31 100644
--- a/gumps/janela_principal.lua
+++ b/gumps/janela_principal.lua
@@ -918,6 +918,20 @@ local function move_janela (baseframe, iniciando, instancia, just_updating)
if (esquerda or baixo or direita or cima) then
instancia:agrupar_janelas ({esquerda, baixo, direita, cima})
+
+ --> tutorial
+ if (not _detalhes:GetTutorialCVar ("WINDOW_GROUP_MAKING1")) then
+ _detalhes:SetTutorialCVar ("WINDOW_GROUP_MAKING1", true)
+
+ local group_tutorial = CreateFrame ("frame", "DetailsWindowGroupPopUp1", instancia.baseframe, "DetailsHelpBoxTemplate")
+ group_tutorial.ArrowUP:Show()
+ group_tutorial.ArrowGlowUP:Show()
+ group_tutorial.Text:SetText (Loc ["STRING_MINITUTORIAL_WINDOWS1"])
+ group_tutorial:SetPoint ("bottom", instancia_alvo.break_snap_button, "top", 0, 24)
+ group_tutorial:Show()
+ _detalhes.OnEnterMainWindow (instancia_alvo)
+
+ end
end
for _, esta_instancia in _ipairs (_detalhes.tabela_instancias) do
@@ -1011,6 +1025,9 @@ end
local BGFrame_scripts_onmouseup = function (self, button)
if (self.is_toolbar and self._instance.baseframe.isLocked and button == "LeftButton") then
+ if (DetailsWindowLockPopUp1 and DetailsWindowLockPopUp1:IsShown()) then
+ _G ["DetailsWindowLockPopUp1"]:Hide()
+ end
return self._instance.baseframe.button_stretch:GetScript ("OnMouseUp") (self._instance.baseframe.button_stretch, "LeftButton")
end
@@ -1621,7 +1638,7 @@ local lockFunctionOnLeave = function (self)
if (self.mostrando) then
self.going_hide = true
OnLeaveMainWindow (self.instancia, self)
- self.label:SetTextColor (.3, .3, .3, .6)
+ self.label:SetTextColor (.6, .6, .6, .7)
self.mostrando = false
GameCooltip:ShowMe (false)
end
@@ -1652,6 +1669,20 @@ local lockFunctionOnClick = function (button)
button:ClearAllPoints()
button:SetPoint ("right", baseframe.resize_direita, "left", -1, 1.5)
else
+
+ --> tutorial
+ if (not _detalhes:GetTutorialCVar ("WINDOW_LOCK_UNLOCK1") and not _detalhes.initializing) then
+ _detalhes:SetTutorialCVar ("WINDOW_LOCK_UNLOCK1", true)
+
+ local lock_tutorial = CreateFrame ("frame", "DetailsWindowLockPopUp1", baseframe, "DetailsHelpBoxTemplate")
+ lock_tutorial.ArrowUP:Show()
+ lock_tutorial.ArrowGlowUP:Show()
+ lock_tutorial.Text:SetText (Loc ["STRING_MINITUTORIAL_WINDOWS2"])
+ lock_tutorial:SetPoint ("bottom", baseframe.UPFrame, "top", 0, 20)
+ lock_tutorial:Show()
+
+ end
+
baseframe.isLocked = true
baseframe.instance.isLocked = true
button.label:SetText (Loc ["STRING_UNLOCK_WINDOW"])
@@ -2179,7 +2210,7 @@ local function button_stretch_scripts (baseframe, backgrounddisplay, instancia)
_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
_detalhes.stretch_changed_update_speed = nil
end
-
+
end)
end
@@ -3006,7 +3037,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
baseframe.lock_button:SetHeight (16)
baseframe.lock_button.label = baseframe.lock_button:CreateFontString (nil, "overlay", "GameFontNormal")
baseframe.lock_button.label:SetPoint ("right", baseframe.lock_button, "right")
- baseframe.lock_button.label:SetTextColor (.3, .3, .3, .6)
+ baseframe.lock_button.label:SetTextColor (.6, .6, .6, .7)
baseframe.lock_button.label:SetJustifyH ("right")
baseframe.lock_button.label:SetText (Loc ["STRING_LOCK_WINDOW"])
baseframe.lock_button:SetWidth (baseframe.lock_button.label:GetStringWidth()+2)
@@ -3104,6 +3135,11 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.break_snap_button:SetScript ("OnClick", function()
instancia:Desagrupar (-1)
+
+ --> hide tutorial
+ if (DetailsWindowGroupPopUp1 and DetailsWindowGroupPopUp1:IsShown()) then
+ DetailsWindowGroupPopUp1:Hide()
+ end
end)
instancia.break_snap_button:SetScript ("OnEnter", unSnapButtonOnEnter)
@@ -4758,8 +4794,19 @@ local on_leave_menu = function (self, elapsed)
end
local OnClickNovoMenu = function (_, _, id, instance)
- _detalhes.CriarInstancia (_, _, id)
+
+ local is_new
+ if (not _detalhes.tabela_instancias [id]) then
+ --> esta criando uma nova
+ is_new = true
+ end
+
+ local ninstance = _detalhes.CriarInstancia (_, _, id)
instance.baseframe.cabecalho.modo_selecao:GetScript ("OnEnter")(instance.baseframe.cabecalho.modo_selecao)
+
+ if (ninstance and is_new) then
+ ninstance.baseframe.cabecalho.modo_selecao:GetScript ("OnEnter")(ninstance.baseframe.cabecalho.modo_selecao)
+ end
end
local build_mode_list = function (self, elapsed)
@@ -4839,7 +4886,6 @@ local build_mode_list = function (self, elapsed)
CoolTip:AddMenu (2, _detalhes.SoloTables.EnableSoloMode, instancia, ptable [4], true, ptable [1], ptable [2], true)
end
end
-
CoolTip:SetWallpaper (2, [[Interface\SPELLBOOK\Spellbook-Page-1]], menu_wallpaper_tex, menu_wallpaper_color, true)
end
@@ -4847,9 +4893,6 @@ local build_mode_list = function (self, elapsed)
GameCooltip:AddLine ("$div")
CoolTip:AddLine (Loc ["STRING_MENU_INSTANCE_CONTROL"])
CoolTip:AddIcon ([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 0.625, 0.75, 0, 1)
-
- --CoolTip:AddMenu (2, _detalhes.OpenOptionsWindow, true, 1, nil, "Cant Create Window", _, true)
- --CoolTip:AddIcon ([[Interface\Buttons\UI-PlusButton-Up]], 2, 1, 16, 16)
local HaveClosedInstances = false
for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount), 1 do
@@ -4861,7 +4904,7 @@ local build_mode_list = function (self, elapsed)
end
if (_detalhes:GetNumInstancesAmount() < _detalhes:GetMaxInstancesAmount()) then
- CoolTip:AddMenu (2, OnClickNovoMenu, true, instancia, nil, "Create Window", _, true)
+ CoolTip:AddMenu (2, OnClickNovoMenu, true, instancia, nil, Loc ["STRING_OPTIONS_WC_CREATE"], _, true)
CoolTip:AddIcon ([[Interface\Buttons\UI-AttributeButton-Encourage-Up]], 2, 1, 16, 16)
if (HaveClosedInstances) then
GameCooltip:AddLine ("$div", nil, 2, nil, -5, -11)
@@ -6715,6 +6758,8 @@ end
GameCooltip:AddIcon ([[Interface\Buttons\UI-StopButton]], 1, 1, 14, 14, 0, 1, 0, 1, "red")
GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar)
+ GameCooltip:AddLine ("$div", nil, 1, nil, -5, -11)
+
GameCooltip:AddLine (Loc ["STRING_ERASE_DATA_OVERALL"], nil, 1, "white", nil, _detalhes.font_sizes.menus, _detalhes.font_faces.menus)
GameCooltip:AddIcon ([[Interface\Buttons\UI-StopButton]], 1, 1, 14, 14, 0, 1, 0, 1, "orange")
GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar_overall)
@@ -7321,7 +7366,7 @@ function gump:CriaCabecalho (baseframe, instancia)
-- ~delete ~erase ~reset
---> RESETAR HISTORICO ----------------------------------------------------------------------------------------------------------------------------------------------------
+--> reset ----------------------------------------------------------------------------------------------------------------------------------------------------
baseframe.cabecalho.reset = CreateFrame ("button", "DetailsClearSegmentsButton" .. instancia.meu_id, baseframe)
baseframe.cabecalho.reset:SetFrameLevel (baseframe.UPFrame:GetFrameLevel()+1)
diff --git a/gumps/switch.lua b/gumps/switch.lua
index 046c5d44..8f28fe54 100644
--- a/gumps/switch.lua
+++ b/gumps/switch.lua
@@ -242,6 +242,11 @@ function _detalhes.switch:ShowMe (instancia)
DetailsCtrlCloseWindowPanelTutorial.info_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
DetailsCtrlCloseWindowPanelTutorial.close_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
+ _detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 1)
+ _detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 1)
+ _detalhes.switch.frame:SetBackdropColor (0.094, 0.094, 0.094, .8)
+ _detalhes.switch.frame:Show()
+
return
end
diff --git a/images/atributos_icones.tga b/images/atributos_icones.tga
index 714cc98b..4e7a66f8 100644
Binary files a/images/atributos_icones.tga and b/images/atributos_icones.tga differ
diff --git a/images/skins/classic_skin.tga b/images/skins/classic_skin.tga
index 9aad223f..bca319e4 100644
Binary files a/images/skins/classic_skin.tga and b/images/skins/classic_skin.tga differ
diff --git a/images/skins/classic_skin_v1.tga b/images/skins/classic_skin_v1.tga
index 285caf86..5249e880 100644
Binary files a/images/skins/classic_skin_v1.tga and b/images/skins/classic_skin_v1.tga differ
diff --git a/images/skins/default_skin.tga b/images/skins/default_skin.tga
index 2e0a64c5..433b1286 100644
Binary files a/images/skins/default_skin.tga and b/images/skins/default_skin.tga differ
diff --git a/images/skins/elvui.tga b/images/skins/elvui.tga
index 34131aac..7fa2bb5b 100644
Binary files a/images/skins/elvui.tga and b/images/skins/elvui.tga differ
diff --git a/images/skins/elvui_opaque.tga b/images/skins/elvui_opaque.tga
index 76028a14..c1e9a052 100644
Binary files a/images/skins/elvui_opaque.tga and b/images/skins/elvui_opaque.tga differ
diff --git a/images/skins/flat_skin.tga b/images/skins/flat_skin.tga
index 5ab7d9e1..082b9428 100644
Binary files a/images/skins/flat_skin.tga and b/images/skins/flat_skin.tga differ
diff --git a/images/skins/simplygray_skin.tga b/images/skins/simplygray_skin.tga
index d5932ce8..cae002cc 100644
Binary files a/images/skins/simplygray_skin.tga and b/images/skins/simplygray_skin.tga differ
diff --git a/plugins/Details_RaidCheck/Details_RaidCheck.lua b/plugins/Details_RaidCheck/Details_RaidCheck.lua
index e851a9fd..f34039f8 100644
--- a/plugins/Details_RaidCheck/Details_RaidCheck.lua
+++ b/plugins/Details_RaidCheck/Details_RaidCheck.lua
@@ -35,6 +35,21 @@ local food_list = {
[175220] = true, --
[175222] = true, --
[175223] = true, --
+
+ [180745] = true, --
+ [180746] = true, --
+ [180747] = true, --
+ [180748] = true, --
+ [180749] = true, --
+ [180750] = true, --
+
+ [180757] = true, --
+ [180758] = true, --
+ [180761] = true, --
+ [180759] = true, --
+ [180762] = true, --
+ [180760] = true, --
+
}
--> localization