Fixed an issue with players with the time measurement 'real time'.
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@@ -393,7 +393,7 @@
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---@field RegisterForClicks fun(self: button, button1: nil|buttontype, button2: nil|buttontype, button3: nil|buttontype, button4: nil|buttontype)
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---@field GetNormalTexture fun(self: button) : texture
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---@field GetPushedTexture fun(self: button) : texture
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---@field GetHightlightTexture fun(self: button) : texture
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---@field GetHighlightTexture fun(self: button) : texture
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---@field GetDisabledTexture fun(self: button) : texture
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---@class statusbar : frame
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