Fixed player color not showing when not using class colors

This commit is contained in:
Tercio Jose
2024-02-07 11:20:55 -03:00
parent 2928593144
commit 0f62e059a6
2 changed files with 12 additions and 4 deletions
+3 -3
View File
@@ -4762,9 +4762,9 @@ function Details:InstanceRefreshRows(instance)
local textR_outline_small_color = self.row_info.textR_outline_small_color
--texture color values
local texture_class_color = self.row_info.texture_class_colors
local bUseClassColor = self.row_info.texture_class_colors
local texture_r, texture_g, texture_b
if (not texture_class_color) then
if (not bUseClassColor) then
texture_r, texture_g, texture_b = unpack(self.row_info.fixed_texture_color)
end
@@ -4963,7 +4963,7 @@ function Details:InstanceRefreshRows(instance)
end
--texture class color: if true color changes on the fly through class refresh
if (not texture_class_color) then
if (not bUseClassColor) then
row.textura:SetVertexColor(texture_r, texture_g, texture_b, alpha)
else
--automatically color the bar by the actor class