- TimeLine (plugin): now also shows marks symbolizing the player death.
- Added raid history panel. Open it through bookmark or /details history. - Added support for skins for Player Detail Window. - Added report history on report button. - Added key bindings settings for report what is shown on window #1 or #2.
This commit is contained in:
+55
-1
@@ -135,7 +135,7 @@ do
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local options_button = gump:CreateButton (frame.topbg_frame, open_options, 14, 14, open_options)
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options_button:SetPoint ("right", window_color, "left", -2, 0)
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local options_button_texture = gump:CreateImage (options_button, [[Interface\AddOns\Details\images\modo_icones]], 14, 14, "artwork", {0.5, 0.625, 0, 1})
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local options_button_texture = gump:CreateImage (options_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {396/512, 428/512, 277/512, 307/512})
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options_button_texture:SetAlpha (0.35)
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options_button_texture:SetAllPoints()
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@@ -154,6 +154,60 @@ do
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GameCooltip:Hide()
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end)
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---------------------------------------------------------------------------------------------------------------------------
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local open_forge = function()
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_detalhes:OpenForge()
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end
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local forge_button = gump:CreateButton (frame.topbg_frame, open_forge, 14, 14, open_forge)
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forge_button:SetPoint ("right", options_button, "left", -2, 0)
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local forge_button_texture = gump:CreateImage (forge_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {396/512, 428/512, 243/512, 273/512})
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forge_button_texture:SetAlpha (0.35)
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forge_button_texture:SetAllPoints()
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forge_button:SetHook ("OnEnter", function()
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forge_button_texture:SetAlpha (1)
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GameCooltip:Reset()
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_detalhes:CooltipPreset (1)
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GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
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GameCooltip:AddLine ("Open Forge")
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GameCooltip:SetOwner (window_color.widget)
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GameCooltip:SetType ("tooltip")
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GameCooltip:Show()
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end)
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forge_button:SetHook ("OnLeave", function()
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forge_button_texture:SetAlpha (0.35)
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GameCooltip:Hide()
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end)
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---------------------------------------------------------------------------------------------------------------------------
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local open_history = function()
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_detalhes:OpenRaidHistoryWindow()
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end
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local history_button = gump:CreateButton (frame.topbg_frame, open_history, 14, 14, open_history)
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history_button:SetPoint ("right", forge_button, "left", -2, 0)
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local history_button_texture = gump:CreateImage (history_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {434/512, 466/512, 243/512, 273/512})
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history_button_texture:SetAlpha (0.35)
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history_button_texture:SetAllPoints()
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history_button:SetHook ("OnEnter", function()
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history_button_texture:SetAlpha (1)
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GameCooltip:Reset()
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_detalhes:CooltipPreset (1)
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GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
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GameCooltip:AddLine ("Open History Panel")
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GameCooltip:SetOwner (window_color.widget)
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GameCooltip:SetType ("tooltip")
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GameCooltip:Show()
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end)
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history_button:SetHook ("OnLeave", function()
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history_button_texture:SetAlpha (0.35)
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GameCooltip:Hide()
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end)
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---------------------------------------------------------------------------------------------------------------------------
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function _detalhes.switch:CloseMe()
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