- TimeLine (plugin): now also shows marks symbolizing the player death.

- Added raid history panel. Open it through bookmark or /details history.
- Added support for skins for Player Detail Window.
- Added report history on report button.
- Added key bindings settings for report what is shown on window #1 or #2.
This commit is contained in:
Tercio
2015-05-27 18:19:41 -03:00
parent 6f6dfeeccc
commit 0f60a50e73
16 changed files with 1532 additions and 232 deletions
+50 -1
View File
@@ -1,3 +1,15 @@
=======================================
Background Tasks
=======================================
Details:RegisterBackgroundTask (name, func, priority, ...)
register a function to be called while the player isn't in: combat, group, raid instances.
priority determines the interval time and support "LOW", "MEDIUM", "HIGH" values.
Details:UnregisterBackgroundTask (name)
unregister a background task.
=======================================
Item Level
=======================================
@@ -19,6 +31,43 @@ Details.ilevel:GetInOrder()
return a new numeric table with sorted in decreasing order:
{{name-realm, item level, time()}, {name-realm, item level, time()}}
=======================================
Raid History
=======================================
=======================================
_detalhes.storage:OpenRaidStorage()
get the table containing all stored data.
_detalhes.storage:ListDiffs()
return a indexed table with dificulty numbers.
_detalhes.storage:ListEncounters (diff)
return a indexed table with all encounters stored for the dificulty.
_detalhes.storage:GetEncounterData (diff, encounterId, guildname)
return a indexed table with encounter tables playd by the guild.
_detalhes.storage:GetPlayerData (diff, encounterId, playername)
return a indexed table with player tables for the player.
_detalhes.storage:GetBestFromPlayer (diff, encounterId, role, playername)
return the best result from the player.
Structure:
DB = hash{
[difficulty index] = hash{
[encounter id] = indexed{
{
--encounter table
damage = hash{
[playername] = indexed{} --player table
}
...
}--[1]
}
}
}
encounter table = hash {["time"] = time(), ["guild"] = guild name, ["date"] = formated date, ["healing"] = {[playername] = playertable}, ["elapsed"] = combat time, ["damage"] = {[playername] = playertable}}
player table = indexed {total done, item level, class index}