Replacing table.wipe with Details:Destroy()
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+5
-5
@@ -80,11 +80,11 @@ function Details.packFunctions.PackCombatData(combatObject, flags)
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--0x8 misc
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--0x10 no combat header
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table.wipe(actorInformation)
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table.wipe(actorInformationIndexes)
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table.wipe(actorDamageInfo)
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table.wipe(actorHealInfo)
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table.wipe(actorUtilityInfo)
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Details:Destroy(actorInformation)
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Details:Destroy(actorInformationIndexes)
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Details:Destroy(actorDamageInfo)
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Details:Destroy(actorHealInfo)
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Details:Destroy(actorUtilityInfo)
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--reset the serial counter
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entitySerialCounter = 0
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