container_segments 424 error: now it is ensuring to wipe the combatObject that got removed from containerSegments
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+4
-4
@@ -1342,7 +1342,7 @@
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--2 = reset data
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elseif (Details.minimap.onclick_what_todo == 2) then
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Details.tabela_historico:resetar()
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Details.tabela_historico:ResetAllCombatData()
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--3 = show hide windows
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elseif (Details.minimap.onclick_what_todo == 3) then
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@@ -1367,7 +1367,7 @@
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GameCooltip:SetOption("TextSize", 10)
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--reset
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GameCooltip:AddMenu (1, Details.tabela_historico.resetar, true, nil, nil, Loc ["STRING_ERASE_DATA"], nil, true)
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GameCooltip:AddMenu (1, Details.tabela_historico.ResetAllCombatData, true, nil, nil, Loc ["STRING_ERASE_DATA"], nil, true)
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GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14)
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GameCooltip:AddLine("$div")
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@@ -1456,12 +1456,12 @@
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end
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elseif (Details.hotcorner_topleft.onclick_what_todo == 2) then
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Details.tabela_historico:resetar()
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Details.tabela_historico:ResetAllCombatData()
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end
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end
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local quickclick_func1 = function(frame, button)
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Details.tabela_historico:resetar()
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Details.tabela_historico:ResetAllCombatData()
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end
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local quickclick_func2 = function(frame, button)
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