Change log, version up, and plugins TOC bumps
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@@ -189,7 +189,7 @@ local onEnterSpellBar = function(spellBar, motion) --parei aqui: precisa por nom
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local elapsedTime = spellBar.combatTime --this should be actorObject:Tempo()
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---@type string
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local actorName = spellsTab.GetActor():Name()
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local actorName = spellsTab.GetActor():Name() --attempt to index a nil value
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---@type spelltable
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local spellTable = spellBar.spellTable
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@@ -13,7 +13,7 @@ local buffs_to_ignore = {
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[381748] = true, --Blessing of the Bronze
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[397734] = true, --Word of a Worthy Ally
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[402221] = true, --Obsidian Resonance
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--[] = true, --
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[225788] = true, --Sign of the Emissary
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--[] = true, --
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}
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@@ -2076,7 +2076,6 @@ local iconFrame_OnEnter = function(self)
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elseif (actor.nome) then --ensure it's an actor table
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local serial = actor.serial
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local name = actor:name()
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local class = actor:class()
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@@ -2255,6 +2254,7 @@ local iconFrame_OnEnter = function(self)
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GameCooltip:AddLine("Evoker Predicted Damage:", Details:Format(damageDone) .. " (" .. Details:Format(damageDone / Details:GetCurrentCombat():GetCombatTime()) .. ")", 1, "white")
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GameCooltip:AddIcon([[]], 1, 1, 1, 20)
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Details:AddTooltipBackgroundStatusbar()
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height = height + 19
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end
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GameCooltip:SetOption("FixedHeight", height)
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