diff --git a/classes/class_heal.lua b/classes/class_heal.lua index 09041017..0354c3b5 100644 --- a/classes/class_heal.lua +++ b/classes/class_heal.lua @@ -2377,11 +2377,11 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra) t3[8] = _detalhes:comma_value (esta_magia.anti_heal) .. " / " .. _cstr ("%.1f", porcentagem_anti_heal) .. "%" --empowered - elseif (esta_magia.e_total) then + elseif (esta_magia.e_total and esta_magia.e_heal) then local empowerLevelSum = esta_magia.e_total --total sum of empower levels local empowerAmount = esta_magia.e_amt --amount of casts with empower local empowerAmountPerLevel = esta_magia.e_lvl --{[1] = 4; [2] = 9; [3] = 15} - local empowerDamagePerLevel = esta_magia.e_heal --{[1] = 54548745, [2] = 74548745} + local empowerHealPerLevel = esta_magia.e_heal --{[1] = 54548745, [2] = 74548745} data[3] = t3 @@ -2391,20 +2391,20 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra) local level4AverageDamage = "0" local level5AverageDamage = "0" - if (empowerDamagePerLevel[1]) then - level1AverageDamage = Details:ToK(empowerDamagePerLevel[1] / empowerAmountPerLevel[1]) + if (empowerHealPerLevel[1]) then + level1AverageDamage = Details:ToK(empowerHealPerLevel[1] / empowerAmountPerLevel[1]) end - if (empowerDamagePerLevel[2]) then - level2AverageDamage = Details:ToK(empowerDamagePerLevel[2] / empowerAmountPerLevel[2]) + if (empowerHealPerLevel[2]) then + level2AverageDamage = Details:ToK(empowerHealPerLevel[2] / empowerAmountPerLevel[2]) end - if (empowerDamagePerLevel[3]) then - level3AverageDamage = Details:ToK(empowerDamagePerLevel[3] / empowerAmountPerLevel[3]) + if (empowerHealPerLevel[3]) then + level3AverageDamage = Details:ToK(empowerHealPerLevel[3] / empowerAmountPerLevel[3]) end - if (empowerDamagePerLevel[4]) then - level4AverageDamage = Details:ToK(empowerDamagePerLevel[4] / empowerAmountPerLevel[4]) + if (empowerHealPerLevel[4]) then + level4AverageDamage = Details:ToK(empowerHealPerLevel[4] / empowerAmountPerLevel[4]) end - if (empowerDamagePerLevel[5]) then - level5AverageDamage = Details:ToK(empowerDamagePerLevel[5] / empowerAmountPerLevel[5]) + if (empowerHealPerLevel[5]) then + level5AverageDamage = Details:ToK(empowerHealPerLevel[5] / empowerAmountPerLevel[5]) end t3[1] = 0 diff --git a/core/parser.lua b/core/parser.lua index 7f92f8e5..f95a1f08 100755 --- a/core/parser.lua +++ b/core/parser.lua @@ -2604,9 +2604,9 @@ if (empowerSpellInfo) then if (not empowerSpellInfo.counted_damage) then --total of empowerment - spell.e_total = (spell.e_total or 0) + empowerSpellInfo.empowerLevel --usado para calcular o average empowerment + spell.e_total = (spell.e_total or 0) + empowerSpellInfo.empowerLevel --used to calculate the average empowerment --total amount of empowerment - spell.e_amt = (spell.e_amt or 0) + 1 --usado para calcular o average empowerment + spell.e_amt = (spell.e_amt or 0) + 1 --used to calculate the average empowerment --amount of casts on each level spell.e_lvl = spell.e_lvl or {} diff --git a/frames/window_playerbreakdown_list.lua b/frames/window_playerbreakdown_list.lua index d3c4694c..6b46d39d 100644 --- a/frames/window_playerbreakdown_list.lua +++ b/frames/window_playerbreakdown_list.lua @@ -311,9 +311,7 @@ detailsFramework:ApplyStandardBackdrop(f.Header) f.Header.__background:SetColorTexture(.60, .60, .60) - --print(f.Header:GetSize()) - - local playerSelectionLabel = detailsFramework:CreateLabel(playerScroll, "click to select a player", 14) + local playerSelectionLabel = detailsFramework:CreateLabel(playerScroll, "Click to select a player", 14) playerSelectionLabel:SetPoint("bottom", playerScroll, "bottom", 0, 7) --create the scrollbox lines