updates
This commit is contained in:
+96
-6
@@ -154,13 +154,14 @@ local _
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_detalhes:InstallSkin ("Imperial Skin", {
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file = "Interface\\AddOns\\Details\\images\\skins\\imperial_skin",
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author = "Details!",
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version = "1.0",
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version = "1.1",
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site = "unknown",
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desc = "default skin for Details!",
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can_change_alpha_head = false,
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icon_anchor_main = {-1, 1},
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icon_anchor_plugins = {-9, -7},
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icon_plugins_size = {19, 19},
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can_change_alpha_head = true,
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icon_anchor_main = {-1, -5},
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icon_anchor_plugins = {-7, -13},
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icon_plugins_size = {19, 18},
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-- the four anchors:
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icon_point_anchor = {-37, 0},
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@@ -176,9 +177,98 @@ local _
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instance_cprops = {
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menu_anchor = {5, 1},
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hide_icon = true,
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}
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},
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--> control scripts for aninations
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--> on skin change we need create the widgets
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control_script_on_start = function (skin, instance)
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if (not instance.baseframe.imperial_skin_texture1) then
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local texture1 = instance.baseframe:CreateTexture (nil, "artwork")
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texture1:SetTexture ("Interface\\AddOns\\Details\\images\\skins\\imperial_skin")
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texture1:SetTexCoord (0, 0.99951171875, 0.61474609375, 0.63623046875)
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texture1:SetHeight (17)
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instance.baseframe.imperial_skin_texture1 = texture1
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texture1:SetPoint ("bottomleft", instance.baseframe.cabecalho.ball, "bottomleft", 108, 1)
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texture1:SetPoint ("bottomright", instance.baseframe.cabecalho.ball_r, "bottomright", -98, 1)
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end
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--> custom parameters for animations
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instance.imperial_skin_tick_time = 2
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instance.imperial_skin_tick_elapsed = 0
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instance.imperial_skin_texture_step = 0
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if (instance.hide_icon) then
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instance.baseframe.cabecalho.ball:SetDrawLayer ("background")
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else
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instance.baseframe.cabecalho.ball:SetDrawLayer ("overlay")
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end
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end,
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--> do the animation
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control_script = function (frame, elapsed)
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--frame.instance = instance where this skin is applied.
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--frame.skin = this skin table.
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frame.instance.imperial_skin_tick_elapsed = frame.instance.imperial_skin_tick_elapsed + elapsed
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if (frame.instance.imperial_skin_tick_elapsed > frame.instance.imperial_skin_tick_time) then
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frame.instance.imperial_skin_tick_elapsed = 0
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local step = frame.instance.imperial_skin_texture_step
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step = step + 1
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local firstpoint = step * 0.00048828125
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local secondpoint = (firstpoint + 0.99951171875) - 1
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--print (math.floor (step/2))
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frame.instance.baseframe.imperial_skin_texture1:SetTexCoord (firstpoint, secondpoint, 0.61474609375, 0.63623046875)
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if (step == 2047) then
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step = 0
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end
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frame.instance.imperial_skin_texture_step = step
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--> this is bad, we need a event handler on options panel for sending appearance changes events
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if (frame.instance.hide_icon) then
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frame.instance.baseframe.cabecalho.ball:SetDrawLayer ("background")
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else
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frame.instance.baseframe.cabecalho.ball:SetDrawLayer ("overlay")
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end
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if (frame.instance.toolbar_side == 1) then
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frame.instance.baseframe.imperial_skin_texture1:SetPoint ("bottomleft", frame.instance.baseframe.cabecalho.ball, "bottomleft", 108, 1)
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frame.instance.baseframe.imperial_skin_texture1:SetPoint ("bottomright", frame.instance.baseframe.cabecalho.ball_r, "bottomright", -98, 1)
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else
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frame.instance.baseframe.imperial_skin_texture1:SetPoint ("bottomleft", frame.instance.baseframe.cabecalho.ball, "bottomleft", 108, 106)
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frame.instance.baseframe.imperial_skin_texture1:SetPoint ("bottomright", frame.instance.baseframe.cabecalho.ball_r, "bottomright", -98, 106)
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end
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end
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end,
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})
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--]]
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--[[
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local f = CreateFrame ("frame",nil, UIParent)
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f:SetPoint ("center", UIParent, "center")
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f:SetSize (200, 200)
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local t = f:CreateTexture (nil, "overlay")
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t:SetPoint ("center", f, "center")
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t:SetSize (200, 200)
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t:SetTexture ("Interface\ARCHEOLOGY\ARCH-RACE-ORC")
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local t2 = f:CreateTexture (nil, "overlay")
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t2:SetPoint ("center", f, "center")
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t2:SetSize (200, 200)
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t2:SetTexture ("Interface\ARCHEOLOGY\ARCH-RACE-ORC")
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t:SetTexCoord (.4, 1, 0, 1)
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t2:SetTexCoord (0, .4, 0, 1)
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--]]
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