BCC cleanups and /slash reporting retail build counter

This commit is contained in:
Tercio Jose
2022-08-31 12:17:58 -03:00
parent cd1492ab40
commit 09845aa96d
3 changed files with 4 additions and 75 deletions
-63
View File
@@ -557,69 +557,6 @@ function Details:StartMeUp() --I'll never stop!
end)
end
if (DetailsFramework.IsTBCWow()) then
--remover isso em versões mais atualizadas
if (_detalhes.bcc_counter == 18 or _detalhes.bcc_counter == 19) then
_detalhes.trash_auto_remove = false
end
local originalPosition
local isOnOriginalPosition = true
local taintWarning = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
taintWarning:SetSize (500, 35)
taintWarning:SetFrameStrata ("low")
DetailsFramework:ApplyStandardBackdrop(taintWarning)
local warningMessage = taintWarning:CreateFontString (nil, "overlay", "GameFontNormal")
warningMessage:SetText ("< right click and choose 'Enter Battle' if 'Enter Battle' button does not work")
C_Timer.NewTicker(3, function() -- default = 1
if (not Details.DontMoveMinimapIconOnBattlegroundError) then
if (StaticPopup1:IsShown() or StaticPopup2:IsShown()) then
if (StaticPopup1.which == "ADDON_ACTION_FORBIDDEN" or (StaticPopup2 and StaticPopup2:IsShown() and StaticPopup2.which == "ADDON_ACTION_FORBIDDEN")) then
if (StaticPopup2:IsShown()) then
if (StaticPopup2.which == "ADDON_ACTION_FORBIDDEN") then
StaticPopup_Hide("ADDON_ACTION_FORBIDDEN")
end
end
if (MiniMapBattlefieldFrame:IsShown())then
taintWarning:Show()
taintWarning:SetPoint ("topleft", StaticPopup1, "bottomleft", 0, -10)
if (not originalPosition) then
local a = {}
for i = 1, MiniMapBattlefieldFrame:GetNumPoints() do
a[#a + 1] = {MiniMapBattlefieldFrame:GetPoint(i)}
end
originalPosition = a
end
MiniMapBattlefieldFrame:ClearAllPoints()
MiniMapBattlefieldFrame:SetPoint("left", taintWarning, "left", 10, -2)
warningMessage:SetPoint ("left", MiniMapBattlefieldFrame, "right", 9, 0)
MiniMapBattlefieldFrame:SetFrameStrata("HIGH")
isOnOriginalPosition = false
end
end
else
if (originalPosition and not isOnOriginalPosition) then
MiniMapBattlefieldFrame:ClearAllPoints()
for i = 1, #originalPosition do
MiniMapBattlefieldFrame:SetPoint(unpack (originalPosition[i]))
end
taintWarning:Hide()
isOnOriginalPosition = true
end
end
end
end)
end
hooksecurefunc(GameCooltip, "SetMyPoint", function()
if (DetailsAllAttributesFrame) then
DetailsAllAttributesFrame:Hide()