- Parser cleanup.
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@@ -2894,8 +2894,6 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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meu_tempo = instancia.showing:GetCombatTime()
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end
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--print ("time:", meu_tempo)
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--add actor spells
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for _spellid, _skill in _pairs (ActorSkillsContainer) do
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ActorSkillsSortTable [#ActorSkillsSortTable+1] = {_spellid, _skill.total, _skill.total/meu_tempo}
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@@ -3116,7 +3114,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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--_detalhes:AddTooltipSpellHeaderText ("Phases", headerColor, 1, [[Interface\Garrison\MobileAppIcons]], 2*130/1024, 3*130/1024, 5*130/1024, 6*130/1024)
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--_detalhes:AddTooltipSpellHeaderText ("Phases", headerColor, 1, [[Interface\Garrison\orderhall-missions-mechanic10]], 0, 1, 0, 1)
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_detalhes:AddTooltipSpellHeaderText ("Phases", headerColor, 1, [[Interface\Garrison\orderhall-missions-mechanic8]], 11/64, 53/64, 11/64, 53/64)
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_detalhes:AddTooltipSpellHeaderText ("Phases", headerColor, 1, [[Interface\Garrison\orderhall-missions-mechanic8]], 11/64, 53/64, 11/64, 53/64) --localize-me
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--GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
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_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
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