- Release for 7.0.3 patch.

- Major Framework update.
- Nick-Tag library upodate.
This commit is contained in:
Tercio
2016-07-19 12:09:43 -03:00
parent 8bfd6369d7
commit 08117fcc15
54 changed files with 2233 additions and 1154 deletions
+10 -4
View File
@@ -330,6 +330,9 @@
end
--[[exported]] function _detalhes:GetSpellLink (spellid)
if (_type (spellid) ~= "number") then
return spellid
end
if (spellid == 1) then --melee
return GetSpellLink (6603)
elseif (spellid == 2) then --autoshot
@@ -1426,6 +1429,9 @@
end
local _, _, _, _, _, r, g, b = _detalhes:GetClass (t[1])
if (first == 0) then
first = 0.0000000001
end
GameCooltip:AddStatusBar (debuff_table.damage / first * 100, 1, r, g, b, 1, false, enemies_background)
--_detalhes:AddTooltipBackgroundStatusbar()
@@ -2143,7 +2149,6 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
qual_barra = qual_barra+1
end
end
conteudo[myPos]:AtualizaBarra (instancia, barras_container, qual_barra, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
qual_barra = qual_barra+1
else
@@ -2169,6 +2174,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
else
for i = instancia.barraS[1], instancia.barraS[2], 1 do
if (conteudo[i]) then
conteudo[i]:AtualizaBarra (instancia, barras_container, qual_barra, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
qual_barra = qual_barra+1
end
@@ -2282,10 +2288,10 @@ function atributo_damage:AtualizaBarra (instancia, barras_container, qual_barra,
esta_barra.minha_tabela = self --> grava uma referência desse objeto na barra
self.minha_barra = esta_barra --> grava uma referência da barra no objeto
esta_barra.colocacao = lugar --> salva na barra qual a colocação mostrada.
self.colocacao = lugar --> salva no objeto qual a colocação mostrada
local damage_total = self.total --> total de dano que este jogador deu
local dps
@@ -2332,7 +2338,6 @@ function atributo_damage:AtualizaBarra (instancia, barras_container, qual_barra,
-- >>>>>>>>>>>>>>> texto da direita
if (sub_atributo == 1) then --> mostrando damage done
dps = _math_floor (dps)
local formated_damage = SelectedToKFunction (_, damage_total)
local formated_dps = SelectedToKFunction (_, dps)
@@ -2875,6 +2880,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
else
GameCooltip:AddLine (nome_magia..": ", FormatTooltipNumber (_, _math_floor (SkillTable [3])) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
end
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end