remove warcraft logs integration
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@@ -240,34 +240,9 @@ local createPlayerScrollBox = function(breakdownWindowFrame, breakdownSideMenu,
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local actorTotal = self.playerObject.total
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local combatObject = self.combatObject
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--warcraftlogs percentile
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if (self.playerObject.tipo == DETAILS_ATTRIBUTE_DAMAGE) then
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local actorDPS = self.playerObject.total / combatObject:GetCombatTime()
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local parsePercent = Details222.WarcraftLogs.GetDamageParsePercent(encounterId, difficultyId, actorSpecId, actorDPS)
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if (parsePercent) then
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parsePercent = math.floor(parsePercent)
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local colorName = Details222.WarcraftLogs.GetParseColor(parsePercent)
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self.percentileText:SetTextColor(detailsFramework:ParseColors(colorName))
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self.percentileText:SetText(math.floor(parsePercent))
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self.percentileText.alpha = 1
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else
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parsePercent = Details222.ParsePercent.GetPercent(DETAILS_ATTRIBUTE_DAMAGE, difficultyId, encounterId, actorSpecId, actorDPS)
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if (parsePercent) then
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parsePercent = math.floor(parsePercent)
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local colorName = Details222.WarcraftLogs.GetParseColor(parsePercent)
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self.percentileText:SetTextColor(detailsFramework:ParseColors(colorName))
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self.percentileText:SetText(math.floor(parsePercent))
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self.percentileText.alpha = 1
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else
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self.percentileText:SetText("#.def")
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self.percentileText:SetAlpha(0.25)
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end
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end
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else
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self.percentileText:SetText("#.def")
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self.percentileText:SetAlpha(0.25)
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end
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-- we dont have warcraft logs or any percentile stuff.
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self.percentileText:SetText("N/A")
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self.percentileText:SetAlpha(0.25)
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Details222.BreakdownWindow.ApplyFontSettings(self.playerName)
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Details222.BreakdownWindow.ApplyFontSettings(self.itemLevelText)
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